Health
Health (also known as "HP") represent a player or monster's health. If it reaches zero, the player or monster will die. Health increases with the player or monsters respective 'combat' profession level.
Damage Types and Sources[edit | edit source]
Brighter Shores features varied damage types and sources.
Types | |
---|---|
Impact | |
Cryonae | |
Arborae | |
Tempestae | |
Infernae | |
Necromae |
The main source of damage currently is Monsters.
Sources | |
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Monsters |
Fighting[edit | edit source]
While fighting, the player and their opponent have a bar over them. This bar represents Health.
The bar has two sections, one pale green and one dark red. The pale green shows how much health is left and the red shows how much damage has been taken.
Recovering Health[edit | edit source]
End of a Fight[edit | edit source]
At the end of a fight the player will recover all of their health.
During a Fight[edit | edit source]
During a fight the player will heal health very slowly, so the damage being dealt to you is often misleading in terms of how well you are doing in a fight.
The player can also heal with health potions, these come in some variants:
Potion | |
---|---|
10% Potion | |
20% Potion | |
25% Potion | |
28% Potent Potion | |
32% Potion | |
35% Potent Potion |
Whilst potions are useful for healing 99% of the time, at lower levels the amount of time it takes to heal with a potion can be too long, restoring less health than is dealt to you, especially with a 10% potion.
Death[edit | edit source]
Dying will heal 100% of your health.