Monsters
Monsters are non-player characters which can be attacked by the player, using their respective episode combat profession, with armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters scale in comparison to a player's combat profession level in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.
Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -Guard for Hopeport, Scout for Hopeforest, Minefighter for Mine of Mantuban, and Watchperson for Crenopolis.
Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.
Active monsters[edit | edit source]
Active monsters must be fought by the player while they remain online, and can be separated into neutral and aggressive monsters. The names of neutral monsters are displayed in orange, and they will not attack the player until provoked.
Unlike neutral monsters, the names of aggressive monsters are displayed in red and they will attempt to attack any player not affected by Immunity on sight, within a range of 5 tiles in any direction, with a few exceptions. It is recommended to bring Fear Potions to avoid unwanted encounters entirely.
After killing an aggressive monster, the player will be granted 30 seconds of Immunity, which will begin to tick down if certain actions are performed. Once the timer reaches zero, another aggressive monster will automatically attempt to engage the player in combat.
Passive Monsters[edit | edit source]
Certain monsters can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Passive monsters must be fought using a weapon with a minimum strength rating of their .
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
List of monsters by episode[edit | edit source]
For a comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions as indicated. Click on a respective monster below to see a full list of its variants spanning from levels 0 - 500.
Hopeport[edit | edit source]
It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to Infernae.
Hopeport Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Sparring Guard | Sparring Area | No | Impact | None | None | |
Deathcrow | Town Gates, Old Street East | No | Necromae | Necromae | Cryonae | Horn Shell |
Thief | Tim's Alley, Limpet Lane | Yes | Cryonae | Cryonae | Arborae | XP Hopeport |
Goblin Soldier | North Walls | Yes | Infernae | Infernae | Tempestae | Potato |
Goblin Chief | South Walls | Yes | Infernae | Infernae | Tempestae | Nettle |
Hairbeast | Overgrown Road, Rubble Road | No | Tempestae | Tempestae | Necromae | Pond Weed |
Carnivorous Plant | Overgrown Field, Fallen Monument | No | Arborae | Arborae | Cryonae | Hogberries |
Ghoul | Collapsed Hovels, Wasteland | Yes | Necromae | Necromae | Arborae | Eel |
Hopeport Monsters - Passive | |
---|---|
Name | Rooms |
Street Louse | Wilhope Passage |
Thug | Murk Close |
Crab | East Beach |
Bugman | Overgrown Pond |
Jellyfish | Jellyfish Landing |
Giant Ant | Crater |
Pirate | Pirate Hideout |
Punkupine | Rocky Road |
Hopeforest[edit | edit source]
It is worth noting that there are no monsters vulnerable to Necromae in Hopeforest.
Hopeforest Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Outlaw | Forest Path, Forest Clearing | No | Impact | None | Arborae | Apple |
Goblin | Goblin Camp | Yes | Infernae | Infernae | Tempestae | |
Bear | Bear Behind, Bear Clearing | No | Impact | None | Cryonae | Haleberries |
Wendigo | Ivy Trail, Ivy Junction | Yes | Cryonae | Cryonae | Infernae | Bone Spike |
Viper | Snakes Clearing, Snakes Path | Yes | Tempestae | Tempestae | Cryonae | Snake Scale |
Spriggan | Treeway Trail, Treeway Junction | No | Arborae | Arborae | Infernae | Catkin |
Bramblelith | Rising Trail, Wooded Clifftop | No | Arborae | Arborae | Tempestae | Ash Log |
Shade | Twisted Road, Twisted Junction | Yes | Necromae | Necromae | Arborae | Goat Horn |
Hopeforest Monsters - Passive | |
---|---|
Name | Rooms |
Wild Boar | Huntsman's Clearing |
Wildman | Leafy Junction |
Moss Monster | Stump Clearing |
Aboredon | Tree Lined Trail |
Giant Fly | Mine Road East |
Tree Cat | Cliffside Junction |
Satyr | Secluded Dead End |
Wolf | Wolves' Den |
Mine of Mantuban[edit | edit source]
Mine of Mantuban Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Minecrawler | Rugged Tunnel, Mine Back Entrance | No | Cryonae | Cryonae | Necromae | Tongue of Minecrawler |
Goblin Miner | Goblin Sleeping Area 2, Communal Goblin Area | Yes | Infernae | Infernae | Tempestae | Mine Dust |
Floor Tentacle | Moderate Mineshaft, Gassy Cave | Yes | Tempestae | Tempestae | Infernae | Sucker |
Fire Toad | Outside Hollow, Strange Junction | No | Infernae | Infernae | Cryonae | Toad's Eye |
Skeleton Miner | Forsaken Mine Workings, Wretched Excavation | Yes | Necromae | Necromae | Arborae | |
Metalith | Rock Strewn Tunnel, Damp Tunnel | No | Cryonae | Cryonae | Necromae | Metallic Tooth |
Stonewurm | Crumbling Passage, Stonewurm Nests | Yes | Tempestae | Tempestae | Arborae | Rock Scale |
Cockroach | Cockroach Lair, Mutant Cockroaches | No | Impact | None | Infernae | Cockroach Mandible |
Wraith | Mysterious Cave, Tormented Chamber | Yes | Necromae | Necromae | Tempestae | |
Blob | Grimy Tunnel, Slime Pool | Yes | Arborae | Arborae | Cryonae | Slime |
Mine of Mantuban Monsters - Passive | |
---|---|
Name | Rooms |
Beastman | Rat Infested Junction |
Giant Rat | Ratty Terminus |
Corrupted Miner | Big River Cavern |
Giant Bat | Bat Cave |
Electric Snail | Purpladium Vein |
Kobold | Kobold Cavern |
Dread Shell | Upper Bridge |
Rockling | Rockling Cave |
Crenopolis[edit | edit source]
Crenopolis Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Sabertooth Tiger | Stony Canyon, Stony Gorge | Yes | Cryonae | Cryonae | Tempestae | Deer Hide |
Street Hag | Dawkin Lane, Dawkin Court | No | Infernae | Infernae | Arborae | |
Mawchest | Sewer Entrance, Dismal Drainage | No | Tempestae | Tempestae | Cryonae | Bison Leather |
Giant Wasp | Vestere Drive, Hamila Jimore's Garden | No | Arborae | Arborae | Necromae | |
Sewer Fiend | Southwest Sewer, Sewer Pipes | Yes | Impact | None | Cryonae | |
Zombie | Dusty Alley, Dusty Corner | Yes | Necromae | Necromae | Infernae | Black Cow Leather |
Spectral Stalker | Southeast Sewer, Sewer Pool | Yes | Necromae | Necromae | Arborae | |
Spiky Ball | Quibble Lane | Yes | Cryonae | Cryonae | Tempestae | Pearl |
Crenopolis Monsters - Passive | |
---|---|
Name | Rooms |
Gremlin | Shrubby Canyon |
Rockbird | Rockbird Clearing |
Ratman Grunt | Rat Alley |
Brute | Dusty Nook |
Trash Heap Monster | Ratmore Rise |
Ratman Chief | Ratmen Den |
Street Brawler | Snag Alley |
Giant Slug | Smuggler's Cove |
Boss Monsters[edit | edit source]
Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are indicated as such at the bottom of their information card, below their attack style.
Currently only one-off quest bosses are available to fight, as displayed below.
Quest | Boss Name | Level | Health | Attack Type | Immunity | Vulnerability | Mechanics | Aggressive | Experience | Profession |
---|---|---|---|---|---|---|---|---|---|---|
The Lost Shipment | Furtive Stranger | 30 | ? | Impact | None | None | No | Yes | ? | Guard |
The Lost Shipment | Thief | 30 | ? | Impact | None | None | No | Yes | ? | |
The Brannof Inheritance | Sentinel Spirit | 55 | 214 | Impact | None | None | No | Yes | 1063 | Guard |
Nullify the corruption | Giant Two Headed Bear | 20 | 264 | Infernae | Infernae | ??? | Yes | No | 854 | Scout |
Nullify the corruption | Mutant Newt | 15 | 615 | Infernae | Infernae | None | Yes | Yes | 1660 | Scout |
Forgotten Things | Scaramdar | 60 | 230 | Necromae | Necromae | ??? | No | No | 1214 | Scout |
Mantuban's Legacy | Slimefiend | 35 | 486 | Impact | None | None | Yes | Yes | 1899 | Minefighter |
Spirit Essence | Firrick the Mage | 33 | 474 | Necromae | Necromae | ??? | Yes | Yes | 1803 | Watchperson |
Update History[edit | edit source]
Core mechanics | |
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In-game objects |