Transcript of The Obelisk

From Brighter Shores Wiki
Revision as of 16:42, 12 December 2024 by BlackHawk (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Talking to Commander Hackett[edit source]

  • Commander Hackett: Good day, recruit.
  • Choose option
    • Good day sir.
      • Player: Good day sir.
      • (Shows the previous options.)
    • No, it's not. There's goblins everywhere.
      • Player: No, it's not. There's goblins everywhere.
      • Commander Hackett: Are you trying to be smart with me? Also you'll address me as 'sir'. I'll be mentioning this to your training officer.
      • (Shows the previous options.)
    • I just remembered I need to be somewhere else.
      • Player: I just remembered I need to be somewhere else.
    • Corporal Binns said you needed a hand over here.
      • Player: Corporal Binns said you needed a hand over here.
      • Commander Hackett: He's not wrong. Constant goblin incursions are wearing down our men and equipment.
      • Commander Hackett: I'll give you a new sword to help fight. We've just received this new shipment.
      • Commander Hackett: The key arrived separately for security reasons. I've got a man fetching it now.
      • Screen fades out and back in.
      • Andrath: Commander, here's the key.
      • Goblin thief: Yoink!
      • Andrath: You little blighter.
      • Commander Hackett: Quick! Catch that goblin!
      • Screen fades out and back in.

Retrieving the key[edit source]

Killing the goblin thief[edit source]

  • You retrieve Commander Hackett's crate key.

Talking to Commander Hackett[edit source]

  • Commander Hackett: Get that key back. The goblin thief ran south from here.
  • (Without the crate key:)
    • Player: There's a whole bunch of goblins down that way.
    • Commander Hackett: You'll have to find the right one then.
  • (With the crate key:)
    • Player: I have it here.
    • Commander Hackett: Hand it over then.

Using crate key on Commander Hackett[edit source]

  • The player give the key to Commander Hackett. The commander opens the chest.
  • Commander Hackett: Wait. These swords haven't been tuned yet.
  • Player: Tuned? What does that mean?
  • Commander Hackett: Have you seen the big obelisk near Brannof Boulvard yet?
  • (If you have not discovered the obelisk:)
    • Player: No, I've not been that way.
    • (Continues below.)
  • (If you have discovered the obelisk:)
    • Player: I did happen across that earlier, yes.
    • (Continues below.)
  • Commander Hackett: Much of the armor and weaponry, in the world of Andothria, has been tuned at magic obelisks to be powerful within the vicinity of those obelisks.
  • Commander Hackett: Thus any armor or weapon which hasn't been tuned to the local obelisk is comparatively very weak.
  • Commander Hackett: These swords need to be tuned to be strong in Hopeport.
  • (Without one backpack space:)
    • You don't have enough backpack space to take a sword.
  • (With one backpack space:)
    • Player receives Wall Guard's Sword.
    • You don't have enough backpack space to take both swords.
  • (With two backpack spaces:)
    • Player receives 2 Wall Guard's Swords.
    • Commander Hackett: Take them to the obelisk.

Talking to Commander Hackett after only getting one sword[edit source]

  • Player receives Wall Guard's Sword.
  • You receive a sword.

Hopeport obelisk[edit source]

Using wall guard's sword on Commander Hackett[edit source]

  • Commander Hackett: Yeah you need to go and tune that at the Hopeport obelisk off Brannof Boulevard.

Talking to Corporal Merissina or use item on obelisk[edit source]

  • (Talking to Corporal Merissina:)
    • Corporal Merissina: This obelisk is proving difficult to fix.
    • (Continues below.)
  • (Using item on obelisk:)
    • Corporal Merissina: That's not gonna work at the moment. This thing's bust.
    • (Continues below.)
  • Choose option
    • I need to use the obelisk for Commander Hackett.
      • Player: I need to use the obelisk for Commander Hackett.
      • Corporal Merissina: Gonna be kinda hard when it's broke.
      • (Shows the previous options.)
    • Could I help fix it?
      • Player: Could I help fix it?
      • Corporal Merissina: I could do with some help thanks. This obelisk got highly damaged during the goblin attack.
      • Corporal Merissina: Notice the downspike is missing there? The goblins probably knocked it off, but who knows where it is now.
      • Channette: We're by a fast flowing river, so we have a good guess where it went.
      • Player: Somewhere downstream? I'll see what I can do.
    • Oh never mind then.
      • Player: Oh never mind then.

Finding the missing spike[edit source]

Talking to Channette[edit source]

  • Player: Where do you think the missing spike went?
  • Channette: It was probably washed downstream. The river passes through various parts of town, so hopefully the spike has washed up somewhere.
  • Player: What if it hasn't.
  • Channette: Then it might be washed out to sea, and we're in a right old mess.

Talking to Corporal Merissina[edit source]

  • Player: What was I meant to be doing again?
  • Corporal Merissina: You were going to look for the missing spike. It's probably washed down the river.
  • Corporal Merissina: The river winds through quite a lot of Hopeport, so there's a few places to look.

Using item on obelisk[edit source]

  • The obelisk is still broken.

Talking to Commander Hackett[edit source]

  • Commander Hackett: You need to tune those swords at the Hopeport Obelisk.
  • Player: I can't at the moment. The obelisk is broken.
  • Commander Hackett: Oh dear. That's going to be a big problem if we don't get it sorted.
  • Player: I'm assisting Corporal Merissina in getting it fixed.
  • Commander Hackett: Good, I like your initiative.

Fixing the obelisk[edit source]

Talking to Channette or Corporal Merissina[edit source]

  • Player: I found that missing spike.
  • [Channette/Corporal Merissina]: Great. Trying fixing it back on.

Using missing obelisk spike on obelisk[edit source]

  • Screen fades out and back in. The player climbs up the ladder and tries to fix the obelisk.
  • Player: This doesn't seem to fit.
  • Corporal Merissina: Let me have a go.
  • Screen fades out and back in. Corporal Merissina tries to fix the obelisk.
  • Corporal Merissina: Yeah you're right, it doesn't fit.
  • Corporal Merissina: I think that these plumes of ice magic might be holding the other spikes on.
  • Screen fades out and back in.
  • Corporal Merissina: I'm a bit stumped at the moment. But Captain Degreene did give me this tablet which shows how to fix it.
  • Corporal Merissina: Take a look. I can't make head nor tail of it.
  • Corporal Merissina give the player the tablet. Screen fades out and back in.

Reading the tablet[edit source]

using instruction tablet on ancient post[edit source]

  • The instructions tablet seems to be made of the same stone as the post. It doesn't fit in the indentation though.

Using missing obelisk spike on obelisk[edit source]

  • It's unlikely that will suddenly work now.

Read instuction tablet[edit source]

Only on the first time[edit source]

  • A picture of the tablet is shown.
  • It has some sigils you don't understand on it. What does Merissina expect me to do with this?

Afterwards[edit source]

  • A picture of the tablet is shown.
  • It has some sigils you don't understand on it.

Talking to Corporal Merissina[edit source]

Before reading the instruction tablet[edit source]

  • Corporal Merissina: What do you make of that tablet?
  • Player: I haven't read it yet.

After reading the instruction tablet[edit source]

  • Corporal Merissina: What do you make of that tablet?
  • Player: It makes no sense to me. I don't recognize those symbols on it at all.
  • Channette: Maybe Naybeth will know.
  • Corporal Merissina: That's a good idea. Naybeth is an old philosopher. She's very much into ancient cultures and the like.
  • Corporal Merissina: She lives near the town gates. Take it to her and see if she can help.

Seeing Naybeth[edit source]

Talking to Channette[edit source]

  • Player: Where did you say Naybeth lived?
  • Channette: Her cottage is right near the town gates.

Talking to Corporal Merissina[edit source]

  • Corporal Merissina: Have you figured out anything about that tablet?
  • Player: No, though I haven't spoken to Naybeth about it yet.
  • Corporal Merissina: Oh right, well her house is near the town gates.

Talking to Naybeth the Philosopher[edit source]

Only on the first time[edit source]

  • Naybeth the Philosopher: Hello. I assume you're a figment of my imagination. Can I help you?
  • Choose option
    • (Non-quest dialogue) Who are you?
    • (Non-quest dialogue) Goodbye.
    • I'm told you might be able to help me interpret this tablet.
      • Player: I'm told you might be able to help me interpret this tablet. It's Meant to be some instructions for repairing the Hopeport obelisk.
      • The player give Naybeth the tablet.
      • Naybeth the Philosopher: Ooh, this is interesting. This looks to be ancient Cren. In fact I have some stones with these exact symbols. I rescued them one time when Captain Degreeene was having a clear out.
      • Naybeth gives the player four sigil tiles.
      • Naybeth the Philosopher: Here you go. Maybe they'll be of some use for fixing the obelisk.
    • (Non-quest dialogue) Why do you think I'm a figment of your imagination?
    • (Non-quest dialogue) I'm just browsing.

Afterwards[edit source]

  • Naybeth the Philosopher: Hello. I assume you're a figment of my imagination. Can I help you?
  • Choose option
    • (Non-quest dialogue) Who are you?
    • (Non-quest dialogue) Goodbye.
    • So, what are these stones you gave me?
      • Player: So, what are these stones you gave me?
      • Naybeth the Philosopher: They're ancient Cren symbols. They match the symbols on your obelisk tablet, so maybe they can help you fix the obelisk.
    • Who are the Ancient Cren?
      • Player: Who are the Ancient Cren?
      • Naybeth the Philosopher: They are an ancient civilization that used to rule over much of the island of Freyeland, including Hopeport.
      • Naybeth the Philosopher: Roughly 400 years ago, we rose up in a bloody revolution and drove them from the island.
    • (Non-quest dialogue) Why do you think I'm a figment of your imagination?
    • (Non-quest dialogue) I'm just browsing.

Placing the tiles[edit source]

Talking to Channette[edit source]

  • Choose option
    • Do you know what these tiles are for?
      • Player: Do you know what these tiles are for?
      • Channette: No. Did Naybeth give them to you?
      • Player: Yes. She said they might help fix the obelisk somehow.
      • Channette: I guess try experimenting in this area with them and see what you can come up with.
    • (Non-quest dialogue) You look bored.
    • (Non-quest dialogue) Who are you?

Talking to Corporal Merissina[edit source]

  • Corporal Merissina: Have you figured out anything about that tablet?
  • Player: Naybeth gave me these tiles which match the symbols on the tablet. I haven't figured out what to do with them yet.

Using sigil tiles on obelisk[edit source]

  • This doesn't seem to be the way to use these tiles.

Using item on occupied ancient post[edit source]

  • There is already something on this post.

Filling the ancient posts incorrectly[edit source]

  • You've filled all the posts with tiles, but nothing seems to happen in this configuration. Maybe there is some clue how to arrange them.

Filling the ancient posts correctly[edit source]

  • Screen fades out and back in. A Cryoknight appears at the obelisk.
  • Corporal Merissina: Wow an actaul Cryoknight!
  • Wellambran the Cryoknight: So ... I have been summoned somewhere. That doesn't normally happen. It must be a dire emergency for me to have been called forth thusly.
  • Screen fades out and back in.

Cryoknight failing to fix the obelisk[edit source]

Talking to Corporal Merissina[edit source]

  • Corporal Merissina: Wow can you believe it? An actual Cryoknight.

Talking to Wellambran the Cryoknight[edit source]

Only on the first time[edit source]

  • Wellambran the Cryoknight: Why have I been summoned? What dire emergency have I been brought forth to deal with?
  • Choose option
    • This obelisk is broken.
      • Player: This obelisk is broken.
      • Wellambran the Cryoknight: Wait I've been summoned for mere tech support?
      • Player: Um, I guess.
      • Wellambran the Cryoknight: Have you tried turning it off and back on again?
      • Player: I think the problem might be this broken spike. It won't join back on.
      • Wellambran the Cryoknight: Aha. I see what's happened. The cryojet isn't working. That's a simple fix.
      • Wellambran tries to fix the obelisk.
      • Wellambran the Cryoknight: What the ... ? Why isn't my magic working?
      • Choose option
        • Have you tried turning it off and on again?
          • Player: Have you tried turning it off and on again?
          • Wellambran the Cryoknight: What? Don't be silly. My magic doesn't have an off switch.
          • (Shows the previous options.)
        • Maybe our magic supressor is blocking you.
          • Player: Maybe our magic supressor is blocking you.
          • Wellambran the Cryoknight: A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk.
          • Player: I'll go and talk to Anjay.
        • Beats me.
          • Player: Beats me.
    • I don't know why you're here.
      • Player: I don't know why you're here.
      • Wellambran the Cryoknight: I will wait and see if the one who has summoned me reveals themselves.

Aftewards[edit source]

  • Wellambran the Cryoknight: I don't understand why my magic isn't working.
  • Choose option
    • Have you tried turning it off and on again?
      • Player: Have you tried turning it off and on again?
      • Wellambran the Cryoknight: What? Don't be silly. My magic doesn't have an off switch.
      • (Shows the previous options.)
    • Maybe our magic supressor is blocking you.
      • Player: Maybe our magic supressor is blocking you.
      • Wellambran the Cryoknight: A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk.
      • Player: I'll go and talk to Anjay.
    • Beats me.
      • Player: Beats me.

Requesting Anjay's help[edit source]

Talking to Wellambran the Cryoknight[edit source]

  • Wellambran the Cryoknight: I can't fix the obelisk while my magic isn't working. You were going to find that magic supressor.

Talking to Anjay Sandorman[edit source]

  • Anjay Sandorman: I sense that you wish to talk to me.
  • Choose option
    • (Non-quest dialogue) What is it that you do?
    • (Non-quest dialogue) Is that because I opened my mouth in order to talk?
    • (Non-quest dialogue) I sense this conversation is going nowhere.
    • We need you to grant magic access to a Cryoknight.
      • Player: We need you to grant magic access to a Cryoknight.
      • Anjay Sandorman: A Cryoknight? Really? No one has seen a Cryoknight in years. I didn't even know if they still existed.
      • Player: There's one trying to help us fix the Hopeport obelisk at the moment.
      • Anjay Sandorman: Okay. This I have to see. I'll see you there.
      • Anjay runs to the Hopeport obelisk.
    • (Non-quest dialogue) You sense wrong. I'm speaking to you by accident.

Talking to Anjay or Willambran[edit source]

  • Anjay Sandorman: Wow, you were right Player. An actual Cryoknight!
  • The Cryoknight turns towards Anjay.
  • Wellambran the Cryoknight: You're an actual magic supressor sir. That's pretty unusual too.
  • Player: This is all very nice, but are we going to get on with fixing this obelisk?
  • Channette: We don't know this person. They just appeared. Are we sure it's safe to just grant magic access?
  • Anjay Sandorman: It'll be fine. Cryoknights are famously honorable.
  • Anjay places his hand on Willambran, granting him access to magic.
  • Anjay Sandorman: Your aura is strong... and somehow familiar.
  • Wellambran the Cryoknight: Familiar?
  • Anjay Sandorman: Hard to explain. Anyway you are free to do magic in Hopeport.
  • Willambran fixes the obelisk.
  • Wellambran the Cryoknight: That should do the trick. Try the spike now.

Fixing the obelisk[edit source]

Talking to Corporal Merissina[edit source]

  • Corporal Merissina: Maybe that spike will fit now.

Talking to Wellambran the Cryoknight[edit source]

  • Wellambran the Cryoknight: I've fixed the cryojet. Let's try adding the tuning spike.

Using missing obelisk spike on obelisk[edit source]

  • Screen fades out and back in. The player places the spike back on the obelisk. Screen fades out and back in.
  • Corporal Merissina: It's fixed! Player, you said you had some swords to tune. Let's see if it works.

Tuning the swords[edit source]

Talking to Corporal Merissina[edit source]

  • Corporal Merissina: You had some swords to tune? Let's see if the obelisk works now.

Talking to Wellambran the Cryoknight[edit source]

  • Wellambran the Cryoknight: That spike looks good and secure. You should be able to tune weapons and armor on that obelisk now.

Talking to Commander Hackett[edit source]

  • Commander Hackett: You need to tune those swords at the Hopeport Obelisk.

Using Wall Guard's Sword on obelisk[edit source]

  • The player places the sword onto the obelisk. The obelisk tunes the sword.
  • Wellambran the Cryoknight: Well that all seems to be working. I'll be off now.
  • Anjay Sandorman: I guess the fun is over.
  • Wellambran teleports out and Anjay leaves the area.

Tuning the other sword[edit source]

Talking to Corporal Merissina[edit source]

Before tuning the second sword[edit source]

  • Corporal Merissina: Seems the obelisk is functioning again. Did you have another sword you wanted to tune now?

After tuning the second sword[edit source]

  • Corporal Merissina: Now that the obelisk is functioning again, you can use it to tune any untuned weapons and armor that you find.

Talking to Commander Hackett[edit source]

Before tuning the second sword[edit source]

  • Commander Hackett: You need to tune those swords at the Hopeport Obelisk.
  • Player: I've tuned one.
  • Commander Hackett: That's half a job done. You should tune the other.

After tuning the second sword[edit source]

  • Player: I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken.
  • Commander Hackett: Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords.
  • The player hands over one of the swords to Commander Hackett.
  • QUEST COMPLETE!

Using sword on Commander Hackett[edit source]

Before tuning the second sword[edit source]

  • Player: I've tuned one of those swords.
  • Commander Hackett: That's half a job done. You should tune the other.

After tuning the second sword[edit source]

  • Player: I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken.
  • Commander Hackett: Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords.
  • The player hands over one of the swords to Commander Hackett.
  • QUEST COMPLETE!