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Transcript:The Obelisk
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{{Transcript}} ==Talking to Commander Hackett== * '''Commander Hackett:''' Good day, recruit. * {{Tselect|Choose option}} ** {{Topt|Good day sir.}} *** '''Player:''' Good day sir. *** {{Tact|previous}} ** {{Topt|No, it's not. There's goblins everywhere.}} *** '''Player:''' No, it's not. There's goblins everywhere. *** '''Commander Hackett:''' Are you trying to be smart with me? Also you'll address me as 'sir'. I'll be mentioning this to your training officer. *** {{Tact|previous}} ** {{Topt|I just remembered I need to be somewhere else.}} *** '''Player:''' I just remembered I need to be somewhere else. ** {{Topt|Corporal Binns said you needed a hand over here.}} *** '''Player:''' Corporal Binns said you needed a hand over here. *** '''Commander Hackett:''' He's not wrong. Constant goblin incursions are wearing down our men and equipment. *** '''Commander Hackett:''' I'll give you a new sword to help fight. We've just received this new shipment. *** '''Commander Hackett:''' The key arrived separately for security reasons. I've got a man fetching it now. *** {{Qact|Screen fades out and back in.}} *** '''Andrath:''' Commander, here's the key. *** '''Goblin thief:''' Yoink! *** '''Andrath:''' You little blighter. *** '''Commander Hackett:''' Quick! Catch that goblin! *** {{Qact|Screen fades out and back in.}} ==Retrieving the key== ===Killing the goblin thief=== * You retrieve Commander Hackett's crate key. ===Talking to Commander Hackett=== * '''Commander Hackett:''' Get that key back. The goblin thief ran south from here. * (Without the crate key:) ** '''Player:''' There's a whole bunch of goblins down that way. ** '''Commander Hackett:''' You'll have to find the right one then. * (With the crate key:) ** '''Player:''' I have it here. ** '''Commander Hackett:''' Hand it over then. ===Using crate key on Commander Hackett=== * {{Qact|The player give the key to Commander Hackett. The commander opens the chest.}} * '''Commander Hackett:''' Wait. These swords haven't been tuned yet. * '''Player:''' Tuned? What does that mean? * '''Commander Hackett:''' Have you seen the big obelisk near Brannof Boulvard yet? * (If you have not discovered the obelisk:) ** '''Player:''' No, I've not been that way. ** {{Tact|continue}} * (If you have discovered the obelisk:) ** '''Player:''' I did happen across that earlier, yes. ** {{Tact|continue}} * '''Commander Hackett:''' Much of the armor and weaponry, in the world of Andothria, has been tuned at magic obelisks to be powerful within the vicinity of those obelisks. * '''Commander Hackett:''' Thus any armor or weapon which hasn't been tuned to the local obelisk is comparatively very weak. * '''Commander Hackett:''' These swords need to be tuned to be strong in Hopeport. * (Without one backpack space:) ** You don't have enough backpack space to take a sword. * (With one backpack space:) ** {{Tact|receives=Wall Guard's Sword}} ** You don't have enough backpack space to take both swords. * (With two backpack spaces:) ** {{Tact|receives=2 Wall Guard's Swords}} ** '''Commander Hackett:''' Take them to the obelisk. ===Talking to Commander Hackett after only getting one sword=== * {{Tact|receives=Wall Guard's Sword}} * You receive a sword. ==Hopeport obelisk== ===Using wall guard's sword on Commander Hackett=== * '''Commander Hackett:''' Yeah you need to go and tune that at the Hopeport obelisk off Brannof Boulevard. ===Talking to Corporal Merissina or use item on obelisk=== * (Talking to Corporal Merissina:) ** '''Corporal Merissina:''' This obelisk is proving difficult to fix. ** {{Tact|continue}} * (Using item on obelisk:) ** '''Corporal Merissina:''' That's not gonna work at the moment. This thing's bust. ** {{Tact|continue}} * {{Tselect|Choose option}} ** {{Topt|I need to use the obelisk for Commander Hackett.}} *** '''Player:''' I need to use the obelisk for Commander Hackett. *** '''Corporal Merissina:''' Gonna be kinda hard when it's broke. *** {{Tact|previous}} ** {{Topt|Could I help fix it?}} *** '''Player:''' Could I help fix it? *** '''Corporal Merissina:''' I could do with some help thanks. This obelisk got highly damaged during the goblin attack. *** '''Corporal Merissina:''' Notice the downspike is missing there? The goblins probably knocked it off, but who knows where it is now. *** '''Channette:''' We're by a fast flowing river, so we have a good guess where it went. *** '''Player:''' Somewhere downstream? I'll see what I can do. ** {{Topt|Oh never mind then.}} *** '''Player:''' Oh never mind then. ==Finding the missing spike== ===Talking to Channette=== * '''Player:''' Where do you think the missing spike went? * '''Channette:''' It was probably washed downstream. The river passes through various parts of town, so hopefully the spike has washed up somewhere. * '''Player:''' What if it hasn't. * '''Channette:''' Then it might be washed out to sea, and we're in a right old mess. ===Talking to Corporal Merissina=== * '''Player:''' What was I meant to be doing again? * '''Corporal Merissina:''' You were going to look for the missing spike. It's probably washed down the river. * '''Corporal Merissina:''' The river winds through quite a lot of Hopeport, so there's a few places to look. ===Using item on obelisk=== * The obelisk is still broken. ===Talking to Commander Hackett=== * '''Commander Hackett:''' You need to tune those swords at the Hopeport Obelisk. * '''Player:''' I can't at the moment. The obelisk is broken. * '''Commander Hackett:''' Oh dear. That's going to be a big problem if we don't get it sorted. * '''Player:''' I'm assisting Corporal Merissina in getting it fixed. * '''Commander Hackett:''' Good, I like your initiative. ==Fixing the obelisk== ===Talking to Channette or Corporal Merissina=== * '''Player:''' I found that missing spike. * '''[Channette/Corporal Merissina]:''' Great. Trying fixing it back on. ===Using missing obelisk spike on obelisk=== * {{Qact|Screen fades out and back in. The player climbs up the ladder and tries to fix the obelisk.}} * '''Player:''' This doesn't seem to fit. * '''Corporal Merissina:''' Let me have a go. * {{Qact|Screen fades out and back in. Corporal Merissina tries to fix the obelisk.}} * '''Corporal Merissina:''' Yeah you're right, it doesn't fit. * '''Corporal Merissina:''' I think that these plumes of ice magic might be holding the other spikes on. * {{Qact|Screen fades out and back in.}} * '''Corporal Merissina:''' I'm a bit stumped at the moment. But Captain Degreene did give me this tablet which shows how to fix it. * '''Corporal Merissina:''' Take a look. I can't make head nor tail of it. * {{Qact|Corporal Merissina give the player the tablet. Screen fades out and back in.}} ==Reading the tablet== ===using instruction tablet on ancient post=== * The instructions tablet seems to be made of the same stone as the post. It doesn't fit in the indentation though. ===Using missing obelisk spike on obelisk=== * It's unlikely that will suddenly work now. ===Read instuction tablet=== ====Only on the first time==== * {{Qact|A picture of the tablet is shown.}} * It has some sigils you don't understand on it. What does Merissina expect me to do with this? ====Afterwards==== * {{Qact|A picture of the tablet is shown.}} * It has some sigils you don't understand on it. ===Talking to Corporal Merissina=== ====Before reading the instruction tablet==== * '''Corporal Merissina:''' What do you make of that tablet? * '''Player:''' I haven't read it yet. ====After reading the instruction tablet==== * '''Corporal Merissina:''' What do you make of that tablet? * '''Player:''' It makes no sense to me. I don't recognize those symbols on it at all. * '''Channette:''' Maybe Naybeth will know. * '''Corporal Merissina:''' That's a good idea. Naybeth is an old philosopher. She's very much into ancient cultures and the like. * '''Corporal Merissina:''' She lives near the town gates. Take it to her and see if she can help. ==Seeing Naybeth== ===Talking to Channette=== * '''Player:''' Where did you say Naybeth lived? * '''Channette:''' Her cottage is right near the town gates. ===Talking to Corporal Merissina=== * '''Corporal Merissina:''' Have you figured out anything about that tablet? * '''Player:''' No, though I haven't spoken to Naybeth about it yet. * '''Corporal Merissina:''' Oh right, well her house is near the town gates. ===Talking to Naybeth the Philosopher=== ====Only on the first time==== * '''Naybeth the Philosopher:''' Hello. I assume you're a figment of my imagination. Can I help you? * {{Tselect|Choose option}} ** {{Topt|quest=no|Who are you?}} ** {{Topt|quest=no|Goodbye.}} ** {{Topt|I'm told you might be able to help me interpret this tablet.}} *** '''Player:''' I'm told you might be able to help me interpret this tablet. It's Meant to be some instructions for repairing the Hopeport obelisk. *** {{Qact|The player give Naybeth the tablet.}} *** '''Naybeth the Philosopher:''' Ooh, this is interesting. This looks to be ancient Cren. In fact I have some stones with these exact symbols. I rescued them one time when Captain Degreeene was having a clear out. *** {{Qact|Naybeth gives the player four sigil tiles.}} *** '''Naybeth the Philosopher:''' Here you go. Maybe they'll be of some use for fixing the obelisk. ** {{Topt|quest=no|Why do you think I'm a figment of your imagination?}} ** {{Topt|quest=no|I'm just browsing.}} ====Afterwards==== * '''Naybeth the Philosopher:''' Hello. I assume you're a figment of my imagination. Can I help you? * {{Tselect|Choose option}} ** {{Topt|quest=no|Who are you?}} ** {{Topt|quest=no|Goodbye.}} ** {{Topt|So, what are these stones you gave me?}} *** '''Player:''' So, what are these stones you gave me? *** '''Naybeth the Philosopher:''' They're ancient Cren symbols. They match the symbols on your obelisk tablet, so maybe they can help you fix the obelisk. ** {{Topt|Who are the Ancient Cren?}} *** '''Player:''' Who are the Ancient Cren? *** '''Naybeth the Philosopher:''' They are an ancient civilization that used to rule over much of the island of Freyeland, including Hopeport. *** '''Naybeth the Philosopher:''' Roughly 400 years ago, we rose up in a bloody revolution and drove them from the island. ** {{Topt|quest=no|Why do you think I'm a figment of your imagination?}} ** {{Topt|quest=no|I'm just browsing.}} ==Placing the tiles== ===Talking to Channette=== * {{Tselect|Choose option}} ** {{Topt|Do you know what these tiles are for?}} *** '''Player:''' Do you know what these tiles are for? *** '''Channette:''' No. Did Naybeth give them to you? *** '''Player:''' Yes. She said they might help fix the obelisk somehow. *** '''Channette:''' I guess try experimenting in this area with them and see what you can come up with. ** {{Topt|quest=no|You look bored.}} ** {{Topt|quest=no|Who are you?}} ===Talking to Corporal Merissina=== * '''Corporal Merissina:''' Have you figured out anything about that tablet? * '''Player:''' Naybeth gave me these tiles which match the symbols on the tablet. I haven't figured out what to do with them yet. ===Using sigil tiles on obelisk=== * This doesn't seem to be the way to use these tiles. ===Using item on occupied ancient post=== * There is already something on this post. ===Filling the ancient posts incorrectly=== * You've filled all the posts with tiles, but nothing seems to happen in this configuration. Maybe there is some clue how to arrange them. ===Filling the ancient posts correctly=== * {{Qact|Screen fades out and back in. A Cryoknight appears at the obelisk.}} * '''Corporal Merissina:''' Wow an actaul Cryoknight! * '''Wellambran the Cryoknight:''' So ... I have been summoned somewhere. That doesn't normally happen. It must be a dire emergency for me to have been called forth thusly. * {{Qact|Screen fades out and back in.}} ==Cryoknight failing to fix the obelisk== ===Talking to Corporal Merissina=== * '''Corporal Merissina:''' Wow can you believe it? An actual Cryoknight. ===Talking to Wellambran the Cryoknight=== ====Only on the first time==== * '''Wellambran the Cryoknight:''' Why have I been summoned? What dire emergency have I been brought forth to deal with? * {{Tselect|Choose option}} ** {{Topt|This obelisk is broken.}} *** '''Player:''' This obelisk is broken. *** '''Wellambran the Cryoknight:''' Wait I've been summoned for mere tech support? *** '''Player:''' Um, I guess. *** '''Wellambran the Cryoknight:''' Have you tried turning it off and back on again? *** '''Player:''' I think the problem might be this broken spike. It won't join back on. *** '''Wellambran the Cryoknight:''' Aha. I see what's happened. The cryojet isn't working. That's a simple fix. *** {{Qact|Wellambran tries to fix the obelisk.}} *** '''Wellambran the Cryoknight:''' What the ... ? Why isn't my magic working? *** {{Tselect|Choose option}} **** {{Topt|Have you tried turning it off and on again?}} ***** '''Player:''' Have you tried turning it off and on again? ***** '''Wellambran the Cryoknight:''' What? Don't be silly. My magic doesn't have an off switch. ***** {{Tact|previous}} **** {{Topt|Maybe our magic supressor is blocking you.}} ***** '''Player:''' Maybe our magic supressor is blocking you. ***** '''Wellambran the Cryoknight:''' A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk. ***** '''Player:''' I'll go and talk to Anjay. **** {{Topt|Beats me.}} ***** '''Player:''' Beats me. ** {{Topt|I don't know why you're here.}} *** '''Player:''' I don't know why you're here. *** '''Wellambran the Cryoknight:''' I will wait and see if the one who has summoned me reveals themselves. ====Aftewards==== * '''Wellambran the Cryoknight:''' I don't understand why my magic isn't working. * {{Tselect|Choose option}} ** {{Topt|Have you tried turning it off and on again?}} *** '''Player:''' Have you tried turning it off and on again? *** '''Wellambran the Cryoknight:''' What? Don't be silly. My magic doesn't have an off switch. *** {{Tact|previous}} ** {{Topt|Maybe our magic supressor is blocking you.}} *** '''Player:''' Maybe our magic supressor is blocking you. *** '''Wellambran the Cryoknight:''' A magic supressor? Neat, I've not seen one of them in a while. That would explain it certainly. I'll need to be unblocked if I'm to fix your obelisk. *** '''Player:''' I'll go and talk to Anjay. ** {{Topt|Beats me.}} *** '''Player:''' Beats me. ==Requesting Anjay's help== ===Talking to Wellambran the Cryoknight=== * '''Wellambran the Cryoknight:''' I can't fix the obelisk while my magic isn't working. You were going to find that magic supressor. ===Talking to Anjay Sandorman=== * '''Anjay Sandorman:''' I sense that you wish to talk to me. * {{Tselect|Choose option}} ** {{Topt|quest=no|What is it that you do?}} ** {{Topt|quest=no|Is that because I opened my mouth in order to talk?}} ** {{Topt|quest=no|I sense this conversation is going nowhere.}} ** {{Topt|We need you to grant magic access to a Cryoknight.}} *** '''Player:''' We need you to grant magic access to a Cryoknight. *** '''Anjay Sandorman:''' A Cryoknight? Really? No one has seen a Cryoknight in years. I didn't even know if they still existed. *** '''Player:''' There's one trying to help us fix the Hopeport obelisk at the moment. *** '''Anjay Sandorman:''' Okay. This I have to see. I'll see you there. *** {{Qact|Anjay runs to the Hopeport obelisk.}} ** {{Topt|quest=no|You sense wrong. I'm speaking to you by accident.}} ===Talking to Anjay or Willambran=== * '''Anjay Sandorman:''' Wow, you were right Player. An actual Cryoknight! * {{Qact|The Cryoknight turns towards Anjay.}} * '''Wellambran the Cryoknight:''' You're an actual magic supressor sir. That's pretty unusual too. * '''Player:''' This is all very nice, but are we going to get on with fixing this obelisk? * '''Channette:''' We don't know this person. They just appeared. Are we sure it's safe to just grant magic access? * '''Anjay Sandorman:''' It'll be fine. Cryoknights are famously honorable. * {{Qact|Anjay places his hand on Willambran, granting him access to magic.}} * '''Anjay Sandorman:''' Your aura is strong... and somehow familiar. * '''Wellambran the Cryoknight:''' Familiar? * '''Anjay Sandorman:''' Hard to explain. Anyway you are free to do magic in Hopeport. * {{Qact|Willambran fixes the obelisk.}} * '''Wellambran the Cryoknight:''' That should do the trick. Try the spike now. ==Fixing the obelisk== ===Talking to Corporal Merissina=== * '''Corporal Merissina:''' Maybe that spike will fit now. ===Talking to Wellambran the Cryoknight=== * '''Wellambran the Cryoknight:''' I've fixed the cryojet. Let's try adding the tuning spike. ===Using missing obelisk spike on obelisk=== * {{Qact|Screen fades out and back in. The player places the spike back on the obelisk. Screen fades out and back in.}} * '''Corporal Merissina:''' It's fixed! Player, you said you had some swords to tune. Let's see if it works. ==Tuning the swords== ===Talking to Corporal Merissina=== * '''Corporal Merissina:''' You had some swords to tune? Let's see if the obelisk works now. ===Talking to Wellambran the Cryoknight=== * '''Wellambran the Cryoknight:''' That spike looks good and secure. You should be able to tune weapons and armor on that obelisk now. ===Talking to Commander Hackett=== * '''Commander Hackett:''' You need to tune those swords at the Hopeport Obelisk. ===Using Wall Guard's Sword on obelisk=== * {{Qact|The player places the sword onto the obelisk. The obelisk tunes the sword.}} * '''Wellambran the Cryoknight:''' Well that all seems to be working. I'll be off now. * '''Anjay Sandorman:''' I guess the fun is over. * {{Qact|Wellambran teleports out and Anjay leaves the area.}} ==Tuning the other sword== ===Talking to Corporal Merissina=== ====Before tuning the second sword==== * '''Corporal Merissina:''' Seems the obelisk is functioning again. Did you have another sword you wanted to tune now? ====After tuning the second sword==== * '''Corporal Merissina:''' Now that the obelisk is functioning again, you can use it to tune any untuned weapons and armor that you find. ===Talking to Commander Hackett=== ====Before tuning the second sword==== * '''Commander Hackett:''' You need to tune those swords at the Hopeport Obelisk. * '''Player:''' I've tuned one. * '''Commander Hackett:''' That's half a job done. You should tune the other. ====After tuning the second sword==== * '''Player:''' I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken. * '''Commander Hackett:''' Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords. * {{Qact|The player hands over one of the swords to Commander Hackett.}} * QUEST COMPLETE! ===Using sword on Commander Hackett=== ====Before tuning the second sword==== * '''Player:''' I've tuned one of those swords. * '''Commander Hackett:''' That's half a job done. You should tune the other. ====After tuning the second sword==== * '''Player:''' I've tuned those swords. It was more of a hassle than you might expect because the obelisk was broken. * '''Commander Hackett:''' Brilliant. Well tell you what, if you've gone to all that trouble, I'll let you keep one of the swords. * {{Qact|The player hands over one of the swords to Commander Hackett.}} * QUEST COMPLETE!
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