Monsters

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Revision as of 19:09, 13 November 2024 by Melmelcom (talk | contribs) (→‎Monster types: Unlocked levels to the left, and added combat level column)
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Monsters

Monsters are creatures in Brighter Shores that can be attacked. They are fought in combat for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack a lower level monster by selecting "Past Action" when attacking a monster to display a list of attack-able variants for that monster

Passive monsters

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types

Hopeport

Hopeport Monsters
Rooms Unlocked at Name Combat Levels Passive Aggressive
Sparring Area 0, 12, 52, 110, 160, 290 Sparring Guard 0, 18, 72, 129, 180, 345 No No
Town Gates, Old Street East 0, 10, 41, 85, 135, 180, 308 Deathcrow No No
Tim's Alley, Limpet Lane 0, 14, 47, 96, 143, 194, 326 Thief No Yes
North Walls 0, 16, 60, 104, 149, 200, 372 Goblin Soldier No Yes
South Walls 0, 22, 77, 129, 188, 345 Goblin Chief No Yes
Overgrown Road, Rubble Road 0, 18, 66, 115, 169, 245, 390 Hairbeast No No
Overgrown Field, Fallen Monument 0, 28, 71, 124, 174, 263, 435 Carnivorous Plant No No
Collapsed Hovels, Wasteland 0, 33, 90, 155, 227, 408 Ghoul No Yes
Wilhope Passage 20, 69, 157, 218, 354 Street Louse Yes No
Murk Close 25, 58, 101, 138, 177, 236, 381 Thug Yes No
East Beach 30, 63, 93, 126, 166, 209, 299, 417 Crab Yes No
Overgrown Pond 36, 74, 112, 146, 185, 281, 399 Bugman Yes No
Jellyfish Landing 39, 79, 118, 163, 197, 317, 444 Jellyfish Yes No
Crater 44, 88, 132, 171, 272, 426 Giant Ant Yes No
Pirate Hideout 49, 82, 121, 152, 183, 254, 363, 480 Pirate Yes No
Rocky Road 55, 99, 140, 191, 335, 462 Punkupine Yes No

Hopeforest

Hopeforest Monsters
Rooms Unlocked at Name Combat Levels Passive Aggressive
Forest Path, Forest Clearing 0, 10, 28, 63, 107, 152, 191, 308 Outlaw No No
Goblin Camp 0, 12, 47, 88, 132, 183, 290 Goblin No Yes
Bear Behind, Bear Clearing 0, 14, 52, 101, 138, 197, 354 Bear No No
Ivy Trail, Ivy Junction 0, 18, 77, 126, 177, 335 Wendigo No Yes
Snakes Clearing, Snakes Path 0, 16, 58, 112, 166, 227, 372 Viper No Yes
Treeway Trail, Treeway Junction 0, 22, 71, 121, 171, 272, 417 Spriggan No No
Rising Trail, Wooded Clifftop 0, 33, 82, 146, 209, 390 Bramblelith No No
Twisted Road, Twisted Junction 0, 39, 96, 157, 254, 435 Shade No Yes
Huntsman's Clearing 20, 60, 104, 140, 174, 236, 363 Wild Boar Yes No
Leafy Junction 25, 66, 90, 124, 160, 194, 299, 399 Wildman Yes No
Stump Clearing 30, 69, 110, 149, 185, 263, 408 Moss Monster Yes No
Tree Lined Trail 36, 79, 118, 163, 245, 381 Aboredon Yes No
Mine Road East 41, 74, 115, 155, 200, 326, 444 Giant Fly Yes No
Cliffside Junction 44, 85, 135, 180, 281, 426 Tree Cat Yes No
Secluded Dead End 49, 99, 143, 188, 317, 462 Satyr Yes No
Wolves' Den 55, 93, 129, 169, 218, 345, 480 Wolf Yes No

Mine of Mantuban

Mine of Mantuban Monsters
Rooms Unlocked at Name Combat Levels Passive Aggressive
Rugged Tunnel, Mine Back Entrance 0, 14, 54, 95, 143, 183, 309 Minecrawler No No
Goblin Sleeping Area 2, Communal Goblin Area 0, 16, 58, 105, 147, 188, 325 Goblin Miner No Yes
Moderate Mineshaft, Gassy Cave 0, 18, 68, 114, 155, 207, 341 Floor Tentacle No Yes
Outside Hollow, Strange Junction 0, 24, 73, 119, 164, 239, 365 Fire Toad No No
Forsaken Mine Workings, Wretched Excavation 0, 22, 63, 100, 133, 173, 270, 403 Skeleton Miner No Yes
Rock Strewn Tunnel, Damp Tunnel 0, 34, 83, 138, 197, 372 Metalith No No
Crumbling Passage, Stonewurm Nests 0, 39, 88, 152, 223, 388 Stonewurm No Yes
Cockroach Lair, Mutant Cockroaches 0, 29, 78, 124, 159, 192, 294, 435 Cockroach No No
Mysterious Cave, Tormented Chamber 0, 49, 110, 169, 254, 419 Wraith No Yes
Grimy Tunnel, Slime Pool 0, 44, 90, 128, 178, 278, 450 Blob No Yes
Rat Infested Junction 20, 61, 102, 140, 176, 247, 364 Beastman Yes No
Ratty Terminus 27, 66, 112, 162, 200, 348 Giant Rat Yes No
Big River Cavern 32, 75, 121, 166, 231, 380 Corrupted Miner Yes No
Bat Cave 37, 71, 107, 145, 185, 301, 411 Giant Bat Yes No
Purpladium Vein 41, 80, 117, 150, 195, 317, 442 Electric Snail Yes No
Kobold Cavern 46, 97, 136, 181, 262, 427 Kobold Yes No
Upper Bridge 51, 85, 131, 171, 215, 333, 458 Dread Shell Yes No
Rockling Cave 56, 92, 126, 157, 190, 286, 395, 474 Rockling Yes No

Crenopolis

Crenopolis Monsters
Rooms Unlocked at Name Combat Levels Passive Aggressive
Stony Canyon, Stony Gorge 0, 10, 39, 93, 135, 185, 330 Sabertooth Tiger No Yes
Dawkin Lane, Dawkin Court 0, 12, 48, 98, 149, 194, 349 Street Hag No No
Sewer Entrance, Dismal Drainage 0, 18, 79, 143, 237 Mawchest No No
Vestere Drive, Hamila Jimore's Garden 0, 14, 53, 104, 155, 200, 368 Giant Wasp No No
Southwest Sewer, Sewer Pipes 0, 16, 59, 110, 160, 218, 387 Sewer Fiend No No
Dusty Alley, Dusty Corner 0, 22, 65, 118, 169, 265, 415 Zombie No Yes
Southeast Sewer, Sewer Pool 0, 28, 73, 174, 284 Spectral Stalker No Yes
Quibble Lane 0, 34, 84, 129, 180, 302, 433 Spiky Ball No Yes
Shrubby Canyon 20, 76, 126, 183, 321 Gremlin Yes No
Rockbird Clearing 25, 112, 157, 209, 359 Rockbird Yes No
Rat Alley 31, 62, 101, 140, 256, 340 Ratman Grunt Yes No
Dusty Nook 36, 107, 146, 293, 443 Brute Yes No
Ratmore Rise 42, 81, 115, 152, 197, 274, 396, 461 Trash Heap Monster Yes No
Ratmen Den 45, 87, 121, 163, 191, 377 Ratman Chief Yes No
Snag Alley 50, 132, 166, 246, 424 Street Brawler Yes No
Smuggler's Cove 56, 95, 138, 177, 228, 312, 405, 480 Giant Slug Yes No