Monsters

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Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Passive monsters[edit | edit source]

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters[edit | edit source]

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types[edit | edit source]

Hopeport[edit | edit source]

Hopeport Monsters
Rooms Name Passive Aggressive
Sparring Area Sparring Guard No No
Town Gates, Old Street East Deathcrow No No
Tim's Alley, Limpet Lane Thief No Yes
North Walls Goblin Soldier No Yes
South Walls Goblin Chief No Yes
Overgrown Road, Rubble Road Hairbeast No No
Overgrown Field, Fallen Monument Carnivorous Plant No No
Collapsed Hovels, Wasteland Ghoul No Yes
Wilhope Passage Street Louse Yes No
Murk Close Thug Yes No
East Beach Crab Yes No
Overgrown Pond Bugman Yes No
Jellyfish Landing Jellyfish Yes No
Crater Giant Ant Yes No
Pirate Hideout Pirate Yes No
Rocky Road Punkupine Yes No

Hopeforest[edit | edit source]

Hopeforest Monsters
Rooms Name Passive Aggressive
Forest Path, Forest Clearing Outlaw No No
Goblin Camp Goblin No Yes
Bear Behind, Bear Clearing Bear No No
Ivy Trail, Ivy Junction Wendigo No Yes
Snakes Clearing, Snakes Path Viper No Yes
Treeway Trail, Treeway Junction Spriggan No No
Rising Trail, Wooded Clifftop Bramblelith No No
Twisted Road, Twisted Junction Shade No Yes
Huntsman's Clearing Wild Boar Yes No
Leafy Junction Wildman Yes No
Stump Clearing Moss Monster Yes No
Tree Lined Trail Aboredon Yes No
Mine Road East Giant Fly Yes No
Cliffside Junction Tree Cat Yes No
Secluded Dead End Satyr Yes No
Wolves' Den Wolf Yes No

Mine of Mantuban[edit | edit source]

Mine of Mantuban Monsters
Rooms Name Passive Aggressive
Rugged Tunnel, Mine Back Entrance Minecrawler No No
Goblin Sleeping Area 2, Communal Goblin Area Goblin Miner No Yes
Moderate Mineshaft, Gassy Cave Floor Tentacle No Yes
Outside Hollow, Strange Junction Fire Toad No No
Forsaken Mine Workings, Wretched Excavation Skeleton Miner No Yes
Rock Strewn Tunnel, Damp Tunnel Metalith No No
Crumbling Passage, Stonewurm Nests Stonewurm No Yes
Cockroach Lair, Mutant Cockroaches Cockroach No No
Mysterious Cave, Tormented Chamber Wraith No Yes
Grimy Tunnel, Slime Pool Blob No Yes
Rat Infested Junction Beastman Yes No
Ratty Terminus Giant Rat Yes No
Big River Cavern Corrupted Miner Yes No
Bat Cave Giant Bat Yes No
Purpladium Vein Electric Snail Yes No
Kobold Cavern Kobold Yes No
Upper Bridge Dread Shell Yes No
Rockling Cave Rockling Yes No

Crenopolis[edit | edit source]

Crenopolis Monsters
Rooms Name Passive Aggressive
Stony Canyon, Stony Gorge Sabertooth Tiger No Yes
Dawkin Lane, Dawkin Court Street Hag No No
Sewer Entrance, Dismal Drainage Mawchest No No
Vestere Drive, Hamila Jimore's Garden Giant Wasp No No
Southwest Sewer, Sewer Pipes Sewer Fiend No No
Dusty Alley, Dusty Corner Zombie No Yes
Southeast Sewer, Sewer Pool Spectral Stalker No Yes
Quibble Lane Spiky Ball No Yes
Shrubby Canyon Gremlin Yes No
Rockbird Clearing Rockbird Yes No
Rat Alley Ratman Grunt Yes No
Dusty Nook Brute Yes No
Ratmore Rise Trash Heap Monster Yes No
Ratmen Den Ratman Chief Yes No
Snag Alley Street Brawler Yes No
Smuggler's Cove Giant Slug Yes No
This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.