Spells: Difference between revisions
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[[File:Spells.png|64px|left]] '''Spells''' are abilities that [[player character]]s can learn.{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1769048510177948004|author=Andrew Gower|date=16 March 2024|accessdate=22 March 2024|quote=Once you learn the sense spell you can highlight everything interactive nearby.|archiveurl=https://archive.is/whgCd|archivedate=22 March 2024}}
[[Card]]s of spells can be opened by right-clicking the spells in their [[interface]] and selecting the "Info" action.
==List of Spells==
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*[[Sense]] (unlocked during [[Welcome to the Guard]])
*[[Immunity]] (unlocked during [[Welcome to the Guard]] by [[Ingrina Pelegrin]])
*[[Quartermaster (spell)|Quartermaster]] (unlocked by speaking to the [[Quartermaster
*[[Storage Rift (Spell)|Storage Rift]] (unlocked
*[[Detect Aura]] (unlocked at 46 [[Detective]])
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Latest revision as of 08:52, 16 November 2024
Spells are abilities that player characters can learn.[1] The first spells are unlocked in the first steps of the tutorial after speaking to Anjay Sandorman, and continued to be unlocked throughout the game via non-player characters, quests, and training professions.
Cards of spells can be opened by right-clicking the spells in their interface and selecting the "Info" action.
List of Spells[edit | edit source]
- Teleport (unlocked during Welcome to the Guard)
- Sense (unlocked during Welcome to the Guard)
- Immunity (unlocked during Welcome to the Guard by Ingrina Pelegrin)
- Quartermaster (unlocked by speaking to the Quartermaster (NPC))
- Storage Rift (unlocked with partial completion of Spider's Nest)
- Detect Aura (unlocked at 46 Detective)
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
References[edit | edit source]
Core mechanics | |
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In-game objects |