Primitive Bugman: Difference between revisions
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|knowledge = 4 |
|knowledge = 4 |
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|aggressive = No |
|aggressive = No |
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|quest = No |
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|description = It's a bug, man! |
|description = It's a bug, man! |
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|profession_a = Guard |
|profession_a = Guard |
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{{Map|type=Entity|target=Bugman}} |
{{Map|type=Entity|target=Bugman}} |
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'''Primitive Bugman''' is a [[monster]] that players can passively fight. Killing |
'''Primitive Bugman''' is a [[monster]] that players can [[Passive|passively]] fight with the [[Guard]] profession at level 36 and 4 [[File:Knowledge icon.png|18x18px]] knowledge, requiring a strength 56 Hopeport weapon. Killing a Primitive Bugman takes approximatly 20 seconds, and rewards the player with 12 coins and 12 XP for each kill. Using a stronger Hopeport weapon will result in faster individual kills, but the XP-per-hour and and coins-per-hour remain the same. XP will be reduced by the [[Experience#Passive_activity_penalty|passive XP Penalty]] when the player's Guard level is too high. |
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==Locations== |
==Locations== |
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** Added to game. |
** Added to game. |
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{{Guard}} |
Latest revision as of 17:30, 9 January 2025
Primitive Bugman | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Unlocked at | 36 | ||||||||||||||||||
Health | 165 | ||||||||||||||||||
Experience | 12 | ||||||||||||||||||
Attack Style | Impact | ||||||||||||||||||
Immune to | None | ||||||||||||||||||
Variant of | Bugman | ||||||||||||||||||
Passive | Yes | ||||||||||||||||||
Knowledge | 4 | ||||||||||||||||||
Weapon Strength | 56 | ||||||||||||||||||
Description | It's a bug, man! | ||||||||||||||||||
36 |
Primitive Bugman is a monster that players can passively fight with the Guard profession at level 36 and 4 knowledge, requiring a strength 56 Hopeport weapon. Killing a Primitive Bugman takes approximatly 20 seconds, and rewards the player with 12 coins and 12 XP for each kill. Using a stronger Hopeport weapon will result in faster individual kills, but the XP-per-hour and and coins-per-hour remain the same. XP will be reduced by the passive XP Penalty when the player's Guard level is too high.
Locations[edit | edit source]
Location | Episode | Quantity |
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Overgrown Pond | Hopeport | 4 |
Drops[edit | edit source]
Item | Quantity | Frequency | Value | |
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Coins | 12 | Always | 12 |
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Active | |
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Passive | |
Other |