Professions: Difference between revisions
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As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode. |
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode. |
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⚫ | Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity. |
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⚫ | The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession. |
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==List of professions== |
==List of professions== |
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| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=30|border=no}} |
| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=30|border=no}} |
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|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}} |
|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}} |
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| Unlocks higher level monsters and gear in the [[Hopeport]] area. |
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|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}} |
|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}} |
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|Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]]. |
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|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}} |
|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}} |
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|Catching [[fish]], which can be sold to the [[Fishmonger]] or used in [[Chef]] recipes. |
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|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}} |
|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}} |
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|Gathering ingredients for [[potion]]s, bait for passive [[Fisher]] activities, and monument pieces for repairing the [[Fallen Monument]]. |
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|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}} |
|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}} |
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|Brewing [[potion]]s. |
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| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}} |
|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}} |
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|Unlocks higher level monsters and gear in the [[Hopeforest]] area. |
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|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}} |
|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}} |
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|Gathering items for [[potion]]s, ingredients for the [[Chef]] profession, and [[bones]] for the [[Bonewright]] profession. |
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|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}} |
|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}} |
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|Gathering logs for the [[Carpentry]] profession, and accessing shortcuts in [[Hopeforest]]. |
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|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}} |
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}} |
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|Creating poles, staves and planks for the [[Bonewright]], [[Blacksmith]] and [[Stonemason]] professions. |
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| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=30|border=no}} |
| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=30|border=no}} |
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|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}} |
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}} |
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|Unlocks higher level monsters and gear in the [[Mine of Mantuban]] area. |
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|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}} |
|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}} |
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|Creates melee weapons, ranged weapons, and shields specific to [[Guardian]]. |
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|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}} |
|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}} |
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|Mining [[mineral]]s for use in the [[Blacksmith]] and [[Stonemason]] professions. |
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|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}} |
|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}} |
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|Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]]. |
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|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}} |
|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}} |
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|Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]]. |
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| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}} |
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}} |
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|Unlocks higher level monsters and gear in the [[Crenopolis]] area. |
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|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}} |
|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}} |
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|Apprehending thieves, completing [[bounties|investigations]], unlocking [[crime den raids]], and the [[Detect Aura]] spell. |
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|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}} |
|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}} |
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|Creating leathers from hides, which are used for the [[Armorer]] profession. |
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|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}} |
|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}} |
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|Completing bounties, unlock [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]]. |
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|- class="table-na" style="text-align:left"; |
|- class="table-na" style="text-align:left" ; |
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| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}} |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}} |
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|Unlocks higher level monsters and gear in the [[Stonemaw Hill]] area. |
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|- class="table-na" style="text-align:left"; |
|- class="table-na" style="text-align:left" ; |
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|{{Plinkt|Builder|pic=Builder icon|size=36|border=no}} |
|{{Plinkt|Builder|pic=Builder icon|size=36|border=no}} |
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|Builds |
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|- class="table-na" style="text-align:left"; |
|- class="table-na" style="text-align:left" ; |
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|Creates armor |
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|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon|size=36|border=no}} {{Tooltip|unofficial name}} |
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{{Tooltip text |
{{Tooltip text |
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{{Main|Experience}} |
{{Main|Experience}} |
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Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200. |
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200. |
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⚫ | |||
⚫ | |||
⚫ | Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity. |
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⚫ | The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession. |
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==Gallery== |
==Gallery== |
Latest revision as of 05:10, 28 December 2024
Professions are skills that player characters can train and utilize throughout Brighter Shores. Players can gain experience to advance their profession level either by actively playing the game, or passively while the game is closed. Unlocking a new episode also unlocks a new set of professions, which can typically only be trained within that episode.
As the name suggests, most professions can be used as a way to earn money, though they have a variety of other uses, including fulfilling quest requirements, gathering resources to use in other professions, or processing raw materials into items. Each episode also has one combat profession, the training of which allows players to attack new varieties of monsters and wield higher level weapons and armor in its respective episode.
List of professions[edit | edit source]
Episode | Name | Uses | ||
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Hopeport | Guard | Unlocks higher level monsters and gear in the Hopeport area. | ||
Chef | Cooking food items, which can be sold to the Head Chef or used in bounties. | |||
Fisher | Catching fish, which can be sold to the Fishmonger or used in Chef recipes. | |||
Forager | Gathering ingredients for potions, bait for passive Fisher activities, and monument pieces for repairing the Fallen Monument. | |||
Alchemist | Brewing potions. | |||
Hopeforest | Scout | Unlocks higher level monsters and gear in the Hopeforest area. | ||
Gatherer | Gathering items for potions, ingredients for the Chef profession, and bones for the Bonewright profession. | |||
Woodcutter | Gathering logs for the Carpentry profession, and accessing shortcuts in Hopeforest. | |||
Carpenter | Creating poles, staves and planks for the Bonewright, Blacksmith and Stonemason professions. | |||
Mine of Mantuban | Minefighter | Unlocks higher level monsters and gear in the Mine of Mantuban area. | ||
Bonewright | Creates melee weapons, ranged weapons, and shields specific to Guardian. | |||
Miner | Mining minerals for use in the Blacksmith and Stonemason professions. | |||
Blacksmith | Creates melee weapons, ranged weapons, and shields specific to Cryoknight. | |||
Stonemason | Creates melee weapons, ranged weapons, and shields specific to Hammermage. | |||
Crenopolis | Watchperson | Unlocks higher level monsters and gear in the Crenopolis area. | ||
Detective | Apprehending thieves, completing investigations, unlocking crime den raids, and the Detect Aura spell. | |||
Leatherworker | Creating leathers from hides, which are used for the Armorer profession. | |||
Merchant | Completing bounties, unlock ventures to receive rare items for various recipes in other professions, and earn discounts at the Hide Stall. | |||
Stonemaw Hill | Shieldbearer | Unlocks higher level monsters and gear in the Stonemaw Hill area. | ||
Builder | Builds | |||
Armorer | Creates armor | |||
Unknown Gathering | Gathering earthen-themed ingredients for Alchemist and Chef, and bait for passive Fisher activities. |
Experience[edit | edit source]
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200.
Passive training[edit | edit source]
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon . Passive methods are unlocked by spending knowledge points after reaching the required level for that activity.
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's backpack (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
Gallery[edit | edit source]
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Fisher, Forager, Chef
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Woodcutter, Miner, Alchemist
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Stonemason, Merchant, Blacksmith
See also[edit | edit source]
Update history[edit | edit source]
Core mechanics | |
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In-game objects |
Hopeport | |
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Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |