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|image = [[File:Detective icon.png]]
|release = 2024-11-06
|episode = Crenopolis}}
}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the [[Watchperson]] profession alongside Detective for [[Crime Den Raids]] that serve to unlock quick travel routes for the [[Merchant]] profession.
 
==Unlocks==
===Spotting thieves===
{{Main|Spotting Thieves}}
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most. This will always be the highest level stall you can access. There is no need to talk to her for a boosted rate of thieves. Most of the targeted stalls will have a rate of around 2 thieves a minute or 120 thieves an hour. Note that the Experience per hour values in the table below assume the stall is your current highest stall.
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.
 
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Line 16 ⟶ 18:
!Name
!Location
!Thieves/hour
!Experience/action
!Experience/hour
Line 23 ⟶ 26:
|-
|0
|[[Hide Stall Spotting Thieves]] *
|[[Waterfront]]
|120
|265
|31,800
Line 32 ⟶ 36:
|-
|2
|[[Soap Stall Spotting Thieves]]
|[[Soap Shop]]
|120
|239
|28,680
Line 41 ⟶ 46:
|-
|6
|[[Greengrocers Spotting Thieves]]
|[[Greengrocers]]
|120
|[[Greengrocers]]
|209
|25,080
Line 50 ⟶ 56:
|-
|12
|[[Butcher's Stall Spotting Thieves]]
|[[Lord's Road West]]
|120
|323
|38,760
Line 59 ⟶ 66:
|-
|14
|[[Hallig's Street Food Spotting Thieves]]
|[[Thadwick Square]]
|120
|389
|46,680
Line 68 ⟶ 76:
|-
|22
|[[Henderson's Meat Spotting Thieves]]
|[[Henderson's Meat Storehouse]]
|120
|329
|39,480
Line 77 ⟶ 86:
|-
|37
|[[Penny's Clockwork Spotting Thieves]]
|[[Lord's Road East]]
|120
|716
|85,920
Line 86 ⟶ 96:
|-
|60
|[[Toy Stall Spotting Thieves]]
|[[Tanners Road]]
|120
|1,087
|130,440
Line 95 ⟶ 106:
|-
|75
|[[Hermar's Homeware Spotting Thieves]]
|[[Cobble Corner]]
|120
|1,287
|154,440
Line 104 ⟶ 116:
|-
|98
|[[Souvenir Stall Spotting Thieves]]
|[[Outer Market]]
|120
|2,155
|258,600
Line 113 ⟶ 126:
|-
|107
|[[Fortunehold Farm Spotting Thieves]]
|[[Fortunehold Farm]]
|120
|[[Fortunehold Farm]]
|2,585
|310,200
Line 122 ⟶ 136:
|-
|136
|[[Francesca's Fruit Stall Spotting Thieves]]
|[[Meggrit's Market]]
|120
|3,858
|462,960
Line 131 ⟶ 146:
|-
|144
|[[Cheese Shop Spotting Thieves]]
|[[Unicorn Farm]]
|120
|4,581
|549,720
|{{Currency|4584}}
|{{Currency|550080}}
|4850
|
|-
|159
|[[Jennaler's Wines Spotting Thieves]]
|[[Waterfront Market]]
|120
|7,224
|866,880
Line 149 ⟶ 166:
|-
|182
|[[Vase Stall Spotting Thieves]]
|[[Lord's Road Central]]
|120
|11,840
|1,420,800
Line 158 ⟶ 176:
|-
|191
|[[Candice's Candles Spotting Thieves]]
|[[Bobbin Road South]]
|120
|12,285
|1,474,200
Line 167 ⟶ 186:
|-
|248
|[[Victor T Cyclops Spotting Thieves]] **
|[[Cyclops Store Cave]]
|150
|13,270
|1,990,500
|{{Currency|6148}}
|{{Currency|922200}}
}}
|{{Currency|922200
}}
|
|-
|296
|[[Bert's Gallery Spotting Thieves]]
|[[Bert's Gallery]]
|160
|[[Bert's Gallery]]
|14,260
|
|2,281,600
|
|{{Currency|5957}}
|
|{{Currency|953120}}
|
|
|-
|373
|[[Monocle Market Spotting Thieves]]
|[[Peacock Road North]]
|110
|34,148
|
|3,756,280
|
|{{Currency|11732}}
|
|{{Currency|1290520}}
|
|-
|422
|[[Tommy Shoes' Wines Spotting Thieves]]
|[[Peacock Road Central]]
|110
|55,123
|
|6,063,530
|
|{{Currency|15238}}
|
|{{Currency|1676180}}
|
|-
|490
|[[Pearl Stall Spotting Thieves]]
|[[Peacock Road South]]
|100
|75,103
|
|7,510,300
|
|{{Currency|17135}}
|
|{{Currency|1713500}}
|
|}
<nowiki>**</nowiki> Around 150 thieves per hour.
 
===Crime Den Raids===
{{Main|Crime Den Raids}}
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]] and [[Investigations]], offering alternate routes between vendors and clues.
 
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.
Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement.
 
{| class="wikitable sortable"
|+
!Required level
Line 273 ⟶ 295:
|[[Sneaky Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|130,391
|
|26,245x5 (131,225 total)
|
|-
|344
Line 288 ⟶ 310:
|
|}
The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher detectiveDetective level will also result in penaltya xppenalized decreaseexperience rate to lower level activities.
 
===Investigations===
{{Main|Investigations}}
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.
 
{|class="wikitable sortable"
|+
Line 305 ⟶ 329:
|[[Investigation Hall]]
|1,303-1,931
|{{Currency|3512}}–{{Currency|5207}}
|334
}}–{{Currency|5207}}
|
|-
|16
Line 409 ⟶ 432:
 
===Passive activities===
Detective passive activities are of four types: [[Evidence Filing|filing evidence]] in the [[Guard's Archive]], [[interrogation]]s in the [[Interrogation Room]], [[Forensics (activity)|forensics work]] in the [[Forensics Lab]], and [[stakeout]]s around [[crime dens]]. All passive activities complete award both Detective XP and coins, however Forensics work also requires [[Forensics (potion)|Forensics potions]] crafted by [[Alchemist]]s.
Passive activities will give half XP per action (rounded down) if you have the level to perform a higher passive activity, even if you have not spent the knowledge to unlock the higher activity.
 
Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], profit rates may differ if they are brewed by the player.
''when filling out this table, please only enter full xp values, not halved xp values''
 
{| class="wikitable sortable"
''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.''
|+
{{DetectivePassiveList}}<!-- generated table, to edit this table update the values on the item page itself -->
!Required level
{{Top}}
!Name
!Location
!Time/action
!Experience/action
!Experience/hour
!Profit/action
!Profit/hour
!Album exp
|-
|20
|[[Hasty Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|6
|1,440
|{{Currency|7}}
|{{Currency|1680}}
|446
|-
|25
|[[Simple Interrogation]]
|[[Interrogation Room]]
|75 seconds
|17
|816
|{{Currency|34}}
|{{Currency|1632}}
|491
|-
|31
|[[Counterfeiter's Front]]
|[[West Player Market]]
|20 seconds
|11
|1,980
|{{Currency|11}}
|{{Currency|1980}}
|551
|-
|34
|[[Conventional Forensics]]
|[[Forensics Lab]]
|20 seconds
|5
|900
|{{Currency|49}}
|{{Currency|8820}}
|584
|-
|40
|[[Dynamic Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|10
|2,400
|{{Currency|10}}
|{{Currency|2400}}
|655
|-
|49
|[[Quick Interrogation]]
|[[Interrogation Room]]
|75 seconds
|27
|1,296
|{{Currency|53}}
|{{Currency|2544}}
|779
|-
|54
|[[Burglar's Stakeout]]
|[[South Player Market]]
|20 seconds
|17
|3,060
|{{Currency|15}}
|{{Currency|2700}}
|858
|-
|57
|[[Precise Forensics]]
|[[Forensics Lab]]
|20 seconds
|17
|3,060
|{{Currency|54
}}
|{{Currency|9720}}
|909
|-
|63
|[[Convoluted Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|7
|1,680
|{{Currency|13}}
|{{Currency|3120}}
|1,020
|-
|66
|[[Modest Interrogation]]
|[[Interrogation Room]]
|75 seconds
|76
|3,648
|{{Currency|65}}
|{{Currency|3120}}
|1,081
|-
|72
|[[Improvised Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|17
|4080
|{{Currency|14}}
|{{Currency|3360}}
|1,213
|-
|78
|[[Careful Interrogation]]
|[[Interrogation Room]]
|75 seconds
|96
|4,608
|{{Currency|75}}
|{{Currency|3600}}
|1,361
|-
|86
|[[Mugger's North Stakeout]]
|[[Snag Alley]]
|20 seconds
|15
|2,700
|{{Currency|22}}
|{{Currency|3960}}
|1,588
|-
|92
|[[Rigorous Forensics]]
|[[Forensics Lab]]
|20 seconds
|16
|2,880
|{{Currency|81}}
|{{Currency|14580}}
|1,782
|-
|95
|Eclectic Evidence Filing
|Guard's Archive
|15 seconds
|13
|3,120
|{{Currency|18}}
|{{Currency|4320}}
|1,888
|-
|101
|[[Methodical Interrogation]]
|[[Interrogation Room]]
|75 seconds
|74
|3,552
|{{Currency|92}}
|{{Currency|4416}}
|2,119
|-
|104
|[[Smuggler's Front Stakeout]]
|[[Waterfront Market]]
|20 seconds
|21
|3,780
|{{Currency|26}}
|{{Currency|4680}}
|2,245
|-
|110
|[[Analytical Forensics]]
|[[Forensics Lab]]
|20 seconds
|23
|4,140
|{{Currency|84}}
|{{Currency|15120}}
|2,520
|-
|118
|[[Fancy Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|
|
|{{Currency|21}}
|{{Currency|5040}}
|2,940
|-
|124
|[[Thorough Interrogation]]
|[[Interrogation Room]]
|75 seconds
|115
|5,520
|{{Currency|109}}
|{{Currency|5232}}
|3,300
|-
|127
|[[Bespoke Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|24
|5,760
|{{Currency|23}}
|{{Currency|5520}}
|3,496
|-
|133
|[[Detailed Interrogation]]
|[[Interrogation Room]]
|75 seconds
|275
|13,200
|{{Currency|116}}
|{{Currency|5568}}
|3,924
|-
|139
|[[Gangster's Front Stakeout]]
|[[Peacock Road Central]]
|20 seconds
|84
|15,120
|{{Currency|33}}
|{{Currency|5940}}
|4,405
|-
|141
|[[Skillful Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|147
|[[Elaborate Evidence Filing]]
|[[Guard's Archive]]
|15 seconds
|
|
|{{Currency|26}}
|{{Currency|6240}}
|5,138
|-
|156
|[[Comprehensive Interrogation]]
|[[Interrogation Room]]
|75 seconds
|
|
|{{Currency|133}}
|{{Currency|6384}}
|6,110
|-
|162
|[[Counterfeiters' Back Stakeout]]
|[[Slant Street]]
|20 seconds
|128
|23,040
|{{Currency|37}}
|{{Currency|6660}}
|6,858
|-
|165
|[[Refined Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|170
|[[Intricate Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|176
|[[Nuanced Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|-
|179
|[[Organized Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|185
|[[Observant Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|-
|188
|[[Burglar's Back Stakeout]]
|[[Ratmore Road]]
|
|
|
|
|
|
|-
|200
|[[Advanced Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|209
|[[Systematic Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|229
|[[Searching Interrogation]]
|[[Interrogation Room]]
|75 seconds
|5,658
|271,584
|{{Currency|189}}
|{{Currency|9072}}
|
|-
|238
|[[Mugger's South Stakeout]]
|[[Four Winds Bar]]
|20 seconds
|1,475
|265,500
|{{Currency|53}}
|{{Currency|9,540}}
|17,754
|-
|258
|[[Innovative Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|277
|[[Precise Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|306
|[[Insightful Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|-
|325
|[[Fastidious Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|335
|[[Perceptive Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|-
|354
|[[Smugglers' Back Stakeout]]
|[[Thimble Lane]]
|
|
|
|
|
|
|-
|364
|[[Cutting Edge Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|383
|[[Meticulous Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|402
|[[Piercing Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|-
|431
|[[Gangster's Back Stakeout]]
|[[Dawkin Court]]
|
|
|
|
|
|
|-
|441
|[[Pioneering Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|
|-
|460
|[[Impeccable Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|
|-
|480
|[[Meticulous Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|
|}
 
==Ventures==
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters|wanted posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.
 
{| class="wikitable sortable"
|+
!Item
Line 936 ⟶ 450:
!Profit
|-
|[[Dumpy Smith|Wanted - Dumpy Smith]]
|43
|3,469
|
|-
|[[Unlucky Judith|Wanted - Unlucky Judith]]
|80
|7,072
|
|-
|[[Alex Pacone|Wanted - Alex Pacone]]
|115
|13,873
|
|
|-
|[[Bonnie Cassidy|Wanted - Bonnie Cassidy]]
|150
|27,216
|
|
|-
|[[Jimmy Fingers|Wanted - Jimmy Fingers]]
|194
|63,487
|
|-
|[[Fay Gaukes|Wanted - Fay Gauwkes]]
|287
|565,466
|
|
|-
|[[Marty the Dagger|Wanted - Marty The Dagger]]
|412
|1,164,071
|
|
|}
Line 983 ⟶ 497:
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.}}
}}
 
==Trivia==
* The player ''Herbaman'' was the first player to reach level 500 Detective and appear on the [[leaderboards]], on [[16 December]] [[2024]].
 
{{Professions}}
{{Detective}}

Latest revision as of 13:34, 1 January 2025

Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the Watchperson profession alongside Detective for Crime Den Raids that serve to unlock quick travel routes for the Merchant profession.

Unlocks[edit | edit source]

Spotting thieves[edit | edit source]

Sergeant Fowler in the Guardhouse Lobby will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.

* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.

Required level Name Location Thieves/hour Experience/action Experience/hour Profit/action Profit/hour Album exp
0 Hide Stall Spotting Thieves * Waterfront 120 265 31,800 634 Copper 76 Silver 80 Copper
2 Soap Stall Spotting Thieves Soap Shop 120 239 28,680 595 Copper 71 Silver 400 Copper
6 Greengrocers Spotting Thieves Greengrocers 120 209 25,080 548 Copper 65 Silver 760 Copper
12 Butcher's Stall Spotting Thieves Lord's Road West 120 323 38,760 877 Copper 105 Silver 240 Copper 354
14 Hallig's Street Food Spotting Thieves Thadwick Square 120 389 46,680 Silver 61 Copper 127 Silver 320 Copper
22 Henderson's Meat Spotting Thieves Henderson's Meat Storehouse 120 329 39,480 868 Copper 104 Silver 160 Copper
37 Penny's Clockwork Spotting Thieves Lord's Road East 120 716 85,920 Silver 864 Copper 223 Silver 680 Copper 618
60 Toy Stall Spotting Thieves Tanners Road 120 1,087 130,440 Silver 571 Copper 308 Silver 520 Copper 963
75 Hermar's Homeware Spotting Thieves Cobble Corner 120 1,287 154,440 Silver 558 Copper 306 Silver 960 Copper 1285
98 Souvenir Stall Spotting Thieves Outer Market 120 2,155 258,600 Silver 692 Copper 443 Silver 40 Copper 2000
107 Fortunehold Farm Spotting Thieves Fortunehold Farm 120 2,585 310,200 Silver 185 Copper 502 Silver 200 Copper 2379
136 Francesca's Fruit Stall Spotting Thieves Meggrit's Market 120 3,858 462,960 Silver 347 Copper 521 Silver 640 Copper
144 Cheese Shop Spotting Thieves Unicorn Farm 120 4,581 549,720 Silver 584 Copper 550 Silver 80 Copper 4850
159 Jennaler's Wines Spotting Thieves Waterfront Market 120 7,224 866,880 Silver 424 Copper 650 Silver 880 Copper 6,474
182 Vase Stall Spotting Thieves Lord's Road Central 120 11,840 1,420,800 Silver 365 Copper 883 Silver 800 Copper 10,080
191 Candice's Candles Spotting Thieves Bobbin Road South 120 12,285 1,474,200 Silver 10 Copper 841 Silver 200 Copper 11,987
248 Victor T Cyclops Spotting Thieves Cyclops Store Cave 150 13,270 1,990,500 Silver 148 Copper 922 Silver 200 Copper
296 Bert's Gallery Spotting Thieves Bert's Gallery 160 14,260 2,281,600 Silver 957 Copper 953 Silver 120 Copper
373 Monocle Market Spotting Thieves Peacock Road North 110 34,148 3,756,280 11 Silver 732 Copper Gold 290 Silver 520 Copper
422 Tommy Shoes' Wines Spotting Thieves Peacock Road Central 110 55,123 6,063,530 15 Silver 238 Copper Gold 676 Silver 180 Copper
490 Pearl Stall Spotting Thieves Peacock Road South 100 75,103 7,510,300 17 Silver 135 Copper Gold 713 Silver 500 Copper

Crime Den Raids[edit | edit source]

Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for Merchants' Guild bounties and Investigations, offering alternate routes between vendors and clues.

When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.

Required level Name Location XP XP
4 Smugglers Geld Family Residence, Geld Family Logistics 1,186 238x5 (1,190 total)
8 Counterfeiters Dilapidated Warehouse, Slant Street Cart House 1,376 276x5 (1,380 total)
18 Burglars Oscen's Warehouse, Market Chambers 1,969 397x5 (1,985 total)
51 Muggers Four Winds Backroom, Four Winds Sideroom 5,152 955x5 (4,775 total)
83 Gangsters Gillad's House, The Quill Club 11,577 2,202x5 (11,010 total)
121 Devious Smugglers Geld Family Residence, Geld Family Logistics 26,064 4,838x5 (24,190 total)
168 Crafty Counterfeiters Dilapidated Warehouse, Slant Street Cart House 64,368 12,671x5 (63,355 total)
219 Sneaky Burglars Oscen's Warehouse, Market Chambers 130,391 26,245x5 (131,225 total)
344 Brutal Muggers Four Winds Side Room, Four Winds Backroom
451 Nefarious Gangsters Gillad's House, The Quill Club

The Easy battle penalty for fighting low level enemies is applied to Watchperson experience. A higher Detective level will also result in a penalized experience rate to lower level activities.

Investigations[edit | edit source]

The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.

Required Level Name Location XP Profit Album exp
10 Rookie Investigations Investigation Hall 1,303-1,931 Silver 512 CopperSilver 207 Copper 334
16 Elementary Investigations Investigation Hall 2,032-2,296 Silver 529 CopperSilver 249 Copper
28 Standard Investigations Investigation Hall 3,509-3,855 Silver 724 Copper10 Silver 683 Copper
46 Moderate Investigations Investigation Hall 5,157-5,452 13 Silver 370 Copper14 Silver 690 Copper
69 Precise Investigations Investigation Hall 6,755-8,490 15 Silver 760 Copper19 Silver 406 Copper
89 Tricky Investigations Investigation Hall 11,280-12,720 21 Silver 932 Copper24 Silver 260 Copper 1,682
112 Intricate Investigations Investigation Hall 14,007-20,007 24 Silver 733 Copper28 Silver 896 Copper 2,619
130 Complex Investigations Investigation Hall 23,445-27,024 3,704
153 Tough Investigations Investigation Hall 36,507-41,849 5,767
173 Advanced Investigations Investigation Hall
197 Demanding Investigations Investigation Hall 73,056-100,173 35 Silver 349 Copper48 Silver 697 Copper 13,455
267 Challenging Investigations Investigation Hall
315 Perplexing Investigations Investigation Hall
393 Baffling Investigations Investigation Hall
470 Fiendish Investigations Investigation Hall

Passive activities[edit | edit source]

Detective passive activities are of four types: filing evidence in the Guard's Archive, interrogations in the Interrogation Room, forensics work in the Forensics Lab, and stakeouts around crime dens. All passive activities complete award both Detective XP and coins, however Forensics work also requires Forensics potions crafted by Alchemists.

Profit values assume Forensics potions are purchased from The Apothecary Shop, profit rates may differ if they are brewed by the player.

Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.

This list is updated dynamically. (wrong?)
LevelActivityMaterialsBuy ValuePaymentProfit/hrXPXP/hr
20N/A7Copper1Silver680Copper71,680
25N/A34Copper1Silver632Copper341,632
31N/A11Copper1Silver980Copper111,980
340.005 ×106Copper49Copper-10Silver260Copper101,800
40N/A10Copper2Silver400Copper102,400
49N/A53Copper2Silver544Copper552,640
54N/A15Copper2Silver700Copper173,060
570.005 ×106Copper54Copper-9Silver360Copper173,060
63N/A13Copper3Silver120Copper153,600
66N/A65Copper3Silver120Copper763,648
72N/A14Copper3Silver360Copper174,080
78N/A75Copper3Silver600Copper964,608
86N/A22Copper3Silver960Copper305,400
920.005 ×179Copper81Copper-17Silver640Copper325,760
95N/A18Copper4Silver320Copper266,240
101N/A92Copper4Silver416Copper1487,104
104N/A26Copper4Silver680Copper427,560
1100.005 ×179Copper84Copper-17Silver100Copper468,280
118N/A21Copper5Silver40Copper215,040
124N/A109Copper5Silver232Copper23011,040
127N/A23Copper5Silver520Copper4811,520
133N/A116Copper5Silver568Copper27513,200
139N/A33Copper5Silver940Copper8415,120
1410.005 ×349Copper? (edit)
unknown? (edit)
unknown
147N/A26Copper6Silver240Copper7217,280
156N/A133Copper6Silver384Copper? (edit)
unknown
162N/A37Copper6Silver660Copper12823,040
1650.005 ×349Copper? (edit)
unknown? (edit)
unknown
170N/A29Copper6Silver960Copper11226,880
176N/A? (edit)
unknown? (edit)
unknown
179N/A? (edit)
unknown? (edit)
unknown
185N/A155Copper7Silver440Copper74735,856
188N/A43Copper7Silver740Copper20937,620
2000.005 ×600Copper181Copper-75Silver420Copper1,268228,240
209N/A35Copper8Silver400Copper1,008241,920
229N/A189Copper9Silver72Copper5,658271,584
238File:Muggers' South Stakeout.pngN/A53Copper9Silver540Copper1,475265,500
2580.005 ×600Copper? (edit)
unknown? (edit)
unknown
277N/A? (edit)
unknown? (edit)
unknown
306N/A247Copper11Silver856Copper? (edit)
unknown
325N/A? (edit)
unknown? (edit)
unknown
335N/A? (edit)
unknown? (edit)
unknown
354N/A? (edit)
unknown? (edit)
unknown
3640.005 ×1Silver150Copper? (edit)
unknown? (edit)
unknown
383N/A61Copper14Silver640Copper2,754660,960
402N/A319Copper15Silver312Copper15,369737,712
431N/A92Copper16Silver560Copper4,275769,500
4410.005 ×1Silver150Copper286Copper-155Silver520Copper5,098917,640
460N/A73Copper17Silver520Copper4,2961,031,040
480N/A378Copper18Silver144Copper24,1171,157,616

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Ventures[edit | edit source]

Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging wanted posters on the Wanted Poster Board in Lord's Road East. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.

Item Level Experience Profit
Dumpy Smith 43 3,469
Unlucky Judith 80 7,072
Alex Pacone 115 13,873
Bonnie Cassidy 150 27,216
Jimmy Fingers 194 63,487
Fay Gaukes 287 565,466
Marty the Dagger 412 1,164,071

Detective tools[edit | edit source]

Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.

Level Tool Grade XP Boost Cost Shop
0 Handcuffs 1 🌟 N/A 36 Silver 0 Copper Detective Depot
10 Binoculars 1 🌟 N/A 91 Silver 800 Copper Detective Depot
10 Magnifying Glass 1 🌟 N/A 54 Silver 0 Copper Detective Depot
43 Wanted posters 1 🌟 N/A N/A Inspector Fairhogg
52 Handcuffs 2 🌟 5% 259 Silver 0 Copper Detective Depot
80 Wanted posters 2 🌟 5% N/A Inspector Fairhogg
90 Magnifying Glass 2 🌟 5% 396 Silver 0 Copper Detective Depot
105 Binoculars 2 🌟 5% 450 Silver 0 Copper Detective Depot
115 Wanted posters 3 🌟 10% N/A Inspector Fairhogg
150 Wanted posters 4 🌟 15% N/A Inspector Fairhogg
183 Handcuffs 3 🌟 10% 1 Gold 90 Silver 0 Copper Detective Depot
194 Wanted posters 5 🌟 20% N/A Inspector Fairhogg
198 Magnifying Glass 3 🌟 10% 1 Gold 170 Silver 0 Copper Detective Depot
243 Binoculars 3 🌟 10% 1 Gold 420 Silver 0 Copper Detective Depot
287 Wanted posters 6 🌟 25% N/A Inspector Fairhogg
412 Wanted posters 7 🌟 30% N/A Inspector Fairhogg

Capes of Accomplishment[edit | edit source]

The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.

Level Cape Cost
50 504 Silver 0 Copper
100 1 Gold 290 Silver 0 Copper
200 3 Gold 160 Silver 0 Copper
500 9 Gold 360 Silver 0 Copper

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.

Trivia[edit | edit source]