Transcript of The Obelisk
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Talking to Commander Hackett[edit source]
- Commander Hackett: Good day, recruit.
- Choose option
- Good day sir.
- Player: Good day sir.
- (Shows the previous options.)
- No, it's not. There's goblins everywhere.
- Player: No, it's not. There's goblins everywhere.
- Commander Hackett: Are you trying to be smart with me? Also you'll address me as 'sir'. I'll be mentioning this to your training officer.
- (Shows the previous options.)
- I just remembered I need to be somewhere else.
- Player: I just remembered I need to be somewhere else.
- Corporal Binns said you needed a hand over here.
- Player: Corporal Binns said you needed a hand over here.
- Commander Hackett: He's not wrong. Constant goblin incursions are wearing down our men and equipment.
- Commander Hackett: I'll give you a new sword to help fight. We've just received this new shipment.
- Commander Hackett: The key arrived separately for security reasons. I've got a man fetching it now.
- Screen fades out and back in.
- Andrath: Commander, here's the key.
- Goblin thief: Yoink!
- Andrath: You little blighter.
- Commander Hackett: Quick! Catch that goblin!
- Screen fades out and back in.
Retrieving the key[edit source]
Killing the goblin thief[edit source]
- You retrieve Commander Hackett's crate key.
Talking to Commander Hackett[edit source]
- Commander Hackett: Get that key back. The goblin thief ran south from here.
- (Without the crate key:)
- Player: There's a whole bunch of goblins down that way.
- Commander Hackett: You'll have to find the right one then.
- (With the crate key:)
- Player: I have it here.
- Commander Hackett: Hand it over then.
Using crate key on Commander Hackett[edit source]
- The player give the key to Commander Hackett. The commander opens the chest.
- Commander Hackett: Wait. These swords haven't been tuned yet.
- Player: Tuned? What does that mean?
- Commander Hackett: Have you seen the big obelisk near Brannof Boulvard yet?
- (If you have not discovered the obelisk:)
- Player: No, I've not been that way.
- (Continues below.)
- (If you have discovered the obelisk:)
- Player: I did happen across that earlier, yes.
- (Continues below.)
- Commander Hackett: Much of the armor and weaponry, in the world of Andothria, has been tuned at magic obelisks to be powerful within the vicinity of those obelisks.
- Commander Hackett: Thus any armor or weapon which hasn't been tuned to the local obelisk is comparatively very weak.
- Commander Hackett: These swords need to be tuned to be strong in Hopeport.
- (Without one backpack space:)
- You don't have enough backpack space to take a sword.
- (With one backpack space:)
- Player receives Wall Guard's Sword.
- You don't have enough backpack space to take both swords.
- (With two backpack spaces:)
- Player receives 2 Wall Guard's Swords.
- Commander Hackett: Take them to the obelisk.
Talking to Commander Hackett after only getting one sword[edit source]
- Player receives Wall Guard's Sword.
- You receive a sword.
Hopeport obelisk[edit source]
Using wall guard's sword on Commander Hackett[edit source]
- Commander Hackett: Yeah you need to go and tune that at the Hopeport obelisk off Brannof Boulevard.
Talking to Corporal Merissina or use item on obelisk[edit source]
- (Talking to Corporal Merissina:)
- Corporal Merissina: This obelisk is proving difficult to fix.
- (Continues below.)
- (Using item on obelisk:)
- Corporal Merissina: That's not gonna work at the moment. This thing's bust.
- (Continues below.)
- Choose option
- I need to use the obelisk for Commander Hackett.
- Player: I need to use the obelisk for Commander Hackett.
- Corporal Merissina: Gonna be kinda hard when it's broke.
- (Shows the previous options.)
- Could I help fix it?
- Player: Could I help fix it?
- Corporal Merissina: I could do with some help thanks. This obelisk got highly damaged during the goblin attack.
- Corporal Merissina: Notice the downspike is missing there? The goblins probably knocked it off, but who knows where it is now.
- Channette: We're by a fast flowing river, so we have a good guess where it went.
- Player: Somewhere downstream? I'll see what I can do.
- Oh never mind then.
- Player: Oh never mind then.
Finding the missing spike[edit source]
Talking to Channette[edit source]
- Player: Where do you think the missing spike went?
- Channette: It was probably washed downstream. The river passes through various parts of town, so hopefully the spike has washed up somewhere.
- Player: What if it hasn't.
- Channette: Then it might be washed out to sea, and we're in a right old mess.
Talking to Corporal Merissina[edit source]
- Player: What was I meant to be doing again?
- Corporal Merissina: You were going to look for the missing spike. It's probably washed down the river.
- Corporal Merissina: The river winds through quite a lot of Hopeport, so there's a few places to look.
Using item on obelisk[edit source]
- The obelisk is still broken.
Talking to Commander Hackett[edit source]
- Commander Hackett: You need to tune those swords at the Hopeport Obelisk.
- Player: I can't at the moment. The obelisk is broken.
- Commander Hackett: Oh dear. That's going to be a big problem if we don't get it sorted.
- Player: I'm assisting Corporal Merissina in getting it fixed.
- Commander Hackett: Good, I like your initiative.
Fixing the obelisk[edit source]
Talking to Channette or Corporal Merissina[edit source]
- Player: I found that missing spike.
- [Channette/Corporal Merissina]: Great. Trying fixing it back on.
Using missing obelisk spike on obelisk[edit source]
- Screen fades out and back in. The player climbs up the ladder and tries to fix the obelisk.
- Player: This doesn't seem to fit.
- Corporal Merissina: Let me have a go.
- Screen fades out and back in. Corporal Merissina tries to fix the obelisk.
- Corporal Merissina: Yeah you're right, it doesn't fit.
- Corporal Merissina: I think that these plumes of ice magic might be holding the other spikes on.
- Screen fades out and back in.
- Corporal Merissina: I'm a bit stumped at the moment. But Captain Degreene did give me this tablet which shows how to fix it.
- Corporal Merissina: Take a look. I can't make head nor tail of it.
- Corporal Merissina give the player the tablet. Screen fades out and back in.
Reading the tablet[edit source]
using instruction tablet on ancient post[edit source]
- The instructions tablet seems to be made of the same stone as the post. It doesn't fit in the indentation though.
Using missing obelisk spike on obelisk[edit source]
- It's unlikely that will suddenly work now.
Read instuction tablet[edit source]
Only on the first time[edit source]
- A picture of the tablet is shown.
- It has some sigils you don't understand on it. What does Merissina expect me to do with this?
Afterwards[edit source]
- A picture of the tablet is shown.
- It has some sigils you don't understand on it.
Talking to Corporal Merissina[edit source]
Before reading the instruction tablet[edit source]
- Corporal Merissina: What do you make of that tablet?
- Player: I haven't read it yet.
After reading the instruction tablet[edit source]
- Corporal Merissina: What do you make of that tablet?
- Player: It makes no sense to me. I don't recognize those symbols on it at all.
- Channette: Maybe Naybeth will know.
- Corporal Merissina: That's a good idea. Naybeth is an old philosopher. She's very much into ancient cultures and the like.
- Corporal Merissina: She lives near the town gates. Take it to her and see if she can help.
Seeing Naybeth[edit source]
Talking to Channette[edit source]
- Player: Where did you say Naybeth lived?
- Channette: Her cottage is right near the town gates.
Talking to Corporal Merissina[edit source]
- Corporal Merissina: Have you figured out anything about that tablet?
- Player: No, though I haven't spoken to Naybeth about it yet.
- Corporal Merissina: Oh right, well her house is near the town gates.
Talking to Naybeth the Philosopher[edit source]
Only on the first time[edit source]
- Naybeth the Philosopher: Hello. I assume you're a figment of my imagination. Can I help you?
- Choose option
- (Non-quest dialogue) Who are you?
- (Non-quest dialogue) Goodbye.
- I'm told you might be able to help me interpret this tablet.
- Player: I'm told you might be able to help me interpret this tablet. It's Meant to be some instructions for repairing the Hopeport obelisk.
- The player give Naybeth the tablet.
- Naybeth the Philosopher: Ooh, this is interesting. This looks to be ancient Cren. In fact I have some stones with these exact symbols. I rescued them one time when Captain Degreeene was having a clear out.
- Naybeth gives the player four sigil tiles.
- Naybeth the Philosopher: Here you go. Maybe they'll be of some use for fixing the obelisk.
- (Non-quest dialogue) Why do you think I'm a figment of your imagination?
- (Non-quest dialogue) I'm just browsing.
Afterwards[edit source]
- Naybeth the Philosopher: Hello. I assume you're a figment of my imagination. Can I help you?
- Choose option
- (Non-quest dialogue) Who are you?
- (Non-quest dialogue) Goodbye.
- So, what are these stones you gave me?
- Player: So, what are these stones you gave me?
- Naybeth the Philosopher: They're ancient Cren symbols. They match the symbols on your obelisk tablet, so maybe they can help you fix the obelisk.
- Who are the Ancient Cren?
- Player: Who are the Ancient Cren?
- Naybeth the Philosopher: They are an ancient civilization that used to rule over much of the island of Freyeland, including Hopeport.
- Naybeth the Philosopher: Roughly 400 years ago, we rose up in a bloody revolution and drove them from the island.
- (Non-quest dialogue) Why do you think I'm a figment of your imagination?
- (Non-quest dialogue) I'm just browsing.
Placing the tiles[edit source]
Talking to Channette[edit source]
- Choose option
- Do you know what these tiles are for?
- Player: Do you know what these tiles are for?
- Channette: No. Did Naybeth give them to you?
- Player: Yes. She said they might help fix the obelisk somehow.
- Channette: I guess try experimenting in this area with them and see what you can come up with.
- (Non-quest dialogue) You look bored.
- (Non-quest dialogue) Who are you?
Talking to Corporal Merissina[edit source]
- Corporal Merissina: Have you figured out anything about that tablet?
- Player: Naybeth gave me these tiles which match the symbols on the tablet. I haven't figured out what to do with them yet.
Using sigil tiles on obelisk[edit source]
- This doesn't seem to be the way to use these tiles.
Using item on occupied ancient post[edit source]
- There is already something on this post.
Filling the ancient posts incorrectly[edit source]
- You've filled all the posts with tiles, but nothing seems to happen in this configuration. Maybe there is some clue how to arrange them.
Filling the ancient posts correctly[edit source]
- Screen fades out and back in. A Cryoknight appears at the obelisk.
- Corporal Merissina: Wow an actaul Cryoknight!
- Wellambran the Cryoknight: So ... I have been summoned somewhere. That doesn't normally happen. It must be a dire emergency for me to have been called forth thusly.
- Screen fades out and back in.
Cryoknight failing to fix the obelisk[edit source]
Talking to Corporal Merissina[edit source]
- Corporal Merissina: Wow can you believe it? An actual Cryoknight.
Talking to Wellambran the Cryoknight[edit source]
Only on the first time[edit source]
- Wellambran the Cryoknight: Why have I been summoned? What dire emergency have I been brought forth to deal with?
- Choose option
- This obelisk is broken.
- Player: This obelisk is broken.
- Wellambran the Cryoknight: Wait I've been summoned for mere tech support?
- Player: Um, I guess.
- Wellambran the Cryoknight: Have you tried turning it off and back on again?
- Player: I think the problem might be this broken spike. It won't join back on.
- Wellambran the Cryoknight: Aha. I see what's happened. The cryojet isn't working. That's a simple fix.
- Wellambran tries to fix the obelisk.
- Wellambran the Cryoknight: What the ... ? Why isn't my magic working?
- Choose option
- Have you tried turning it off and on again?
- Player: Have you tried turning it off and on again?
- Wellambran the Cryoknight: What? Don't be silly. My magic doesn't have an off switch.
- (Shows the previous options.)
- Maybe our magic supressor is blocking you.
- Player: Maybe our magic supressor is blocking you.
- Wellambran the Cryoknight: A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk.
- Player: I'll go and talk to Anjay.
- Beats me.
- Player: Beats me.
- I don't know why you're here.
- Player: I don't know why you're here.
- Wellambran the Cryoknight: I will wait and see if the one who has summoned me reveals themselves.
Aftewards[edit source]
- Wellambran the Cryoknight: I don't understand why my magic isn't working.
- Choose option
- Have you tried turning it off and on again?
- Player: Have you tried turning it off and on again?
- Wellambran the Cryoknight: What? Don't be silly. My magic doesn't have an off switch.
- (Shows the previous options.)
- Maybe our magic supressor is blocking you.
- Player: Maybe our magic supressor is blocking you.
- Wellambran the Cryoknight: A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk.
- Player: I'll go and talk to Anjay.
- Beats me.
- Player: Beats me.
Requesting Anjay's help[edit source]
Talking to Wellambran the Cryoknight[edit source]
- Wellambran the Cryoknight: I can't fix the obelisk while my magic isn't working. You were going to find that magic supressor.
Talking to Anjay Sandorman[edit source]
- Anjay Sandorman: I sense that you wish to talk to me.
- Choose option
- (Non-quest dialogue) What is it that you do?
- (Non-quest dialogue) Is that because I opened my mouth in order to talk?
- (Non-quest dialogue) I sense this conversation is going nowhere.
- We need you to grant magic access to a Cryoknight.
- Player: We need you to grant magic access to a Cryoknight.
- Anjay Sandorman: A Cryoknight? Really? No one has seen a Cryoknight in years. I didn't even know if they still existed.
- Player: There's one trying to help us fix the Hopeport obelisk at the moment.
- Anjay Sandorman: Okay. This I have to see. I'll see you there.
- Anjay runs to the Hopeport obelisk.
- (Non-quest dialogue) You sense wrong. I'm speaking to you by accident.
Talking to Anjay or Willambran[edit source]
- Anjay Sandorman: Wow, you were right Player. An actual Cryoknight!
- The Cryoknight turns towards Anjay.
- Wellambran the Cryoknight: You're an actual magic supressor sir. That's pretty unusual too.
- Player: This is all very nice, but are we going to get on with fixing this obelisk?
- Channette: We don't know this person. They just appeared. Are we sure it's safe to just grant magic access?
- Anjay Sandorman: It'll be fine. Cryoknights are famously honorable.
- Anjay places his hand on Willambran, granting him access to magic.
- Anjay Sandorman: Your aura is strong... and somehow familiar.
- Wellambran the Cryoknight: Familiar?
- Anjay Sandorman: Hard to explain. Anyway you are free to do magic in Hopeport.
- Willambran fixes the obelisk.
- Wellambran the Cryoknight: That should do the trick. Try the spike now.
Fixing the obelisk[edit source]
Talking to Corporal Merissina[edit source]
- Corporal Merissina: Maybe that spike will fit now.
Talking to Wellambran the Cryoknight[edit source]
- Wellambran the Cryoknight: I've fixed the cryojet. Let's try adding the tuning spike.
Using missing obelisk spike on obelisk[edit source]
- Screen fades out and back in. The player places the spike back on the obelisk. Screen fades out and back in.
- Corporal Merissina: It's fixed! Player, you said you had some swords to tune. Let's see if it works.
Tuning the swords[edit source]
Talking to Corporal Merissina[edit source]
- Corporal Merissina: You had some swords to tune? Let's see if the obelisk works now.
Talking to Wellambran the Cryoknight[edit source]
- Wellambran the Cryoknight: That spike looks good and secure. You should be able to tune weapons and armor on that obelisk now.
Talking to Commander Hackett[edit source]
- Commander Hackett: You need to tune those swords at the Hopeport Obelisk.
Using Wall Guard's Sword on obelisk[edit source]
- The player places the sword onto the obelisk. The obelisk tunes the sword.
- Wellambran the Cryoknight: Well that all seems to be working. I'll be off now.
- Anjay Sandorman: I guess the fun is over.
- Wellambran teleports out and Anjay leaves the area.
Tuning the other sword[edit source]
Talking to Corporal Merissina[edit source]
Before tuning the second sword[edit source]
- Corporal Merissina: Seems the obelisk is functioning again. Did you have another sword you wanted to tune now?
After tuning the second sword[edit source]
- Corporal Merissina: Now that the obelisk is functioning again, you can use it to tune any untuned weapons and armor that you find.
Talking to Commander Hackett[edit source]
Before tuning the second sword[edit source]
- Commander Hackett: You need to tune those swords at the Hopeport Obelisk.
- Player: I've tuned one.
- Commander Hackett: That's half a job done. You should tune the other.
After tuning the second sword[edit source]
- Player: I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken.
- Commander Hackett: Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords.
- The player hands over one of the swords to Commander Hackett.
- QUEST COMPLETE!
Using sword on Commander Hackett[edit source]
Before tuning the second sword[edit source]
- Player: I've tuned one of those swords.
- Commander Hackett: That's half a job done. You should tune the other.
After tuning the second sword[edit source]
- Player: I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken.
- Commander Hackett: Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords.
- The player hands over one of the swords to Commander Hackett.
- QUEST COMPLETE!