Fierce Goblin Chief: Difference between revisions

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|vulnerable_to = tempestae
|vulnerable_to = tempestae
|variant = [[Goblin Chief]]
|variant = [[Goblin Chief]]
|knowledge = 0
|passive = No
|passive = No
|aggressive = Yes
|aggressive = Yes
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}}
{{Map|type=Entity|target=Goblin Chief}}
{{Map|type=Entity|target=Goblin Chief}}
'''Fierce Goblin Chief''' is a [[variant]] of [[Goblin Chief]] which may be fought by level 188 [[Guard|Guards]] and above. Goblin Chiefs are immune to {{AttackStyle|Infernae}} damage and are weak to {{AttackStyle|Tempestae}} damage.
'''Fierce Goblin Chief''' is a [[monster]].

== Attacks ==
Goblin Chiefs only have a melee {{AttackStyle|Infernae}} attack.


==Locations==
==Locations==
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}}


{{stub}}
{{Guard}}

Latest revision as of 14:42, 8 January 2025

Fierce Goblin Chief is a variant of Goblin Chief which may be fought by level 188 Guards and above. Goblin Chiefs are immune to Infernae damage and are weak to Tempestae damage.

Attacks[edit | edit source]

Goblin Chiefs only have a melee Infernae attack.

Locations[edit | edit source]

Location Episode Quantity
South Walls Hopeport 5

Drops[edit | edit source]

As with all monsters, in addition to the monster-specific drops listed below, they have a high chance of rolling once on the faction equipment table for items ranging from level 201 to 227. Current drop rates and ranges are tentative and should not be considered final.

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.