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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They are fought in [[combat]] for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack andan older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster
 
There are many monsters in Brighter Shores, including (but not limited to):

Revision as of 10:30, 10 November 2024

Monsters are creatures in Brighter Shores that can be attacked. They are fought in combat for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack an older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster

There are many monsters in Brighter Shores, including (but not limited to):

Passive Monsters

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Monster Types

Hopeport

Hopeport Monsters
Location Name Guard Levels Type
Sparring Area Sparring Guard 0 Active
Town Gates, Old Street East Deathcrow 0 Active
Tim's Alley, Limpet Lane Thief 0 Active
North Walls Goblin Soldier 0 Active
South Walls Goblin Chief 0 Active
Overgrown Road, Rubble Road Hairbeast 0 Active
Overgrown Field, Fallen Monument Carnivorous Plant 0 Active
Collapsed Hovels, Wasteland Ghoul 0 Active
Wilhope Passage Street Louse 20 Passive
Murk Close Thug 25 Passive
East Beach Crab 30, 63, 93 Passive
Overgrown Pond Bugman 36, 74 Passive
Jellyfish Landing Jellyfish 39, 79 Passive
Crater Giant Ant 44, 88 Passive
Pirate Hideout Pirate 49, 82 Passive
Rocky Road Punkupine 55, 99 Passive

Hopeforest

Hopeforest Monsters
Location Name Scout Levels Type
Forest Path, Forest Clearing Outlaw 0, 10, 28, 47 Active
Goblin Camp Goblin 0, 12 Active
?, Bear Clearing Bear 0, 14 Active
Snakes Clearing, Snakes Path Viper 0, 16 Active
Ivy Trail, Ivy Junction Wendigo 0, 18 Active
Treeway Trail, Treeway Junction Spriggan 0, 22 Active
Rising Trail, Wooded Clifftop Bramblelith 0, 33 Active
Twisted Road, Twisted Junction Shade 0, 39 Active
Huntsman's Clearing Wild Boar 20 Passive
Leafy Junction Wildman 25 Passive
Stump Clearing Moss Monster 30 Passive
Tree Lined Trail Aboredon 36 Passive
Mine Road East Giant Fly 41 Passive
Cliffside Junction Tree Cat 44 Passive
Secluded Dead End Satyr 49 Passive
Wolves' Den Wolf 55 Passive

Mine of Mantuban

Mine of Mantuban Monsters
Location Name Minefighter Levels Type
Minecrawler
Goblin Miner
Floor Tentacle
Fire Toad
Skeleton Miner
Metalith
Stonewurm
Cockroach
Wraith
Blob
Beastman
Giant Rat
Corrupted Miner
Electric Snail
Dread Shell

Crenopolis

  • To be added
Crenopolis Monsters
Location Name Watchperson Levels Type