Monsters: Difference between revisions

From Brighter Shores Wiki
Jump to navigation Jump to search
Content added Content deleted
m (follow UH standard)
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
'''Monsters''' are non-player characters which can be attacked by the [[Player character|player]], using their respective [[Episodes|episode]] [[combat]] [[profession]], with [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering profession materials (such as [[potion reagents]]), or completing [[quests]].


Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Monsters scale in comparison to a player's combat profession [[Experience|level]] in their respective episode as [[Variant|variants]]. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.

Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -[[File:Guard map icon.png|width=22x22]][[Guard]] for [[Hopeport]], [[File:Scout map icon.png|width=22x22]][[Scout]] for [[Hopeforest]], [[File:Minefighter map icon.png|width=22x22]][[Minefighter]] for [[Mine of Mantuban]], and [[File:Watchperson map icon.png|width=22x22]][[Watchperson]] for [[Crenopolis]].


Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
== Active monsters ==
Active monsters must be fought by the player while they remain online, and can be separated into neutral and [[aggressive]] monsters. The names of neutral monsters are displayed in orange, and they will not attack the player until provoked.


{{Main|Aggression}}
== Passive monsters ==

Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
Unlike neutral monsters, the names of aggressive monsters are displayed in red and they will attempt to attack any player not affected by [[Immunity]] on sight, within a range of 5 tiles in any direction, with [[Floor Tentacle|a few]] [[Spiky Ball|exceptions]]. It is recommended to bring [[Fear|Fear Potions]] to avoid unwanted encounters entirely.

After killing an aggressive monster, the player will be granted 30 seconds of Immunity, which will begin to tick down if certain actions are performed. Once the timer reaches zero, another aggressive monster will automatically attempt to engage the player in combat.

== Passive Monsters ==
Certain monsters can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.


Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Line 14: Line 24:
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.


==Aggressive monsters==
== List of monsters by episode ==
For a comprehensive list of all monsters and their [[Variant|variants]], please refer to their respective episode's combat professions as indicated. Click on a respective monster below to see a full list of its variants spanning from [[Experience|levels 0 - 500]].
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.

When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

==Boss monsters==
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

==Monster types==
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.


===Hopeport===
===Hopeport===
{{Hatnote|Main article: {{PC|Guard||1}}}}
{{Hatnote|Main article: {{PC|Guard||1}}}}It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to {{AttackStyle|infernae}}.
{| class="wikitable"
{| class="wikitable sortable"
|+
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
|+
|+
Line 110: Line 105:
|}
|}


{| class="wikitable"
{| class="wikitable sortable"
|+
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
|-
|-
Line 143: Line 137:


===Hopeforest===
===Hopeforest===
{{Hatnote|Main article: {{PC|Scout||1}}}}
{{Hatnote|Main article: {{PC|Scout||1}}}}It is worth noting that there are no monsters vulnerable to {{AttackStyle|necromae}} in Hopeforest.
{| class="wikitable"
{| class="wikitable sortable"
|+
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
|+
|+
Line 221: Line 214:
|}
|}


{| class="wikitable"
{| class="wikitable sortable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
|-
|-
Line 254: Line 247:
===Mine of Mantuban===
===Mine of Mantuban===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{| class="wikitable"
{| class="wikitable sortable"
|+
|+
! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
Line 347: Line 340:
|}
|}


{| class="wikitable"
{| class="wikitable sortable"
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
|-
|-
Line 380: Line 373:
===Crenopolis===
===Crenopolis===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable"
{| class="wikitable sortable"
|+
|+
! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
Line 454: Line 447:
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Pearl (variant)]]
|[[Pearl (variant)|Pearl]]
|}
|}


{| class="wikitable"
{| class="wikitable sortable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
|-
|-
Line 486: Line 479:
|[[Giant Slug]]
|[[Giant Slug]]
|[[Smuggler's Cove]]
|[[Smuggler's Cove]]
|}
==Boss Monsters==
Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Currently only one-off [[Quests|quest]] bosses are available to fight, as displayed below.
{| class="wikitable sortable"
|+Quest Bosses
!Quest
!Boss Name
!Level
!Health
!Attack Type
!Immunity
!Vulnerability
!Mechanics
!Aggressive
!Experience
!Profession
|-
|[[The Lost Shipment]]
|[[Furtive Stranger]]
|30
|?
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|No
|Yes
|?
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|-
|[[The Lost Shipment]]
|[[Thief (NPC)|Thief]]
|30
|?
|[[Impact]]
|None
|None
|No
|Yes
|?
|
|-
|[[The Brannof Inheritance]]
|[[Sentinel Spirit]]
|55
|214
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|No
|Yes
|1063
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|-
|[[Nullify the corruption]]
|[[Giant Two Headed Bear]]
|20
|264
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|???
|[[Boss Mechanics|Yes]]
|No
|854
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Nullify the corruption]]
|[[Mutant Newt]]
|15
|615
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|None
|[[Boss Mechanics|Yes]]
|Yes
|1660
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Forgotten Things]]
|[[Scaramdar]]
|60
|230
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|???
|No
|No
|1214
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Mantuban's Legacy]]
|[[Slimefiend]]
|35
|486
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|[[Boss Mechanics|Yes]]
|Yes
|1899
|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]]
|-
|[[Spirit Essence]]
|[[Firrick the Mage]]
|33
|474
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|???
|[[Boss Mechanics|Yes]]
|Yes
|1803
|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]]
|}
|}


Line 497: Line 606:


{{Game mechanics}}
{{Game mechanics}}
__FORCETOC__

Latest revision as of 23:52, 8 January 2025

Monsters are non-player characters which can be attacked by the player, using their respective episode combat profession, with armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters scale in comparison to a player's combat profession level in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.

Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -Guard for Hopeport, Scout for Hopeforest, Minefighter for Mine of Mantuban, and Watchperson for Crenopolis.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Active monsters[edit | edit source]

Active monsters must be fought by the player while they remain online, and can be separated into neutral and aggressive monsters. The names of neutral monsters are displayed in orange, and they will not attack the player until provoked.

Unlike neutral monsters, the names of aggressive monsters are displayed in red and they will attempt to attack any player not affected by Immunity on sight, within a range of 5 tiles in any direction, with a few exceptions. It is recommended to bring Fear Potions to avoid unwanted encounters entirely.

After killing an aggressive monster, the player will be granted 30 seconds of Immunity, which will begin to tick down if certain actions are performed. Once the timer reaches zero, another aggressive monster will automatically attempt to engage the player in combat.

Passive Monsters[edit | edit source]

Certain monsters can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.

List of monsters by episode[edit | edit source]

For a comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions as indicated. Click on a respective monster below to see a full list of its variants spanning from levels 0 - 500.

Hopeport[edit | edit source]

It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to Infernae.

Hopeport Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sparring Guard Sparring Area No Impact None None
Deathcrow Town Gates, Old Street East No Necromae Necromae Cryonae Horn Shell
Thief Tim's Alley, Limpet Lane Yes Cryonae Cryonae Arborae XP Hopeport
Goblin Soldier North Walls Yes Infernae Infernae Tempestae Potato
Goblin Chief South Walls Yes Infernae Infernae Tempestae Nettle
Hairbeast Overgrown Road, Rubble Road No Tempestae Tempestae Necromae Pond Weed
Carnivorous Plant Overgrown Field, Fallen Monument No Arborae Arborae Cryonae Hogberries
Ghoul Collapsed Hovels, Wasteland Yes Necromae Necromae Arborae Eel
Hopeport Monsters - Passive
Name Rooms
Street Louse Wilhope Passage
Thug Murk Close
Crab East Beach
Bugman Overgrown Pond
Jellyfish Jellyfish Landing
Giant Ant Crater
Pirate Pirate Hideout
Punkupine Rocky Road

Hopeforest[edit | edit source]

It is worth noting that there are no monsters vulnerable to Necromae in Hopeforest.

Hopeforest Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Outlaw Forest Path, Forest Clearing No Impact None Arborae Apple
Goblin Goblin Camp Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No Impact None Cryonae Haleberries
Wendigo Ivy Trail, Ivy Junction Yes Cryonae Cryonae Infernae Bone Spike
Viper Snakes Clearing, Snakes Path Yes Tempestae Tempestae Cryonae Snake Scale
Spriggan Treeway Trail, Treeway Junction No Arborae Arborae Infernae Catkin
Bramblelith Rising Trail, Wooded Clifftop No Arborae Arborae Tempestae Ash Log
Shade Twisted Road, Twisted Junction Yes Necromae Necromae Arborae Goat Horn
Hopeforest Monsters - Passive
Name Rooms
Wild Boar Huntsman's Clearing
Wildman Leafy Junction
Moss Monster Stump Clearing
Aboredon Tree Lined Trail
Giant Fly Mine Road East
Tree Cat Cliffside Junction
Satyr Secluded Dead End
Wolf Wolves' Den

Mine of Mantuban[edit | edit source]

Mine of Mantuban Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Minecrawler Rugged Tunnel, Mine Back Entrance No Cryonae Cryonae Necromae Tongue of Minecrawler
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area Yes Infernae Infernae Tempestae Mine Dust
Floor Tentacle Moderate Mineshaft, Gassy Cave Yes Tempestae Tempestae Infernae Sucker
Fire Toad Outside Hollow, Strange Junction No Infernae Infernae Cryonae Toad's Eye
Skeleton Miner Forsaken Mine Workings, Wretched Excavation Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No Cryonae Cryonae Necromae Metallic Tooth
Stonewurm Crumbling Passage, Stonewurm Nests Yes Tempestae Tempestae Arborae Rock Scale
Cockroach Cockroach Lair, Mutant Cockroaches No Impact None Infernae Cockroach Mandible
Wraith Mysterious Cave, Tormented Chamber Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool Yes Arborae Arborae Cryonae Slime
Mine of Mantuban Monsters - Passive
Name Rooms
Beastman Rat Infested Junction
Giant Rat Ratty Terminus
Corrupted Miner Big River Cavern
Giant Bat Bat Cave
Electric Snail Purpladium Vein
Kobold Kobold Cavern
Dread Shell Upper Bridge
Rockling Rockling Cave

Crenopolis[edit | edit source]

Crenopolis Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sabertooth Tiger Stony Canyon, Stony Gorge Yes Cryonae Cryonae Tempestae Deer Hide
Street Hag Dawkin Lane, Dawkin Court No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No Tempestae Tempestae Cryonae Bison Leather
Giant Wasp Vestere Drive, Hamila Jimore's Garden No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner Yes Necromae Necromae Infernae Black Cow Leather
Spectral Stalker Southeast Sewer, Sewer Pool Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane Yes Cryonae Cryonae Tempestae Pearl
Crenopolis Monsters - Passive
Name Rooms
Gremlin Shrubby Canyon
Rockbird Rockbird Clearing
Ratman Grunt Rat Alley
Brute Dusty Nook
Trash Heap Monster Ratmore Rise
Ratman Chief Ratmen Den
Street Brawler Snag Alley
Giant Slug Smuggler's Cove

Boss Monsters[edit | edit source]

Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Currently only one-off quest bosses are available to fight, as displayed below.

Quest Bosses
Quest Boss Name Level Health Attack Type Immunity Vulnerability Mechanics Aggressive Experience Profession
The Lost Shipment Furtive Stranger 30 ? Impact None None No Yes ? Guard
The Lost Shipment Thief 30 ? Impact None None No Yes ?
The Brannof Inheritance Sentinel Spirit 55 214 Impact None None No Yes 1063 Guard
Nullify the corruption Giant Two Headed Bear 20 264 Infernae Infernae ??? Yes No 854 Scout
Nullify the corruption Mutant Newt 15 615 Infernae Infernae None Yes Yes 1660 Scout
Forgotten Things Scaramdar 60 230 Necromae Necromae ??? No No 1214 Scout
Mantuban's Legacy Slimefiend 35 486 Impact None None Yes Yes 1899 Minefighter
Spirit Essence Firrick the Mage 33 474 Necromae Necromae ??? Yes Yes 1803 Watchperson

Update History[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Fixed bug where certain boss monsters broke if multiple players were present.
  • update 6 November 2024 (Update):
    • Added to game.