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[[File:Professions icon.png|left|64px]]
'''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[Episodes|episode]] also unlocks a new set of professions, which can typically only be trained within that episode.
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. There's also one global [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] that can be used in every episode.
==List of professions==
{| class="wikitable sortable"
! colspan="2" |
! colspan="2" | Name
! class="unsortable" | Uses
|-
| data-sort-value="1" {{Plinkt|Global|pic=Global episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Combat|pic=Combat icon|size=36|border=no}}
| Unlocks higher level monsters and gear for every episode.
|-
| data-sort-value="2" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=4|size=30|border=no}}
|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}}
|Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]].
|-
|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}}
|Catching [[fish]], which can be sold to the [[Fishmonger]] or used in [[Chef]] recipes.
|-
|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}}
|Gathering ingredients for [[potion]]s, bait for passive [[Fisher]] activities, and monument pieces for repairing the [[Fallen Monument]].
|-
|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}}
|Brewing [[potion]]s.
|-
| data-sort-value="3" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=3|size=30|border=no}}
|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}}
|Gathering items for [[potion]]s, ingredients for the [[Chef]] profession, and [[bones]] for the [[Bonewright]] profession.
|-
|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}}
|Gathering logs for the [[Carpentry]] profession, and accessing shortcuts in [[Hopeforest]].
|-
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}}
|Creating poles, staves and planks for the [[Bonewright]], [[Blacksmith]] and [[Stonemason]] professions.
|-
| data-sort-value="4" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=4|size=30|border=no}}
|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Guardian]].
|-
|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}}
|Mining [[mineral]]s for use in the [[Blacksmith]] and [[Stonemason]] professions.
|-
|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]].
|-
|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]].
|-
| data-sort-value="5" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=3|size=30|border=no}}
|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}}
|Apprehending thieves, completing [[bounties|investigations]], unlocking [[crime den raids]], and the [[Detect Aura]] spell.
|-
|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}}
|Creating leathers from hides, which are used for the [[Armorer]] profession.
|-
|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}}
|Completing bounties, unlock [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]].
|- class="table-na" style="text-align:left" ;
| data-sort-value="6" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=3|size=30|border=no}}
|{{Plinkt|Builder|pic=Builder icon|size=36|border=no}}
|Builds
|- class="table-na" style="text-align:left" ;
|{{Plinkt|Armorer|pic=Armorer icon|size=36|border=no}}
|Creates armor
|- class="table-na" style="text-align:left" ;
|{{Plinkt|Delver|pic=Delver icon|size=36|border=no}}
|Gathering earthen-themed ingredients for [[Alchemist]] and [[Chef]], and bait for passive [[Fisher]] activities.
|}
===Legacy Professions===
Episodic combat professions were merged with the combat rework on 6 March 2025. The leaderboards for the first four combat professions are viewable by clicking the "Show Legacy" button in-game.
{| class="wikitable sortable"
! colspan="2" | Episode
! colspan="2" | Name
! class="unsortable" | Uses
|-
| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}}
| Unlocks higher level monsters and gear in the [[Hopeport]] area.
|-
| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Hopeforest]] area.
|-
| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Mine of Mantuban]] area.
|-
| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Crenopolis]] area.
|- class="table-na" style="text-align:left" ;
| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=1|size=30|border=no}}
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Stonemaw Hill]] area.
|}
==Experience==
{{Main|Experience}}
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200.
==Passive training==
{{Hatnote|Main article: [[Passive activities]]}}
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity.
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
==Gallery==
<gallery mode="packed" heights="160">
File:Professions preview 1.jpg|Fisher, Forager, Chef
File:Professions preview 2.jpg|Woodcutter, Miner, Alchemist
File:Professions preview 3.jpg|Stonemason, Merchant, Blacksmith
</gallery>
==
*[[Profession capes]]
*[[:Category:Skill nodes|Skill node]]
==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.
}}
{{Game mechanics}}
{{Professions}}
|
Latest revision as of 23:21, 10 March 2025

Professions are skills that player characters can train and utilize throughout Brighter Shores. Players can gain experience to advance their profession level either by actively playing the game, or passively while the game is closed. Unlocking a new episode also unlocks a new set of professions, which can typically only be trained within that episode.
As the name suggests, most professions can be used as a way to earn money, though they have a variety of other uses, including fulfilling quest requirements, gathering resources to use in other professions, or processing raw materials into items. There's also one global combat profession, the training of which allows players to attack new varieties of monsters and wield higher level weapons and armor that can be used in every episode.
List of professions[edit | edit source]
Episode | Name | Uses | ||
---|---|---|---|---|
![]() |
Global | ![]() |
Combat | Unlocks higher level monsters and gear for every episode. |
![]() |
Hopeport | ![]() |
Chef | Cooking food items, which can be sold to the Head Chef or used in bounties. |
![]() |
Fisher | Catching fish, which can be sold to the Fishmonger or used in Chef recipes. | ||
![]() |
Forager | Gathering ingredients for potions, bait for passive Fisher activities, and monument pieces for repairing the Fallen Monument. | ||
![]() |
Alchemist | Brewing potions. | ||
![]() |
Hopeforest | ![]() |
Gatherer | Gathering items for potions, ingredients for the Chef profession, and bones for the Bonewright profession. |
![]() |
Woodcutter | Gathering logs for the Carpentry profession, and accessing shortcuts in Hopeforest. | ||
![]() |
Carpenter | Creating poles, staves and planks for the Bonewright, Blacksmith and Stonemason professions. | ||
![]() |
Mine of Mantuban | ![]() |
Bonewright | Creates melee weapons, ranged weapons, and shields specific to Guardian. |
![]() |
Miner | Mining minerals for use in the Blacksmith and Stonemason professions. | ||
![]() |
Blacksmith | Creates melee weapons, ranged weapons, and shields specific to Cryoknight. | ||
![]() |
Stonemason | Creates melee weapons, ranged weapons, and shields specific to Hammermage. | ||
![]() |
Crenopolis | ![]() |
Detective | Apprehending thieves, completing investigations, unlocking crime den raids, and the Detect Aura spell. |
![]() |
Leatherworker | Creating leathers from hides, which are used for the Armorer profession. | ||
![]() |
Merchant | Completing bounties, unlock ventures to receive rare items for various recipes in other professions, and earn discounts at the Hide Stall. | ||
![]() |
Stonemaw Hill | ![]() |
Builder | Builds |
![]() |
Armorer | Creates armor | ||
![]() |
Delver | Gathering earthen-themed ingredients for Alchemist and Chef, and bait for passive Fisher activities. |
Legacy Professions[edit | edit source]
Episodic combat professions were merged with the combat rework on 6 March 2025. The leaderboards for the first four combat professions are viewable by clicking the "Show Legacy" button in-game.
Episode | Name | Uses | ||
---|---|---|---|---|
![]() |
Hopeport | ![]() |
Guard | Unlocks higher level monsters and gear in the Hopeport area. |
![]() |
Hopeforest | ![]() |
Scout | Unlocks higher level monsters and gear in the Hopeforest area. |
![]() |
Mine of Mantuban | ![]() |
Minefighter | Unlocks higher level monsters and gear in the Mine of Mantuban area. |
![]() |
Crenopolis | ![]() |
Watchperson | Unlocks higher level monsters and gear in the Crenopolis area. |
![]() |
Stonemaw Hill | ![]() |
Shieldbearer | Unlocks higher level monsters and gear in the Stonemaw Hill area. |
Experience[edit | edit source]
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200.
Passive training[edit | edit source]
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon . Passive methods are unlocked by spending knowledge points after reaching the required level for that activity.
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's backpack (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
Gallery[edit | edit source]
-
Fisher, Forager, Chef
-
Woodcutter, Miner, Alchemist
-
Stonemason, Merchant, Blacksmith
See also[edit | edit source]
Update history[edit | edit source]
Core mechanics | |
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In-game objects |
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