Monsters are creatures in Brighter Shores that can be attacked. They are fought in combat for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack an older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster
There are many monsters in Brighter Shores, including (but not limited to):
Passive Monsters
There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
Monster Types
Hopeport Monsters
|
Location
|
Name
|
Guard Levels
|
Type
|
Sparring Area
|
Sparring Guard
|
0
|
Active
|
Town Gates, Old Street East
|
Deathcrow
|
0
|
Active
|
Tim's Alley, Limpet Lane
|
Thief
|
0
|
Active
|
North Walls
|
Goblin Soldier
|
0
|
Active
|
South Walls
|
Goblin Chief
|
0
|
Active
|
Overgrown Road, Rubble Road
|
Hairbeast
|
0
|
Active
|
Overgrown Field, Fallen Monument
|
Carnivorous Plant
|
0
|
Active
|
Collapsed Hovels, Wasteland
|
Ghoul
|
0
|
Active
|
Wilhope Passage
|
Street Louse
|
20
|
Passive
|
Murk Close
|
Thug
|
25
|
Passive
|
East Beach
|
Crab
|
30, 63, 93
|
Passive
|
Overgrown Pond
|
Bugman
|
36, 74
|
Passive
|
Jellyfish Landing
|
Jellyfish
|
39, 79
|
Passive
|
Crater
|
Giant Ant
|
44, 88
|
Passive
|
Pirate Hideout
|
Pirate
|
49, 82
|
Passive
|
Rocky Road
|
Punkupine
|
55, 99
|
Passive
|
Hopeforest Monsters
|
Location
|
Name
|
Scout Levels
|
Type
|
Forest Path, Forest Clearing
|
Outlaw
|
0, 10, 28, 47
|
Active
|
Goblin Camp
|
Goblin
|
0, 12
|
Active
|
?, Bear Clearing
|
Bear
|
0, 14
|
Active
|
Snakes Clearing, Snakes Path
|
Viper
|
0, 16
|
Active
|
Ivy Trail, Ivy Junction
|
Wendigo
|
0, 18
|
Active
|
Treeway Trail, Treeway Junction
|
Spriggan
|
0, 22
|
Active
|
Rising Trail, Wooded Clifftop
|
Bramblelith
|
0, 33
|
Active
|
Twisted Road, Twisted Junction
|
Shade
|
0, 39
|
Active
|
Huntsman's Clearing
|
Wild Boar
|
20
|
Passive
|
Leafy Junction
|
Wildman
|
25
|
Passive
|
Stump Clearing
|
Moss Monster
|
30
|
Passive
|
Tree Lined Trail
|
Aboredon
|
36
|
Passive
|
Mine Road East
|
Giant Fly
|
41
|
Passive
|
Cliffside Junction
|
Tree Cat
|
44
|
Passive
|
Secluded Dead End
|
Satyr
|
49
|
Passive
|
Wolves' Den
|
Wolf
|
55
|
Passive
|
Crenopolis Monsters
|
Location
|
Name
|
Watchperson Levels
|
Type
|
|
|
|
|
Game mechanics |
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Core mechanics |
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In-game objects |
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