Monsters: Difference between revisions
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When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory and opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
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Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |
Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |
Revision as of 07:59, 17 December 2024
Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.
Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.
Passive monsters
Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Passive monsters must be fought using a weapon with a minimum strength rating of their .
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
Aggressive monsters
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.
When entering an aggressive room, it is recommended to cast the Immunity spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.
When defeating an aggressive monster, the player will gain 30 seconds of immunity. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.
Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
Boss monsters
Boss monsters are unique named enemies, currently only found as one-off encounters within some quests. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are indicated as such at the bottom of their information card, below their attack style.
Monster types
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
Hopeport
Hopeport Monsters - Active | |||||
---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability |
Sparring Guard | Sparring Area | No | Impact | None | None |
Deathcrow | Town Gates, Old Street East | No | Necromae | Necromae | Cryonae |
Thief | Tim's Alley, Limpet Lane | Yes | Cryonae | Cryonae | Arborae |
Goblin Soldier | North Walls | Yes | Infernae | Infernae | Tempestae |
Goblin Chief | South Walls | Yes | Infernae | Infernae | Tempestae |
Hairbeast | Overgrown Road, Rubble Road | No | Tempestae | Tempestae | Necromae |
Carnivorous Plant | Overgrown Field, Fallen Monument | No | Arborae | Arborae | Cryonae |
Ghoul | Collapsed Hovels, Wasteland | Yes | Necromae | Necromae | Arborae |
Hopeport Monsters - Passive | |
---|---|
Name | Rooms |
Street Louse | Wilhope Passage |
Thug | Murk Close |
Crab | East Beach |
Bugman | Overgrown Pond |
Jellyfish | Jellyfish Landing |
Giant Ant | Crater |
Pirate | Pirate Hideout |
Punkupine | Rocky Road |
Hopeforest
Hopeforest Monsters - Active | |||||
---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability |
Outlaw | Forest Path, Forest Clearing | No | Impact | None | Arborae |
Goblin | Goblin Camp | Yes | Infernae | Infernae | Tempestae |
Bear | Bear Behind, Bear Clearing | No | Impact | None | Cryonae |
Wendigo | Ivy Trail, Ivy Junction | Yes | Cryonae | Cryonae | Infernae |
Viper | Snakes Clearing, Snakes Path | Yes | Tempestae | Tempestae | Cryonae |
Spriggan | Treeway Trail, Treeway Junction | No | Arborae | Arborae | Infernae |
Bramblelith | Rising Trail, Wooded Clifftop | No | Arborae | Arborae | Tempestae |
Shade | Twisted Road, Twisted Junction | Yes | Necromae | Necromae | Arborae |
Hopeforest Monsters - Passive | |
---|---|
Name | Rooms |
Wild Boar | Huntsman's Clearing |
Wildman | Leafy Junction |
Moss Monster | Stump Clearing |
Aboredon | Tree Lined Trail |
Giant Fly | Mine Road East |
Tree Cat | Cliffside Junction |
Satyr | Secluded Dead End |
Wolf | Wolves' Den |
Mine of Mantuban
Mine of Mantuban Monsters - Active | |||||
---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability |
Minecrawler | Rugged Tunnel, Mine Back Entrance | No | Cryonae | Cryonae | Necromae |
Goblin Miner | Goblin Sleeping Area 2, Communal Goblin Area | Yes | Infernae | Infernae | Tempestae |
Floor Tentacle | Moderate Mineshaft, Gassy Cave | Yes | Tempestae | Tempestae | Infernae |
Fire Toad | Outside Hollow, Strange Junction | No | Infernae | Infernae | Cryonae |
Skeleton Miner | Forsaken Mine Workings, Wretched Excavation | Yes | Necromae | Necromae | Arborae |
Metalith | Rock Strewn Tunnel, Damp Tunnel | No | Cryonae | Cryonae | Necromae |
Stonewurm | Crumbling Passage, Stonewurm Nests | Yes | Tempestae | Tempestae | Arborae |
Cockroach | Cockroach Lair, Mutant Cockroaches | No | Impact | None | Infernae |
Wraith | Mysterious Cave, Tormented Chamber | Yes | Necromae | Necromae | Tempestae |
Blob | Grimy Tunnel, Slime Pool | Yes | Arborae | Arborae | Cryonae |
Mine of Mantuban Monsters - Passive | |
---|---|
Name | Rooms |
Beastman | Rat Infested Junction |
Giant Rat | Ratty Terminus |
Corrupted Miner | Big River Cavern |
Giant Bat | Bat Cave |
Electric Snail | Purpladium Vein |
Kobold | Kobold Cavern |
Dread Shell | Upper Bridge |
Rockling | Rockling Cave |
Crenopolis
Crenopolis Monsters - Active | |||||
---|---|---|---|---|---|
Name | Rooms | Aggressive | Attack type | Immunity | Vulnerability |
Sabertooth Tiger | Stony Canyon, Stony Gorge | Yes | Cryonae | Cryonae | Tempestae |
Street Hag | Dawkin Lane, Dawkin Court | No | Infernae | Infernae | Arborae |
Mawchest | Sewer Entrance, Dismal Drainage | No | Tempestae | Tempestae | Cryonae |
Giant Wasp | Vestere Drive, Hamila Jimore's Garden | No | Arborae | Arborae | Necromae |
Sewer Fiend | Southwest Sewer, Sewer Pipes | Yes | Impact | None | Cryonae |
Zombie | Dusty Alley, Dusty Corner | Yes | Necromae | Necromae | Infernae |
Spectral Stalker | Southeast Sewer, Sewer Pool | Yes | Necromae | Necromae | Arborae |
Spiky Ball | Quibble Lane | Yes | Cryonae | Cryonae | Tempestae |
Crenopolis Monsters - Passive | |
---|---|
Name | Rooms |
Gremlin | Shrubby Canyon |
Rockbird | Rockbird Clearing |
Ratman Grunt | Rat Alley |
Brute | Dusty Nook |
Trash Heap Monster | Ratmore Rise |
Ratman Chief | Ratmen Den |
Street Brawler | Snag Alley |
Giant Slug | Smuggler's Cove |
Update History
Core mechanics | |
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In-game objects |