Scout: Difference between revisions
(→Active enemies: Added all the attack styles/immunities & vulnerabilities.) |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Arborae}} |
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|[[Forest Path]], [[Forest Clearing]] |
|[[Forest Path]], [[Forest Clearing]] |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Cryonae}} |
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|[[Snakes Clearing]], [[Snakes Path]] |
|[[Snakes Clearing]], [[Snakes Path]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Infernae}} |
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|[[Treeway Trail]], [[Treeway Junction]] |
|[[Treeway Trail]], [[Treeway Junction]] |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Infernae}} |
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|[[Ivy Trail]], [[Ivy Junction]] |
|[[Ivy Trail]], [[Ivy Junction]] |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Goblin Camp]] |
|[[Goblin Camp]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Cryonae}} |
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|[[Bear Behind]], [[Bear Clearing]] |
|[[Bear Behind]], [[Bear Clearing]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Rising Trail]], [[Wooded Clifftop]] |
|[[Rising Trail]], [[Wooded Clifftop]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Arborae}} |
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|[[Forest Path]], [[Forest Clearing]] |
|[[Forest Path]], [[Forest Clearing]] |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Arborae}} |
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|[[Twisted Road]], [[Twisted Junction]] |
|[[Twisted Road]], [[Twisted Junction]] |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Cryonae}} |
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|[[Snakes Clearing]], [[Snakes Path]] |
|[[Snakes Clearing]], [[Snakes Path]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Infernae}} |
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|[[Treeway Trail]], [[Treeway Junction]] |
|[[Treeway Trail]], [[Treeway Junction]] |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Infernae}} |
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|[[Ivy Trail]], [[Ivy Junction]] |
|[[Ivy Trail]], [[Ivy Junction]] |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Goblin Camp]] |
|[[Goblin Camp]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Arborae}} |
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|[[Forest Path]], [[Forest Clearing]] |
|[[Forest Path]], [[Forest Clearing]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Cryonae}} |
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|[[Bear Behind]], [[Bear Clearing]] |
|[[Bear Behind]], [[Bear Clearing]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Rising Trail]], [[Wooded Clifftop]] |
|[[Rising Trail]], [[Wooded Clifftop]] |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Cryonae}} |
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|[[Snakes Clearing]], [[Snakes Path]] |
|[[Snakes Clearing]], [[Snakes Path]] |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Arborae}} |
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|[[Twisted Road]], [[Twisted Junction]] |
|[[Twisted Road]], [[Twisted Junction]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Infernae}} |
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|[[Treeway Trail]], [[Treeway Junction]] |
|[[Treeway Trail]], [[Treeway Junction]] |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Infernae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Goblin Camp]] |
|[[Goblin Camp]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Arborae}} |
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|[[Leafy Junction]] |
|[[Leafy Junction]] |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Cryonae}} |
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|{{AttackStyle|Infernae}} |
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|[[Ivy Trail]], [[Ivy Junction]] |
|[[Ivy Trail]], [[Ivy Junction]] |
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|{{AttackStyle|Impact}} |
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|None |
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|{{AttackStyle|Cryonae}} |
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|[[Bear Behind]], [[Bear Clearing]] |
|[[Bear Behind]], [[Bear Clearing]] |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Tempestae}} |
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|{{AttackStyle|Cryonae}} |
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|[[Snakes Clearing]], [[Snakes Path]] |
|[[Snakes Clearing]], [[Snakes Path]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Tempestae}} |
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|[[Rising Trail]], [[Wooded Clifftop]] |
|[[Rising Trail]], [[Wooded Clifftop]] |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Arborae}} |
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|{{AttackStyle|Infernae}} |
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|[[Treeway Trail]], [[Treeway Junction]] |
|[[Treeway Trail]], [[Treeway Junction]] |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Necromae}} |
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|{{AttackStyle|Arborae}} |
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|[[Twisted Road]], [[Twisted Junction]] |
|[[Twisted Road]], [[Twisted Junction]] |
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Revision as of 18:11, 16 November 2024
Scout | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeforest | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Scout is a type of profession which specializes in combat in the second region of Hopeforest. It focuses on unlocking higher strength monsters to fight and allows the player to wield higher level weapons and armor, provided they have the requisite level to do so.
Combat
Active enemies
Here are the enemies a player can engage in combat with to raise their Scout level. Upon defeating an enemy, players will accrue a percentage based increase toward their Knowledge Points, as well as a chance to receive armor and weapons that correspond with their current Scout level.
Passive enemies
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with passively to raise their Scout level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
Capes of Accomplishment
The Scout Cape is a piece of equipment unlocked by achieving various milestones through leveling the Scout profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
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50 | Journeyman Scout Cape | 504 |
100 | Adept Scout Cape | 1 290 |
200 | Expert Scout Cape | 3 160 |
500 | Ultimate Scout Cape | 9 360 |
Quests rewarding Scout experience
Difficulty | Quest | Experience reward |
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★☆☆☆☆ | Get Clearance From Jal | 63,200 |
★★★☆☆ | Spider's Nest | 28,500 |
★★★★★ | Forgotten Things | 63,500 |
Hopeport | |
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Hopeforest | |
Mine of Mantuban | |
Crenopolis |