Sling: Difference between revisions

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From this formula it can be seen that each increase in Rarity of a Sling is equivalent to 15 additional levels. Thus a Sling at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.
From this formula it can be seen that each increase in Rarity of a Sling is equivalent to 15 additional levels. Thus a Sling at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.

{{Common}} and {{Uncommon}} Javelins have 3 ammunition, whereas {{Rare}} and {{Epic}} Javelins have 4 ammunition.


The strongest possible Sling is a level 500 {{Epic}} Sling with a maximum strength roll, which have the following stats:
The strongest possible Sling is a level 500 {{Epic}} Sling with a maximum strength roll, which have the following stats:

Latest revision as of 00:38, 29 December 2024

A Sling is a two-handed range Weapon for the Hammermage faction. They have an attack speed of 2.25 seconds and deal Arborae damage. All enemies capable of dropping combat equipment have a chance to drop Sling, provided that the player has progressed through the main story to the point where they have chosen a Faction, as before this point only non-faction equipment can be received.

Players who have chosen the Hammermage faction are able to receive Slings in Common, Uncommon, Rare, or Epic Rarity. Players who chose the Guardian or Cryoknight factions will receive Slings much less frequently, and only in Rare rarity, as these items are intended for other factions to use with the Infusion system to make Epic rarity weapons for their own faction.

Slings are also able to be crafted by the Stonemason profession, at an item level up to the stonemason level of the crafter. Different level ranges of Slings require different variants of the materials, but they all require 3 Deathstone (Etched).

Variants[edit | edit source]

The visual appearance of Slings are dependent only on their level. Slings crafted by the Stonemason profession use different variants of the materials for each different visual appearance of the Sling.

ItemLevel
Sling (basic).pngSling (basic)0➨84
Sling (moderate).pngSling (moderate)85➨135
Sling (fine).pngSling (fine)136➨186
Sling (strong).pngSling (strong)187➨320
Sling (superior).pngSling (superior)321➨489
Sling (perfect).pngSling (perfect)490➨500

Combat Stats[edit | edit source]

All Slings attack at a speed of 2.25 seconds. They all deal Impact damage, with a chance to convert the damage to Arborae. The weapon strength and elemental chance of a Sling obey formulae with slight variation:

Strength=L+15×R+[02]
Chance=[3049]%

Where

  • L is the Item Level
  • R is the Rarity, expressed as number of stars

There is random variation in the stats for a Sling, determined by the terms [02] for the strength and [3049] for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.

From this formula it can be seen that each increase in Rarity of a Sling is equivalent to 15 additional levels. Thus a Sling at level 0 Epic, at level 15 Rare, at level 30 Uncommon, or at level 45 Common will all have the same minimum combat strength of 60.

Common and Uncommon Javelins have 3 ammunition, whereas Rare and Epic Javelins have 4 ammunition.

The strongest possible Sling is a level 500 Epic Sling with a maximum strength roll, which have the following stats:

★ ★ ★ ★

562

30%

5

2-Hand


A list of all different level and rarity combinations of Sling, including their sell values, can be found here:

Item Sources[edit | edit source]

The Sling is able to be dropped by any monster that can access the Equipment drop table.

SourceLevelQuantityFrequency
Equipment drop tableUnknown1Unknown

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.