Passive activities

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The passive activity has not yet started - do NOT log out during this dialogue.

Passive activities are profession-related activities that are available after reaching level 20 in a profession. With passive activities players can continue to train automatically without interaction or while logged out of Brighter Shores. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with Knowledge Points.

Passive activities give less experience and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the passive activity penalty. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.

Some passive monster cards will display an elemental attack style along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to Impact regardless of the element of the chosen weapon type. Monsters are killed at a minimum of 20s, although it is possible to reduce this time with higher weapon damage. It is possible to use a ranged weapon to meet the strength requirement as they do not run out of ammo during passive combat.

The passive activity has officially started, and the player may safely log out.

Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive Woodcutter, which can then be used in passive Carpenter training. Passive items stack to 200 uses per inventory slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in banks, and it is possible to use partially filled or used items.

When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.

As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will not save your passive activity. This is notable for combat activities where the player moves to a predetermined spot in the room first, as well as tasks where the player is paid by an NPC such as Ebsworth Work, the Furniture Assembly Station, or Wood Splitting Stump.

Passive activities by profession
Episode Professions
Hopeport Guard Chef Fisher Forager Alchemist
Hopeforest Scout Gatherer Woodcutter Carpenter
Mine of Mantuban Minefighter Bonewright Miner Blacksmith Stonemason
Crenopolis Watchperson Detective Leatherworker Merchant

Passive items[edit | edit source]

Items which are created or used by passive activities are themselves counted as passive items, indicated by the passive moon icon within the item name. There are no overlaps between passive items and active items; passive activities can never consume or produce non-passive items, just as active activities can never consume or produce passive items. Passive activities may sometimes require non-passive Equipment or Weapons, but these are not used up by the passive activity.

Bottles are a container on the Toolbelt which can be used by both active and passive recipes for the Alchemist profession.

Passive XP[edit | edit source]

All passive activites, regardless of how long they take, what profession they use, or what items the consume and produce, give base XP according to one of these standard formulae:

For actions of levels 20-199: XP-per-hour=XP-to-level-up/12
For actions of levels 200-500: XP-per-hour=XP-to-level-up/10
For all actions: XP-per-action=XP-per-hour×3600/activity-duration

For passive activities below level 200, it takes exactly 12 hours of that passive activity to get enough xp for 1 level up, at the level that the passive activity was unlocked. Higher levels take slightly longer, as each level takes approximately 1.94% more experience than the previous level. For passive activities at level 200 and above, this time is reduced from 12 hours to 10 hours, and subsequent levels only take approximately 0.60% more experience than the previous level. See the Experience tables for exact values.

Full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the passive activity penalty. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.

  • The highest level passive activity awards full experience
  • All lower levelled passive activities suffer a 50% XP penalty, rounded down.
  • Passive combat awards less XP per kill with stronger weapons, but the XP per hour is not affected by weapon strength.

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 12 November 2024 (Update):
    • Remove bogus stats from passive monster cards.
  • update 6 November 2024 (Update):
    • Added to game.