Monsters: Difference between revisions

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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], [[potions]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].


Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Line 12: Line 12:
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.


As with all passive activities, if the player character begins attacking a passive monster, but logs out '''before''' the first hit is dealt during the preparation phase, the game will '''not''' consider the activity as initiated prior to log-out, and the player will '''not''' be doing the activity upon logging back in. To ensure this does not happen, please wait for the first hit to be dealt so that the passive activity to fully begin prior to logging off.
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.


==Aggressive monsters==
==Aggressive monsters==
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.


When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.


When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.


==Boss monsters==
==Boss monsters==
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{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="6" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
|+
|+
!Name
!Name
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!Immunity
!Immunity
!Vulnerability
!Vulnerability
!Unique Drop
|-
|-
|[[Sparring Guard]]
|[[Sparring Guard]]
Line 48: Line 51:
|None
|None
|None
|None
|
|-
|-
|[[Deathcrow]]
|[[Deathcrow]]
Line 55: Line 59:
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Horn Shell]]
|-
|-
|[[Thief]]
|[[Thief]]
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[XP Hopeport]]
|-
|-
|[[Goblin Soldier]]
|[[Goblin Soldier]]
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Potato]]
|-
|-
|[[Goblin Chief]]
|[[Goblin Chief]]
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Nettle]]
|-
|-
|[[Hairbeast]]
|[[Hairbeast]]
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[Pond Weed]]
|-
|-
|[[Carnivorous Plant]]
|[[Carnivorous Plant]]
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Hogberries]]
|-
|-
|[[Ghoul]]
|[[Ghoul]]
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[Eel]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="6" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
|+
|+
!Name
!Name
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!Immunity
!Immunity
!Vulnerability
!Vulnerability
!Unique Drop
|-
|-
|[[Outlaw]]
|[[Outlaw]]
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|None
|None
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[Apple]]
|-
|-
|[[Goblin]]
|[[Goblin]]
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|
|-
|-
|[[Bear]]
|[[Bear]]
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|None
|None
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Haleberries]]
|-
|-
|[[Wendigo]]
|[[Wendigo]]
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[Bone Spike]]
|-
|-
|[[Viper]]
|[[Viper]]
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Snake Scale]]
|-
|-
|[[Spriggan]]
|[[Spriggan]]
Line 185: Line 202:
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[Catkin]]
|-
|-
|[[Bramblelith]]
|[[Bramblelith]]
Line 192: Line 210:
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Ash Log]]
|-
|-
|[[Shade]]
|[[Shade]]
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[Goat Horn]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="6" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
|+
|+
!Name
!Name
Line 244: Line 264:
!Immunity
!Immunity
!Vulnerability
!Vulnerability
!Unique Drop
|-
|-
|[[Minecrawler]]
|[[Minecrawler]]
Line 251: Line 272:
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[Tongue of Minecrawler]]
|-
|-
|[[Goblin Miner]]
|[[Goblin Miner]]
Line 258: Line 280:
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Mine Dust]]
|-
|-
|[[Floor Tentacle]]
|[[Floor Tentacle]]
Line 265: Line 288:
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[Sucker]]
|-
|-
|[[Fire Toad]]
|[[Fire Toad]]
Line 272: Line 296:
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Toad's Eye]]
|-
|-
|[[Skeleton Miner]]
|[[Skeleton Miner]]
Line 279: Line 304:
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|
|-
|-
|[[Metalith]]
|[[Metalith]]
Line 286: Line 312:
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[Metallic Tooth]]
|-
|-
|[[Stonewurm]]
|[[Stonewurm]]
Line 293: Line 320:
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[Rock Scale]]
|-
|-
|[[Cockroach]]
|[[Cockroach]]
Line 300: Line 328:
|None
|None
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[Cockroach Mandible]]
|-
|-
|[[Wraith]]
|[[Wraith]]
Line 307: Line 336:
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|
|-
|-
|[[Blob]]
|[[Blob]]
Line 314: Line 344:
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Slime]]
|}
|}


Line 351: Line 382:
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="6" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
|+
|+
!Name
!Name
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!Immunity
!Immunity
!Vulnerability
!Vulnerability
!Unique Drop
|-
|-
|[[Sabertooth Tiger]]
|[[Sabertooth Tiger]]
Line 366: Line 398:
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Deer Hide]]
|-
|-
|[[Street Hag]]
|[[Street Hag]]
Line 373: Line 406:
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|
|-
|-
|[[Mawchest]]
|[[Mawchest]]
Line 380: Line 414:
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[Bison Leather]]
|-
|-
|[[Giant Wasp]]
|[[Giant Wasp]]
Line 387: Line 422:
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|
|-
|-
|[[Sewer Fiend]]
|[[Sewer Fiend]]
Line 394: Line 430:
|None
|None
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|
|-
|-
|[[Zombie]]
|[[Zombie]]
Line 401: Line 438:
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[Black Cow Leather]]
|-
|-
|[[Spectral Stalker]]
|[[Spectral Stalker]]
Line 408: Line 446:
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|
|-
|-
|[[Spiky Ball]]
|[[Spiky Ball]]
Line 415: Line 454:
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Pearl (variant)]]
|}
|}


Line 449: Line 489:


==Update History==
==Update History==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
* {{UL|update=2024-11-06#First_bugfix|date=6 November 2024}}
** Fixed bug where certain boss monsters broke if multiple players were present.
** Monsters were included in the first public early-access release of the game.
* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}}
** Added to game.
}}
}}



Latest revision as of 10:12, 2 January 2025

Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Passive monsters[edit | edit source]

Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.

Aggressive monsters[edit | edit source]

Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.

When entering an aggressive room, it is recommended to cast the Immunity spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player will gain 30 seconds of immunity. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Boss monsters[edit | edit source]

Boss monsters are unique named enemies, currently only found as one-off encounters within some quests. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Monster types[edit | edit source]

For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.

Hopeport[edit | edit source]

Hopeport Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sparring Guard Sparring Area No Impact None None
Deathcrow Town Gates, Old Street East No Necromae Necromae Cryonae Horn Shell
Thief Tim's Alley, Limpet Lane Yes Cryonae Cryonae Arborae XP Hopeport
Goblin Soldier North Walls Yes Infernae Infernae Tempestae Potato
Goblin Chief South Walls Yes Infernae Infernae Tempestae Nettle
Hairbeast Overgrown Road, Rubble Road No Tempestae Tempestae Necromae Pond Weed
Carnivorous Plant Overgrown Field, Fallen Monument No Arborae Arborae Cryonae Hogberries
Ghoul Collapsed Hovels, Wasteland Yes Necromae Necromae Arborae Eel
Hopeport Monsters - Passive
Name Rooms
Street Louse Wilhope Passage
Thug Murk Close
Crab East Beach
Bugman Overgrown Pond
Jellyfish Jellyfish Landing
Giant Ant Crater
Pirate Pirate Hideout
Punkupine Rocky Road

Hopeforest[edit | edit source]

Hopeforest Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Outlaw Forest Path, Forest Clearing No Impact None Arborae Apple
Goblin Goblin Camp Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No Impact None Cryonae Haleberries
Wendigo Ivy Trail, Ivy Junction Yes Cryonae Cryonae Infernae Bone Spike
Viper Snakes Clearing, Snakes Path Yes Tempestae Tempestae Cryonae Snake Scale
Spriggan Treeway Trail, Treeway Junction No Arborae Arborae Infernae Catkin
Bramblelith Rising Trail, Wooded Clifftop No Arborae Arborae Tempestae Ash Log
Shade Twisted Road, Twisted Junction Yes Necromae Necromae Arborae Goat Horn
Hopeforest Monsters - Passive
Name Rooms
Wild Boar Huntsman's Clearing
Wildman Leafy Junction
Moss Monster Stump Clearing
Aboredon Tree Lined Trail
Giant Fly Mine Road East
Tree Cat Cliffside Junction
Satyr Secluded Dead End
Wolf Wolves' Den

Mine of Mantuban[edit | edit source]

Mine of Mantuban Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Minecrawler Rugged Tunnel, Mine Back Entrance No Cryonae Cryonae Necromae Tongue of Minecrawler
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area Yes Infernae Infernae Tempestae Mine Dust
Floor Tentacle Moderate Mineshaft, Gassy Cave Yes Tempestae Tempestae Infernae Sucker
Fire Toad Outside Hollow, Strange Junction No Infernae Infernae Cryonae Toad's Eye
Skeleton Miner Forsaken Mine Workings, Wretched Excavation Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No Cryonae Cryonae Necromae Metallic Tooth
Stonewurm Crumbling Passage, Stonewurm Nests Yes Tempestae Tempestae Arborae Rock Scale
Cockroach Cockroach Lair, Mutant Cockroaches No Impact None Infernae Cockroach Mandible
Wraith Mysterious Cave, Tormented Chamber Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool Yes Arborae Arborae Cryonae Slime
Mine of Mantuban Monsters - Passive
Name Rooms
Beastman Rat Infested Junction
Giant Rat Ratty Terminus
Corrupted Miner Big River Cavern
Giant Bat Bat Cave
Electric Snail Purpladium Vein
Kobold Kobold Cavern
Dread Shell Upper Bridge
Rockling Rockling Cave

Crenopolis[edit | edit source]

Crenopolis Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability Unique Drop
Sabertooth Tiger Stony Canyon, Stony Gorge Yes Cryonae Cryonae Tempestae Deer Hide
Street Hag Dawkin Lane, Dawkin Court No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No Tempestae Tempestae Cryonae Bison Leather
Giant Wasp Vestere Drive, Hamila Jimore's Garden No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner Yes Necromae Necromae Infernae Black Cow Leather
Spectral Stalker Southeast Sewer, Sewer Pool Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane Yes Cryonae Cryonae Tempestae Pearl (variant)
Crenopolis Monsters - Passive
Name Rooms
Gremlin Shrubby Canyon
Rockbird Rockbird Clearing
Ratman Grunt Rat Alley
Brute Dusty Nook
Trash Heap Monster Ratmore Rise
Ratman Chief Ratmen Den
Street Brawler Snag Alley
Giant Slug Smuggler's Cove

Update History[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Fixed bug where certain boss monsters broke if multiple players were present.
  • update 6 November 2024 (Update):
    • Added to game.