Monsters: Difference between revisions
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===Hopeport===
{{Hatnote|Main article: {{PC|Guard||1}}}}It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to {{AttackStyle|infernae}}.
{| class="wikitable sortable"
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
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{| class="wikitable sortable"
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
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===Hopeforest===
{{Hatnote|Main article: {{PC|Scout||1}}}}It is worth noting that there are no monsters vulnerable to {{AttackStyle|necromae}} in Hopeforest.
{| class="wikitable sortable"
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
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{| class="wikitable sortable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
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===Mine of Mantuban===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{| class="wikitable sortable"
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! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
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{| class="wikitable sortable"
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
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===Crenopolis===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable sortable"
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! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
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{| class="wikitable sortable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
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==Aggressive Monsters==
{{Main|Aggressive}}[[File:Tentacle Aggro.jpg|right|frameless|width=268x268]]
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads and the monster will perform a brief action indicating they have spotted the player, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. Aggressive stationary monsters such as [[Floor Tentacle|Floor Tentacles]], [[Spiky Ball|Spiky Balls]] and [[Viper|Vipers]] are an exception to this, as they will only attack the player if they are within range.
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Revision as of 22:43, 8 January 2025
Monsters are non-player characters which can be attacked by the player, using their respective episode combat profession, with armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters scale in comparison to a player's combat profession level in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.
Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -Guard for Hopeport, Scout for Hopeforest, Minefighter for Mine of Mantuban, and Watchperson for Crenopolis.
Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.
Monster List
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
Each monster has several variants, click on a respective monster below to see a full list of its variants spanning from levels 0 - 500.
Hopeport
It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to Infernae.
Hopeport Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Sparring Guard | Sparring Area | No | Impact | None | None | |
Deathcrow | Town Gates, Old Street East | No | Necromae | Necromae | Cryonae | Horn Shell |
Thief | Tim's Alley, Limpet Lane | Yes | Cryonae | Cryonae | Arborae | XP Hopeport |
Goblin Soldier | North Walls | Yes | Infernae | Infernae | Tempestae | Potato |
Goblin Chief | South Walls | Yes | Infernae | Infernae | Tempestae | Nettle |
Hairbeast | Overgrown Road, Rubble Road | No | Tempestae | Tempestae | Necromae | Pond Weed |
Carnivorous Plant | Overgrown Field, Fallen Monument | No | Arborae | Arborae | Cryonae | Hogberries |
Ghoul | Collapsed Hovels, Wasteland | Yes | Necromae | Necromae | Arborae | Eel |
Hopeport Monsters - Passive | |
---|---|
Name | Rooms |
Street Louse | Wilhope Passage |
Thug | Murk Close |
Crab | East Beach |
Bugman | Overgrown Pond |
Jellyfish | Jellyfish Landing |
Giant Ant | Crater |
Pirate | Pirate Hideout |
Punkupine | Rocky Road |
Hopeforest
It is worth noting that there are no monsters vulnerable to Necromae in Hopeforest.
Hopeforest Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Outlaw | Forest Path, Forest Clearing | No | Impact | None | Arborae | Apple |
Goblin | Goblin Camp | Yes | Infernae | Infernae | Tempestae | |
Bear | Bear Behind, Bear Clearing | No | Impact | None | Cryonae | Haleberries |
Wendigo | Ivy Trail, Ivy Junction | Yes | Cryonae | Cryonae | Infernae | Bone Spike |
Viper | Snakes Clearing, Snakes Path | Yes | Tempestae | Tempestae | Cryonae | Snake Scale |
Spriggan | Treeway Trail, Treeway Junction | No | Arborae | Arborae | Infernae | Catkin |
Bramblelith | Rising Trail, Wooded Clifftop | No | Arborae | Arborae | Tempestae | Ash Log |
Shade | Twisted Road, Twisted Junction | Yes | Necromae | Necromae | Arborae | Goat Horn |
Hopeforest Monsters - Passive | |
---|---|
Name | Rooms |
Wild Boar | Huntsman's Clearing |
Wildman | Leafy Junction |
Moss Monster | Stump Clearing |
Aboredon | Tree Lined Trail |
Giant Fly | Mine Road East |
Tree Cat | Cliffside Junction |
Satyr | Secluded Dead End |
Wolf | Wolves' Den |
Mine of Mantuban
Mine of Mantuban Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Minecrawler | Rugged Tunnel, Mine Back Entrance | No | Cryonae | Cryonae | Necromae | Tongue of Minecrawler |
Goblin Miner | Goblin Sleeping Area 2, Communal Goblin Area | Yes | Infernae | Infernae | Tempestae | Mine Dust |
Floor Tentacle | Moderate Mineshaft, Gassy Cave | Yes | Tempestae | Tempestae | Infernae | Sucker |
Fire Toad | Outside Hollow, Strange Junction | No | Infernae | Infernae | Cryonae | Toad's Eye |
Skeleton Miner | Forsaken Mine Workings, Wretched Excavation | Yes | Necromae | Necromae | Arborae | |
Metalith | Rock Strewn Tunnel, Damp Tunnel | No | Cryonae | Cryonae | Necromae | Metallic Tooth |
Stonewurm | Crumbling Passage, Stonewurm Nests | Yes | Tempestae | Tempestae | Arborae | Rock Scale |
Cockroach | Cockroach Lair, Mutant Cockroaches | No | Impact | None | Infernae | Cockroach Mandible |
Wraith | Mysterious Cave, Tormented Chamber | Yes | Necromae | Necromae | Tempestae | |
Blob | Grimy Tunnel, Slime Pool | Yes | Arborae | Arborae | Cryonae | Slime |
Mine of Mantuban Monsters - Passive | |
---|---|
Name | Rooms |
Beastman | Rat Infested Junction |
Giant Rat | Ratty Terminus |
Corrupted Miner | Big River Cavern |
Giant Bat | Bat Cave |
Electric Snail | Purpladium Vein |
Kobold | Kobold Cavern |
Dread Shell | Upper Bridge |
Rockling | Rockling Cave |
Crenopolis
Crenopolis Monsters - Active | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability | Unique Drop |
Sabertooth Tiger | Stony Canyon, Stony Gorge | Yes | Cryonae | Cryonae | Tempestae | Deer Hide |
Street Hag | Dawkin Lane, Dawkin Court | No | Infernae | Infernae | Arborae | |
Mawchest | Sewer Entrance, Dismal Drainage | No | Tempestae | Tempestae | Cryonae | Bison Leather |
Giant Wasp | Vestere Drive, Hamila Jimore's Garden | No | Arborae | Arborae | Necromae | |
Sewer Fiend | Southwest Sewer, Sewer Pipes | Yes | Impact | None | Cryonae | |
Zombie | Dusty Alley, Dusty Corner | Yes | Necromae | Necromae | Infernae | Black Cow Leather |
Spectral Stalker | Southeast Sewer, Sewer Pool | Yes | Necromae | Necromae | Arborae | |
Spiky Ball | Quibble Lane | Yes | Cryonae | Cryonae | Tempestae | Pearl |
Crenopolis Monsters - Passive | |
---|---|
Name | Rooms |
Gremlin | Shrubby Canyon |
Rockbird | Rockbird Clearing |
Ratman Grunt | Rat Alley |
Brute | Dusty Nook |
Trash Heap Monster | Ratmore Rise |
Ratman Chief | Ratmen Den |
Street Brawler | Snag Alley |
Giant Slug | Smuggler's Cove |
Passive Monsters
Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Passive monsters must be fought using a weapon with a minimum strength rating of their .
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
Aggressive Monsters
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads and the monster will perform a brief action indicating they have spotted the player, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. Aggressive stationary monsters such as Floor Tentacles, Spiky Balls and Vipers are an exception to this, as they will only attack the player if they are within range.
If the player enters combat with an aggressive monster, they can quickly cast Immunity (default hotkey: ESC). Players may also drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell.
When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. Gassy Cave and Moderate Mineshaft contain stationary Floor Tentacles which may be safely traversed by the player without engaging in combat, as shown in the image. However, combat is unavoidable in Quibble Lane, which contains Spiky Balls, due to its narrow pathways. As such players hoping to traverse Quibble Lane without engaging in combat must use a Fear Potion or Immunity.
When defeating an aggressive monster, the player will gain 30 seconds of immunity. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting Sense, and switching servers) will not trigger the countdown. However, clicking on anything within the opened in-game overlay menus (any spell except Sense, applying knowledge points, or clicking on any button within the Settings menu) will begin the countdown.
Aggressive monsters may be used for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. However, the effectiveness of this strategy is limited by the Immunity timer mentioned above. A full list of all aggressive monsters, with their respective episode and combat profession, can be found below.
Boss Monsters
Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are indicated as such at the bottom of their information card, below their attack style.
Currently only one-off quest bosses are available to fight, as displayed below.
Quest | Boss Name | Level | Health | Attack Type | Immunity | Vulnerability | Mechanics | Aggressive | Experience | Profession |
---|---|---|---|---|---|---|---|---|---|---|
The Lost Shipment | Furtive Stranger | 30 | ? | Impact | None | None | No | Yes | ? | Guard |
The Lost Shipment | Thief | 30 | ? | Impact | None | None | No | Yes | ? | |
The Brannof Inheritance | Sentinel Spirit | 55 | 214 | Impact | None | None | No | Yes | 1063 | Guard |
Nullify the corruption | Giant Two Headed Bear | 20 | 264 | Infernae | Infernae | ??? | Yes | No | 854 | Scout |
Nullify the corruption | Mutant Newt | 15 | 615 | Infernae | Infernae | None | Yes | Yes | 1660 | Scout |
Forgotten Things | Scaramdar | 60 | 230 | Necromae | Necromae | ??? | No | No | 1214 | Scout |
Mantuban's Legacy | Slimefiend | 35 | 486 | Impact | None | None | Yes | Yes | 1899 | Minefighter |
Spirit Essence | Firrick the Mage | 33 | 474 | Necromae | Necromae | ??? | Yes | Yes | 1803 | Watchperson |
Update History
Core mechanics | |
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In-game objects |