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If the player enters combat with an aggressive monster, they can quickly cast [[Immunity]] (default hotkey: '''ESC'''). Players may also drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell.
 
When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. [[Gassy Cave]] and [[Moderate Mineshaft]] contain stationary [[Floor Tentacle|Floor Tentacles]] which may be safely traversed by the player without engaging in combat, as shown in the image. However, combat is unavoidable in [[Quibble Lane]], which contains Spiky Balls, due to its narrow pathways. As such players hoping to traverse Quibble Lane without engaging in combat must use a Fear Potion or Immunity.
 
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting [[Sense]], and switching servers) will not trigger the countdown. However, clicking on anything '''within''' the opened in-game overlay menus ('''any spell except Sense''', applying [[Knowledge|knowledge points]], or clicking on any button within the Settings menu) '''will''' begin the countdown.

Revision as of 22:31, 8 January 2025

Monsters are non-player characters which can be attacked by the player, using their respective episode combat profession, with armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters scale in comparison to a player's combat profession level in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.

Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -Guard for Hopeport, Scout for Hopeforest, Minefighter for Mine of Mantuban, and Watchperson for Crenopolis.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Monster List

For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.

Each monster has several variants, click on a respective monster below to see a full list of its variants spanning from levels 0 - 500.

Hopeport

It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to Infernae.

Hopeport Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sparring Guard Sparring Area No Impact None None
Deathcrow Town Gates, Old Street East No Necromae Necromae Cryonae Horn Shell
Thief Tim's Alley, Limpet Lane Yes Cryonae Cryonae Arborae XP Hopeport
Goblin Soldier North Walls Yes Infernae Infernae Tempestae Potato
Goblin Chief South Walls Yes Infernae Infernae Tempestae Nettle
Hairbeast Overgrown Road, Rubble Road No Tempestae Tempestae Necromae Pond Weed
Carnivorous Plant Overgrown Field, Fallen Monument No Arborae Arborae Cryonae Hogberries
Ghoul Collapsed Hovels, Wasteland Yes Necromae Necromae Arborae Eel
Hopeport Monsters - Passive
Name Rooms
Street Louse Wilhope Passage
Thug Murk Close
Crab East Beach
Bugman Overgrown Pond
Jellyfish Jellyfish Landing
Giant Ant Crater
Pirate Pirate Hideout
Punkupine Rocky Road

Hopeforest

It is worth noting that there are no monsters vulnerable to Necromae in Hopeforest.

Hopeforest Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Outlaw Forest Path, Forest Clearing No Impact None Arborae Apple
Goblin Goblin Camp Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No Impact None Cryonae Haleberries
Wendigo Ivy Trail, Ivy Junction Yes Cryonae Cryonae Infernae Bone Spike
Viper Snakes Clearing, Snakes Path Yes Tempestae Tempestae Cryonae Snake Scale
Spriggan Treeway Trail, Treeway Junction No Arborae Arborae Infernae Catkin
Bramblelith Rising Trail, Wooded Clifftop No Arborae Arborae Tempestae Ash Log
Shade Twisted Road, Twisted Junction Yes Necromae Necromae Arborae Goat Horn
Hopeforest Monsters - Passive
Name Rooms
Wild Boar Huntsman's Clearing
Wildman Leafy Junction
Moss Monster Stump Clearing
Aboredon Tree Lined Trail
Giant Fly Mine Road East
Tree Cat Cliffside Junction
Satyr Secluded Dead End
Wolf Wolves' Den

Mine of Mantuban

Mine of Mantuban Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Minecrawler Rugged Tunnel, Mine Back Entrance No Cryonae Cryonae Necromae Tongue of Minecrawler
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area Yes Infernae Infernae Tempestae Mine Dust
Floor Tentacle Moderate Mineshaft, Gassy Cave Yes Tempestae Tempestae Infernae Sucker
Fire Toad Outside Hollow, Strange Junction No Infernae Infernae Cryonae Toad's Eye
Skeleton Miner Forsaken Mine Workings, Wretched Excavation Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No Cryonae Cryonae Necromae Metallic Tooth
Stonewurm Crumbling Passage, Stonewurm Nests Yes Tempestae Tempestae Arborae Rock Scale
Cockroach Cockroach Lair, Mutant Cockroaches No Impact None Infernae Cockroach Mandible
Wraith Mysterious Cave, Tormented Chamber Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool Yes Arborae Arborae Cryonae Slime
Mine of Mantuban Monsters - Passive
Name Rooms
Beastman Rat Infested Junction
Giant Rat Ratty Terminus
Corrupted Miner Big River Cavern
Giant Bat Bat Cave
Electric Snail Purpladium Vein
Kobold Kobold Cavern
Dread Shell Upper Bridge
Rockling Rockling Cave

Crenopolis

Crenopolis Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sabertooth Tiger Stony Canyon, Stony Gorge Yes Cryonae Cryonae Tempestae Deer Hide
Street Hag Dawkin Lane, Dawkin Court No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No Tempestae Tempestae Cryonae Bison Leather
Giant Wasp Vestere Drive, Hamila Jimore's Garden No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner Yes Necromae Necromae Infernae Black Cow Leather
Spectral Stalker Southeast Sewer, Sewer Pool Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane Yes Cryonae Cryonae Tempestae Pearl
Crenopolis Monsters - Passive
Name Rooms
Gremlin Shrubby Canyon
Rockbird Rockbird Clearing
Ratman Grunt Rat Alley
Brute Dusty Nook
Trash Heap Monster Ratmore Rise
Ratman Chief Ratmen Den
Street Brawler Snag Alley
Giant Slug Smuggler's Cove


Passive Monsters

Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.

Aggressive Monsters

Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads and the monster will perform a brief action indicating they have spotted the player, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. Aggressive stationary monsters such as Floor Tentacles, Spiky Balls and Vipers are an exception to this, as they will only attack the player if they are within range.

If the player enters combat with an aggressive monster, they can quickly cast Immunity (default hotkey: ESC). Players may also drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell.

When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. Gassy Cave and Moderate Mineshaft contain stationary Floor Tentacles which may be safely traversed by the player without engaging in combat, as shown in the image. However, combat is unavoidable in Quibble Lane, which contains Spiky Balls, due to its narrow pathways. As such players hoping to traverse Quibble Lane without engaging in combat must use a Fear Potion or Immunity.

When defeating an aggressive monster, the player will gain 30 seconds of immunity. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting Sense, and switching servers) will not trigger the countdown. However, clicking on anything within the opened in-game overlay menus (any spell except Sense, applying knowledge points, or clicking on any button within the Settings menu) will begin the countdown.

Aggressive monsters may be used for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. However, the effectiveness of this strategy is limited by the Immunity timer mentioned above. A full list of all aggressive monsters, with their respective episode and combat profession, can be found below.

Ep Name Rooms Attack type Immunity Vulnerability Profession Unique Drop
Thief Tim's Alley, Limpet Lane Cryonae Cryonae Arborae Guard XP Hopeport
Goblin Soldier North Walls Infernae Infernae Tempestae Guard Potato
Goblin Chief South Walls Infernae Infernae Tempestae Guard Nettle
Ghoul Collapsed Hovels, Wasteland Necromae Necromae Arborae Guard Eel
Goblin Goblin Camp Infernae Infernae Tempestae Scout
Wendigo Ivy Trail, Ivy Junction Cryonae Cryonae Infernae Scout Bone Spike
Viper Snakes Clearing, Snakes Path Tempestae Tempestae Cryonae Scout Snake Scale
Shade Twisted Road, Twisted Junction Necromae Necromae Arborae Scout Goat Horn
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area Infernae Infernae Tempestae Minefighter Mine Dust
Floor Tentacle Moderate Mineshaft, Gassy Cave Tempestae Tempestae Infernae Minefighter Sucker
Skeleton Miner Forsaken Mine Workings, Wretched Excavation Necromae Necromae Arborae Minefighter
Stonewurm Crumbling Passage, Stonewurm Nests Tempestae Tempestae Arborae Minefighter Rock Scale
Wraith Mysterious Cave, Tormented Chamber Necromae Necromae Tempestae Minefighter
Blob Grimy Tunnel, Slime Pool Arborae Arborae Cryonae Minefighter Slime
Sabertooth Tiger Stony Canyon, Stony Gorge Cryonae Cryonae Tempestae Watchperson Deer Hide
Sewer Fiend Southwest Sewer, Sewer Pipes Impact None Cryonae Watchperson
Zombie Dusty Alley, Dusty Corner Necromae Necromae Infernae Watchperson Black Cow Leather
Spectral Stalker Southeast Sewer, Sewer Pool Necromae Necromae Arborae Watchperson
Spiky Ball Quibble Lane Cryonae Cryonae Tempestae Watchperson Pearl (variant)

Boss Monsters

Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Currently only one-off quest bosses are available to fight, as displayed below.

Quest Bosses
Quest Boss Name Level Health Attack Type Immunity Vulnerability Mechanics Aggressive Experience Profession
The Lost Shipment Furtive Stranger 30 ? Impact None None No Yes ? Guard
The Lost Shipment Thief 30 ? Impact None None No Yes ?
The Brannof Inheritance Sentinel Spirit 55 214 Impact None None No Yes 1063 Guard
Nullify the corruption Giant Two Headed Bear 20 264 Infernae Infernae ??? Yes No 854 Scout
Nullify the corruption Mutant Newt 15 615 Infernae Infernae None Yes Yes 1660 Scout
Forgotten Things Scaramdar 60 230 Necromae Necromae ??? No No 1214 Scout
Mantuban's Legacy Slimefiend 35 486 Impact None None Yes Yes 1899 Minefighter
Spirit Essence Firrick the Mage 33 474 Necromae Necromae ??? Yes Yes 1803 Watchperson

Update History

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Fixed bug where certain boss monsters broke if multiple players were present.
  • update 6 November 2024 (Update):
    • Added to game.