Monsters
Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.
Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.
Passive monsters
There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
Aggressive monsters
Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.
As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.
When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.
Monster types
Hopeport
Hopeport Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Sparring Area | Sparring Guard | No | No |
Town Gates, Old Street East | Deathcrow | No | No |
Tim's Alley, Limpet Lane | Thief | No | Yes |
North Walls | Goblin Soldier | No | Yes |
South Walls | Goblin Chief | No | Yes |
Overgrown Road, Rubble Road | Hairbeast | No | No |
Overgrown Field, Fallen Monument | Carnivorous Plant | No | No |
Collapsed Hovels, Wasteland | Ghoul | No | Yes |
Wilhope Passage | Street Louse | Yes | No |
Murk Close | Thug | Yes | No |
East Beach | Crab | Yes | No |
Overgrown Pond | Bugman | Yes | No |
Jellyfish Landing | Jellyfish | Yes | No |
Crater | Giant Ant | Yes | No |
Pirate Hideout | Pirate | Yes | No |
Rocky Road | Punkupine | Yes | No |
Hopeforest
Hopeforest Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Forest Path, Forest Clearing | Outlaw | No | No |
Goblin Camp | Goblin | No | Yes |
Bear Behind, Bear Clearing | Bear | No | No |
Ivy Trail, Ivy Junction | Wendigo | No | Yes |
Snakes Clearing, Snakes Path | Viper | No | Yes |
Treeway Trail, Treeway Junction | Spriggan | No | No |
Rising Trail, Wooded Clifftop | Bramblelith | No | No |
Twisted Road, Twisted Junction | Shade | No | Yes |
Huntsman's Clearing | Wild Boar | Yes | No |
Leafy Junction | Wildman | Yes | No |
Stump Clearing | Moss Monster | Yes | No |
Tree Lined Trail | Aboredon | Yes | No |
Mine Road East | Giant Fly | Yes | No |
Cliffside Junction | Tree Cat | Yes | No |
Secluded Dead End | Satyr | Yes | No |
Wolves' Den | Wolf | Yes | No |
Mine of Mantuban
Mine of Mantuban Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Rugged Tunnel, Mine Back Entrance | Minecrawler | No | No |
Goblin Sleeping Area 2, Communal Goblin Area | Goblin Miner | No | Yes |
Moderate Mineshaft, Gassy Cave | Floor Tentacle | No | Yes |
Outside Hollow, Strange Junction | Fire Toad | No | No |
Forsaken Mine Workings, Wretched Excavation | Skeleton Miner | No | Yes |
Rock Strewn Tunnel, Damp Tunnel | Metalith | No | No |
Crumbling Passage, Stonewurm Nests | Stonewurm | No | Yes |
Cockroach Lair, Mutant Cockroaches | Cockroach | No | No |
Mysterious Cave, Tormented Chamber | Wraith | No | Yes |
Grimy Tunnel, Slime Pool | Blob | No | Yes |
Rat Infested Junction | Beastman | Yes | No |
Ratty Terminus | Giant Rat | Yes | No |
Big River Cavern | Corrupted Miner | Yes | No |
Bat Cave | Giant Bat | Yes | No |
Purpladium Vein | Electric Snail | Yes | No |
Kobold Cavern | Kobold | Yes | No |
Upper Bridge | Dread Shell | Yes | No |
Rockling Cave | Rockling | Yes | No |
Crenopolis
Crenopolis Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Stony Canyon, Stony Gorge | Sabertooth Tiger | No | Yes |
Dawkin Lane, Dawkin Court | Street Hag | No | No |
Sewer Entrance, Dismal Drainage | Mawchest | No | No |
Vestere Drive, Hamila Jimore's Garden | Giant Wasp | No | No |
Southwest Sewer, Sewer Pipes | Sewer Fiend | No | No |
Dusty Alley, Dusty Corner | Zombie | No | Yes |
Southeast Sewer, Sewer Pool | Spectral Stalker | No | Yes |
Quibble Lane | Spiky Ball | No | Yes |
Shrubby Canyon | Gremlin | Yes | No |
Rockbird Clearing | Rockbird | Yes | No |
Rat Alley | Ratman Grunt | Yes | No |
Dusty Nook | Brute | Yes | No |
Ratmore Rise | Trash Heap Monster | Yes | No |
Ratmen Den | Ratman Chief | Yes | No |
Snag Alley | Street Brawler | Yes | No |
Smuggler's Cove | Giant Slug | Yes | No |
Core mechanics | |
---|---|
In-game objects |