User:Alsang

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User:Alsang/Sandbox where I test stuff

User:Alsang/Sandbox2 where I test more stuff

This page is mostly for me to be able to track what I have done or am in the process of doing.

Todo list[edit | edit source]

  • SMW not dealing with versioned infoboxes properly
  • strategy guides for all gathering-type skill nodes
  • Dye preview widget

Alchemist[edit | edit source]

Worked on setting up the Alchemist profession subpages (I did not make all these pages, but I did contribute to them). This is the most polished profession I have worked on.

Type of page Status
Potions The things we want.

All pages made, and filled with basic information.

Recipe infoboxes created and populated with what information we have.

Facility pages All potion making facilities get a Skill Node page, basically everything in the Apothecary

Descriptions of how to use them all. Added the new Map to all things with a fixed location.

Preparations Intermediate items made from reagents at the preparation station.

All pages made, and filled with basic information.

Recipe infoboxes created and populated with what information we have.

Ebsworth Work Made pages for all passive activities.

Still need some xp and coin values.

Tables SMW/Lua modules to autogenerate the tables of active and passive potions.

Now automatically calculates all derived properties like xp/hour and cost per xp.

With the bulk of the work done I hope to export and modify these tables for the other professions.

Reagents Items obtained from other professions which are used by Alchemist.

Oh boy there are 180 of these.

All reagents have been completed, with links to sources.

Reagent images Some were missing from the cache dump.

It was easier to just screenshot them from the recipe book.

Lower resoltion though.

Preparation images These are not in the cache as individual images, but as base textures and colourmasks to change them for each individual type.

Might have to rely on manual images for them, which is then also reliant on having a high enough alchemy level to get to them.

I have done up to lvl 56.

Categories and navbox Put category tags for Potions, Preparations, Potion Reagents.

Made an Alchemist Navbox for all relevant pages.

Construct Preparation images Preparation images may be able to be constructed from the cache images.

Each preparation has a base texture and a colour mask.

For some preparations we don't yet know which texture to use.

Guide Made a start at a profession guide
Variant Category pages Potions, Preparations, Ebsworth Work, and Reagents all done.

Body text in place and destubbed.

Alchemist pages with missing data

Alchemist pages with missing images

Other crafting professions[edit | edit source]

Carpenter[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of page Status
Post, Pole, Plank, Stave Made sure they all exists, and have recipe, products, sources, and shops

Lots of missing parameters

Hickory Cutlery, Juniper Instruments,
Poplar Grooming, Yew Figurines,
Ash Haberdashery, Pine Homeware,
Oak Kitchenware, Suave Toys
All already exist, but they need recipe information

Lots of missing parameters

Stools, Tables, Chairs,
Shelves, Trunks, Rocking Chairs
All already exist, but they need Profession Info

Lots of missing parameters

Tables SMW/Lua modules to autogenerate the tables.

Active and Passive tables complete.

Posts are modified to show 2 output in the table, since other items are like that.

Images

Not all images were in the cache dump.

Took some Post images manually.

Poles The RecipeTreeSearch module finally is able to track quantities of items through recipes.

Poles are now 1 post > 1 pole instead of 2 post > 2 pole in their recipes

Variant Category pages Posts, Poles, Planks, Staves, Passive recipes, and passive activities all done.

Body text in place and destubbed.

Locations Added Location and Map to things that have them, related to carpenter.

Carpenter pages with missing data

Carpenter pages with missing images

Chef[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Passive Table Done. Actually quite simple, just remove the extensive material search to avoid including fishing steps.
Active Table Done. So so many subrecipes.
Recipes Most recipes have durations and KP

Missing oysters, cod and chips, or sashimi because I dont have the levels

Variant Category pages All variant category pages shifted, but no body text or destubbing
Locations Added Location and Map to things that have them, related to chef.

Chef pages with missing data

Chef pages with missing images

Leatherworker[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Active recipes Each recipe is 3 recipes, that's great. At least the process is simple.
Passive recipes All already exist, didnt need to do much except confirm parameters

still some of missing parameters

Passive activities

(Upholstery)

Created the pages and category

Lots of missing parameters

Images Mostly have images from cache
Tables Active and passive tables complete.
Variant Category pages All variant category pages shifted
Locations Added Location and Map to things that have them, related to leatherworker.

Leatherworker pages with missing data

Leatherworker pages with missing images

Weapon crafting professions[edit | edit source]

Images
Type of Page Status
Icons Made the icons for the combined professions on material infocards. Nothing else (yet...)

Combined professions needed their own pages or they were excluded from being allowed as SMW properties on items that use them

Blacksmith and Stonemason - Hickory and Pine poles

Blacksmith and Bonewright - none

Stonemason and Bonewright - Suave poles

Blacksmith Stonemason and Bonewright - Yew poles

Weapon images Took pictures of all weapons at their basic appearange, so at least the weapon overview pages can have an image attached to them

Stonemason[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Etching stones Making sure the raw and etched pages exist, and there are recipes to turn raw into etched
Passive recipes Filled in last bits of metadata for passive stonemason recipes. Was mostly done.
Passive activities Built pages for passive stonemason activities, with infobox skilling node as the basis.
Active recipes 15 weapons * 6 variants = 90 pages made with recipes added

Differences between variants are even less than for other types of variant.

Tables Made etching, active, and passive tables on the stonemason page.
Variant Category pages Etched stone, Stoneware, and Sculpture done.

Leaving weapons to be part of combat professions/factions.

Locations Complete

Stonemason pages with missing data

Stonemason pages with missing images

Blacksmith[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Smelting ores Same as stones, but for ingots. Pages already existed, needed a few recipes.

Made a table on the blacksmith page.

Passive recipes Passive recipes for blacksmith, which has no non-recipe passives.

Already existed, just needed to fill in some metadata.

Active recipes 15 weapons * 6 variants = 90 pages made with recipes added

Differences between variants are even less than for other types of variant.

Tables Made smelting, active, and passive tables on the blacksmith page.
Variant Category pages Ingots and Jewelry done.

Leaving weapons to be part of combat professions/factions.

Locations Complete

Blacksmith pages with missing data

Blacksmith pages with missing images

Bonewright[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Brewing bones Same as stones, but for bones.
Passive recipes Filled in last bits of metadata for passive knickknack recipes, made the bonemeal recipes.
Passive acitivites Built pages for passive bonewright activities, with infobox skilling node as the basis.
Active recipes 15 weapons * 6 variants = 90 pages made with recipes added

Differences between variants are even less than for other types of variant.

Tables Made brewing, active, and passive tables on the bonewright page.
Variant Category pages Brewing, passive recipes, and passive activites done.

Leaving weapons to be part of combat professions/factions.

Locations Complete

Bonewright pages with missing data

Bonewright pages with missing images

Crenopolis Weirdness[edit | edit source]

Merchant[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Only done the passive part, as active Merchant is very non-standard.

Type of Page Status
Offcuts 6 of 8 are from passive merchant, 2 of 8 are from combat instead.

Activity pages made and linked in to their products.

Stall Assistant Pages all made, linked to stalls and locations
Olives and Spice Activites made, linked to reagents,

Changed reagents which were wrong about how to get them.

Table just the one table, for the passive activities.

No passive recipes, so it looks different.

Images Stall assistant has images for each type, that isnt just an image of the stall.

Taken what images I can at my level.

Variant Category pages Complete, using the new variant category template
Locations Added Location and Map to things that have them, related to merchant.

Only did passive activities, not active

Merchant pages with missing data

Merchant pages with missing images

Detective[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Only done the passive part, as active Detective is very non-standard.

Type of Page Status
Forensics (activity) Complete, missing some data and images
Evidence Filing Complete, missing some data and images
Interrogation Complete, missing some data and images
Stakeout Complete, missing some data and images
Table Added to the Detective page

A lot of the xp info has half what it should be

Images Needs all pages to have their own image, even if they are shared

Reuploaded the same pictures multiple times Still a few missing across multiple pages

Variant Category pages Complete, using the new variant category template
Locations Added Location and Map to things that have them, related to detective.

Only did passive activities, not active

Detective pages with missing data

Detective pages with missing images

Gathering professions[edit | edit source]

Woodcutter[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Trees Done by DrekRyan so I didnt have to do much

Just add duration parameter

Split Wood complete, pages and nodes and categories and everything
Table Added to the Wooductter page

Mostly needs some images and a lot of data

Images needs a few of trees and passive nodes
Locations was already done
Active Table Complete, and added to Woodcutter page.

Just needed last few bits of data

Items All log pages checked for non-stub-ness

Woodcutter pages with missing data

Woodcutter pages with missing images

Fisher[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Passive items All Done
Passive Nodes Nodes all done, enough to make the table
Table Added to the Fisher page

Mostly full already, but needs some images

Images should be images of the scenery objects, since album cards show the item
Bait Variant categories made pretty, basic info
Locations Complete, thank you AWB
Active Nodes complete
Active Table Complete, and added to Fisher page.

Needed data and activities implemented.

Fisher pages with missing data

Fisher pages with missing images

Miner[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Passive Metal Complete, missing most data and images
Passive Stone Complete, missing most data and images
Passive Metal nodes Complete, missing most data and images
Passive Stone nodes Complete, missing most data and images
Passive Table Added to the Miner page

Almost no data or images

Images should be images of the scenery objects, since album cards show the item
Variant Category pages Complete, using the new variant category template
Locations Complete, thank you AWB
Active Nodes complete
Active Table Complete, and added to Miner page.

Needed data and activities implemented.

Miner pages with missing data

Miner pages with missing images

Forager[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Passive items categories Categories done and standardised
Passive items Items were mostly done from other professions
Passive Nodes Nodes made but could be better
Images Took a few I could access, still more needed
Table Complete, added to Forager page

Some of the data looks suspicious

Active Table Complete, and added to Forager page.

Needed data and activities implemented.

active items most were done by potion reagents

only needed to do monument pieces and potatoes

active nodes complete

Forager pages with missing data

Forager pages with missing images

Gatherer[edit | edit source]

Mostly just items, nodes, recipes, and profession info, rather that making the profession nice.

Type of Page Status
Passive items categories Complete
Passive items Complete, mostly done from chef / alchemist / bonewright
Passive nodes Complete
Images Complete
Table Complete, added to Gatherer page

Not very much data

Active Table Complete, and added to Gatherer page.

Needed data and activities implemented.

active items most were done by potion reagents

only needed to do leeks, bitterfruit, and tangfruit

active nodes complete

Gatherer pages with missing data

Gatherer pages with missing images

Recipe search modules[edit | edit source]

Oh god this took so long and so much stress

Module:RecipeTreeSearch lets you search the name of an item to find all the items and their quantity that are needed to craft it, back to the most recent buyable items. E.G. weapons are crafted with Poles, but you can buy Poles so you don't need to craft them from Posts and Logs. It does this by the SMW data for recipes stored as a Recipe JSON.

Then implemented this into Module:Infobox Recipe for creating showFull displays, which improved on the existing method which didn't track quantity of each material. However this module is the one that creates the Recipe JSON data and exports it that the RecipeTreeSearch module uses, so I got in a recursive arrangement where you couldn't create or modify any recipe without it breaking seemingly every other recipe.

But its all fixed now and we have a tool that can be used to make crafting calculators by looking up the raw materials you need to make any item for XP. Its now used in all the active tables for the above skills.

Module:Products has been extended to work for Module:Profession Info so that they appear in the same table.

Category:Profession List Modules is where all the big table generating modules go.

Module:ProfessionList is the new big library of functions for other profession list modules to use. All tables switched to using this library, which also brought to light some errors in the JSON data which was being bypassed when the recipe search was partially SMW.

Recipes and Activities complete?[edit | edit source]

I think that is all recipes implemented. Here is a massive SMW query to look for all "necessary" parameters that are missing from any recipe or activity, on a page with a Profession Level:

Profession pages with missing data

Profession pages with missing images

New obsession: Combat Equipment and its variants[edit | edit source]

How mad have I gone?[edit | edit source]

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