Mutant Newt: Difference between revisions

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(Not a stub anymore)
m (On my recent fight, exp was listed as 1660 on the monster card. The newt was level 15. Updated some of the fight language.)
 
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|quest = [[Nullify the corruption]]
|quest = [[Nullify the corruption]]
|health = 615
|health = 615
|experience = 1780
|experience = 1660
|attack_style = Infernae
|attack_style = Infernae
|immune_to = Infernae
|immune_to = Infernae
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|description = Unlikely to get better.
|description = Unlikely to get better.
|profession_a = Scout
|profession_a = Scout
|profession_a_level =
|profession_a_level = 15
|unlock_level = 0
|unlock_level = 0
|aggressive=Yes
|aggressive=Yes
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[[File:Mutant Newt Intro.png|thumb|The Mutant Newt attacks the ferry.]]'''Mutant Newt''' is a [[Monsters#Boss monster|boss monster]] residing in the south-east of [[Hopeforest]]. It is encountered after boarding the fixed ferry during [[Nullify the corruption]].
[[File:Mutant Newt Intro.png|thumb|The Mutant Newt attacks the ferry.]]'''Mutant Newt''' is a [[Monsters#Boss monster|boss monster]] residing in the south-east of [[Hopeforest]]. It is encountered after boarding the fixed ferry during [[Nullify the corruption]].


The Mutant Newt will remain in the water surrounding the ferry, during which it is untargetable, until it has picked a side of the ferry - front, port or starboard - to attack. It will then leap onto its chosen side of the ferry, causing considerable damage to the player and a 5 second stun should they be hit by it. After the leap, the newt will proceed to damage the ferry for approximately half its maximum hitpoints, and can be damaged by the player.
The Mutant Newt (level 15) will remain in the water surrounding the ferry, during which time it is untargetable. The Mutant Newt will swim around until it has picked a side of the ferry - front, port or starboard - to attack. It will then leap onto its chosen side of the ferry, causing considerable damage and a 5-second stun to the player should they be hit by it. The leap damage hits in a 2x3 area, leaving players to retreat to the opposite side of the newt to avoid damage. After the leap, the newt will proceed to damage the ferry by chewing on it. The player can attack the newt until the side of the ferry is reduced to approximately half its maximum hit points.


When the newt has finished its attack, it will retreat back underwater before attacking again. During this time the player is able to repair the ferry. When timed correctly all damage can be repaired before the newt leaps again.
When the newt has finished its attack, it will retreat back underwater before attacking again. During this time the player is able to repair the ferry. When timed correctly all damage can be repaired before the newt leaps again.


Each side of the ferry has its own independent health value, which can be damaged and repaired independently. If a side is fully destroyed, the player will be sent back to the crossing, and will then have to try the fight again.
Each side of the ferry has its own independent health value, which can be damaged and repaired independently. If a side is fully destroyed, the player will be sent back to the crossing, and will then have to try the fight again.

Given that the newt only damages the player during its slam attack phase, it's possible for a under-leveled player to complete this boss fight if they can avoid damage and keep the ferry repaired.


==Locations==
==Locations==

Latest revision as of 18:13, 19 December 2024

The Mutant Newt attacks the ferry.

Mutant Newt is a boss monster residing in the south-east of Hopeforest. It is encountered after boarding the fixed ferry during Nullify the corruption.

The Mutant Newt (level 15) will remain in the water surrounding the ferry, during which time it is untargetable. The Mutant Newt will swim around until it has picked a side of the ferry - front, port or starboard - to attack. It will then leap onto its chosen side of the ferry, causing considerable damage and a 5-second stun to the player should they be hit by it. The leap damage hits in a 2x3 area, leaving players to retreat to the opposite side of the newt to avoid damage. After the leap, the newt will proceed to damage the ferry by chewing on it. The player can attack the newt until the side of the ferry is reduced to approximately half its maximum hit points.

When the newt has finished its attack, it will retreat back underwater before attacking again. During this time the player is able to repair the ferry. When timed correctly all damage can be repaired before the newt leaps again.

Each side of the ferry has its own independent health value, which can be damaged and repaired independently. If a side is fully destroyed, the player will be sent back to the crossing, and will then have to try the fight again.

Given that the newt only damages the player during its slam attack phase, it's possible for a under-leveled player to complete this boss fight if they can avoid damage and keep the ferry repaired.

Locations[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.