Monsters: Difference between revisions
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|[[Forest Path]], [[Forest Clearing]]
|[[Outlaw]]
|0, 10, 28, 47
|Active
|-
|Goblin Camp
|[[Goblin]]
|0, 12
|Active
|-
|?, Bear Clearing
|[[Bear]]
|0, 14
|Active
|-
|Ivy Trail, Ivy Junction
|[[Wendigo]]
|0, 16
|Active
|-
|Snakes Clearing, Snakes Path
|[[Viper]]
|0, 18
|Active
|-
|Treeway Trail, Treeway Junction
|[[Spriggan]]
|0, 22
|Active
|-
|Rising Trail, Wooded Clifftop
|[[Bramblelith]]
|0, 33
|Active
|-
|Twisted Road, Twisted Junction
|[[Shade]]
|0, 39
|Active
|-
|Huntsman's Clearing
|[[Wild Boar]]
|20
|[[File:Passive activity icon.png|18px]] Passive
|-
|Leafy Junction
|[[Wildman]]
|25
|[[File:Passive activity icon.png|18px]] Passive
|-
|Stump Clearing
|[[Moss Monster]]
|30
|[[File:Passive activity icon.png|18px]] Passive
|-
|Tree Lined Trail
|[[Aboredon]]
|36
|[[File:Passive activity icon.png|18px]] Passive
|-
|Mine Road East
|[[Giant Fly]]
|41
|[[File:Passive activity icon.png|18px]] Passive
|-
|Cliffside Junction
|[[Tree Cat]]
|44
|[[File:Passive activity icon.png|18px]] Passive
|-
|Secluded Dead End
|[[Satyr]]
|49
|[[File:Passive activity icon.png|18px]] Passive
|-
|Wolves' Den
|[[Wolf]]
|55
|[[File:Passive activity icon.png|18px]] Passive
|}
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Revision as of 10:22, 10 November 2024
Monsters are creatures in Brighter Shores that can be attacked. They are fought in combat for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack and older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster
There are many monsters in Brighter Shores, including (but not limited to):
- Fire Toad
- Freshmat Moss Monster
- Mawchest
- Punkupine
- Slime Fiend
- Common Thief
- Sneaky Thief
- Wailing Shade
- Glinteye Deathcrow
- Beady-eyed Deathcrow
- Feral Hairbeast
- Irritable Goblin Chief
- Sparring Guard
- Goblin
- Looter Goblin Soldier
- Lean Spriggan
- Warty Goblin
- Shambling Bear
Passive Monsters
There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
Monster Types
Hopeport
Hopeport Monsters | |||
---|---|---|---|
Location | Name | Guard Levels | Type |
Sparring Area | Sparring Guard | 0 | Active |
Town Gates, Old Street East | Deathcrow | 0 | Active |
Tim's Alley, Limpet Lane | Thief | 0 | Active |
North Walls | Goblin Soldier | 0 | Active |
South Walls | Goblin Chief | 0 | Active |
Overgrown Road, Rubble Road | Hairbeast | 0 | Active |
Overgrown Field, Fallen Monument | Carnivorous Plant | 0 | Active |
Collapsed Hovels, Wasteland | Ghoul | 0 | Active |
Wilhope Passage | Street Louse | 20 | Passive |
Murk Close | Thug | 25 | Passive |
East Beach | Crab | 30, 63, 93 | Passive |
Overgrown Pond | Bugman | 36, 74 | Passive |
Jellyfish Landing | Jellyfish | 39, 79 | Passive |
Crater | Giant Ant | 44, 88 | Passive |
Pirate Hideout | Pirate | 49, 82 | Passive |
Rocky Road | Punkupine | 55, 99 | Passive |
Hopeforest
Hopeforest Monsters | |||
---|---|---|---|
Location | Name | Scout Levels | Type |
Forest Path, Forest Clearing | Outlaw | 0, 10, 28, 47 | Active |
Goblin Camp | Goblin | 0, 12 | Active |
?, Bear Clearing | Bear | 0, 14 | Active |
Ivy Trail, Ivy Junction | Wendigo | 0, 16 | Active |
Snakes Clearing, Snakes Path | Viper | 0, 18 | Active |
Treeway Trail, Treeway Junction | Spriggan | 0, 22 | Active |
Rising Trail, Wooded Clifftop | Bramblelith | 0, 33 | Active |
Twisted Road, Twisted Junction | Shade | 0, 39 | Active |
Huntsman's Clearing | Wild Boar | 20 | Passive |
Leafy Junction | Wildman | 25 | Passive |
Stump Clearing | Moss Monster | 30 | Passive |
Tree Lined Trail | Aboredon | 36 | Passive |
Mine Road East | Giant Fly | 41 | Passive |
Cliffside Junction | Tree Cat | 44 | Passive |
Secluded Dead End | Satyr | 49 | Passive |
Wolves' Den | Wolf | 55 | Passive |
Mine of Mantuban
Mine of Mantuban Monsters | |||
---|---|---|---|
Location | Name | Minefighter Levels | Type |
Minecrawler | |||
Goblin Miner | |||
Floor Tentacle | |||
Fire Toad | |||
Skeleton Miner | |||
Metalith | |||
Stonewurm | |||
Cockroach | |||
Wraith | |||
Blob | |||
Beastman | |||
Giant Rat | |||
Corrupted Miner | |||
Electric Snail | |||
Dread Shell |
Crenopolis
- To be added
Crenopolis Monsters | |||
---|---|---|---|
Location | Name | Watchperson Levels | Type |
Core mechanics | |
---|---|
In-game objects |