Monsters: Difference between revisions
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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or |
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. |
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Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]]. |
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]]. |
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Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”. |
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”. |
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== Passive monsters == |
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Certain monsters in Brighter Shores can only be attacked [[File:Passive activity icon.png|18px]][[Passive activities|passively]]. Upon initiating combat, |
Certain monsters in Brighter Shores can only be attacked [[File:Passive activity icon.png|18px]][[Passive activities|passively]]. Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off. |
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==Aggressive monsters== |
==Aggressive monsters== |
Latest revision as of 16:43, 28 November 2024
Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions.
Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.
Passive monsters[edit | edit source]
Certain monsters in Brighter Shores can only be attacked passively. Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Aggressive monsters[edit | edit source]
Certain active monsters are also aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight.
As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the player is in any way unable or unwilling to engage in combat with them, to avoid initiating combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.
When defeating an aggressive monster, the player gains immunity for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
Monster types[edit | edit source]
Hopeport[edit | edit source]
Hopeport Monsters | ||||||
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Name | Rooms | Passive | Aggressive | Attack type | Immunity | Vulnerability |
Sparring Guard | Sparring Area | No | No | Impact | None | None |
Deathcrow | Town Gates, Old Street East | No | No | Necromae | Necromae | Cryonae |
Thief | Tim's Alley, Limpet Lane | No | Yes | Cryonae | Cryonae | Arborae |
Goblin Soldier | North Walls | No | Yes | Infernae | Infernae | Tempestae |
Goblin Chief | South Walls | No | Yes | Infernae | Infernae | Tempestae |
Hairbeast | Overgrown Road, Rubble Road | No | No | Tempestae | Tempestae | Necromae |
Carnivorous Plant | Overgrown Field, Fallen Monument | No | No | Arborae | Arborae | Cryonae |
Ghoul | Collapsed Hovels, Wasteland | No | Yes | Necromae | Necromae | Arborae |
Street Louse | Wilhope Passage | Yes | No | None | None | None |
Thug | Murk Close | Yes | No | None | None | None |
Crab | East Beach | Yes | No | None | None | None |
Bugman | Overgrown Pond | Yes | No | None | None | None |
Jellyfish | Jellyfish Landing | Yes | No | None | None | None |
Giant Ant | Crater | Yes | No | None | None | None |
Pirate | Pirate Hideout | Yes | No | None | None | None |
Punkupine | Rocky Road | Yes | No | None | None | None |
Hopeforest[edit | edit source]
Hopeforest Monsters | ||||||
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Name | Rooms | Passive | Aggressive | Attack type | Immunity | Vulnerability |
Outlaw | Forest Path, Forest Clearing | No | No | Impact | None | Arborae |
Goblin | Goblin Camp | No | Yes | Infernae | Infernae | Tempestae |
Bear | Bear Behind, Bear Clearing | No | No | Impact | None | Cryonae |
Wendigo | Ivy Trail, Ivy Junction | No | Yes | Cryonae | Cryonae | Infernae |
Viper | Snakes Clearing, Snakes Path | No | Yes | Tempestae | Tempestae | Cryonae |
Spriggan | Treeway Trail, Treeway Junction | No | No | Arborae | Arborae | Infernae |
Bramblelith | Rising Trail, Wooded Clifftop | No | No | Arborae | Arborae | Tempestae |
Shade | Twisted Road, Twisted Junction | No | Yes | Necromae | Necromae | Arborae |
Wild Boar | Huntsman's Clearing | Yes | No | None | None | None |
Wildman | Leafy Junction | Yes | No | None | None | None |
Moss Monster | Stump Clearing | Yes | No | None | None | None |
Aboredon | Tree Lined Trail | Yes | No | None | None | None |
Giant Fly | Mine Road East | Yes | No | None | None | None |
Tree Cat | Cliffside Junction | Yes | No | None | None | None |
Satyr | Secluded Dead End | Yes | No | None | None | None |
Wolf | Wolves' Den | Yes | No | None | None | None |
Mine of Mantuban[edit | edit source]
Crenopolis[edit | edit source]
Update History[edit | edit source]
Core mechanics | |
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In-game objects |