Hungry Zombie: Difference between revisions

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|vulnerable_to = Infernae
|vulnerable_to = Infernae
|variant = [[Zombie]]
|variant = [[Zombie]]
|knowledge = 0
|passive = No
|passive = No
|aggressive = Yes
|aggressive = Yes
|quest = No
|description = Shambling corpse.
|description = Shambling corpse.
|profession_a = Watchperson
|profession_a = Watchperson
|profession_a_level = 135
|profession_a_level = 135
}}
}}
{{Map|type=Entity|target=Zombie}}
The '''Hungry Zombie''' is a [[variant]] of [[Zombie]] found within [[Crenopolis]], which may be fought by level 118 [[Watchperson|Watchpeople]] or above.
'''Hungry Zombie''' is a level 135 [[variant]] of [[Zombie]] which may be fought by [[Watchperson]]s of level 118 and above. They are immune to {{AttackStyle|necromae}} damage, and vulnerable to {{AttackStyle|infernae}} damage.

== Attacks ==
Zombies do not possess a ranged attack, and have two melee attacks they will alternate between:
* An {{AttackStyle|impact}} slap, which is always their first attack
* A {{AttackStyle|necromae}} bite.


==Locations==
==Locations==
{{LocationList|Zombie}}
{{LocationList|Zombie}}

== Drops ==
As with all monsters, in addition to the monster-specific drops listed below, they have a high chance of rolling once on the [[Equipment drop table#Faction equipment tables|faction equipment table]] for items ranging from level 130 to 135. Current drop rates and ranges are tentative and should not be considered final.
{{DropsTableHead}}
{{DropsLine|name=Coins|quantity=|frequency=Common}}
{{DropsTableBottom}}


==Update history==
==Update history==
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}}
}}


{{stub}}
{{Watchperson}}

Latest revision as of 17:08, 8 January 2025

Hungry Zombie is a level 135 variant of Zombie which may be fought by Watchpersons of level 118 and above. They are immune to Necromae damage, and vulnerable to Infernae damage.

Attacks Edit

Zombies do not possess a ranged attack, and have two melee attacks they will alternate between:

Locations Edit

Location Episode Quantity
Dusty Alley Crenopolis 3
Dusty Corner Crenopolis 3

Drops Edit

As with all monsters, in addition to the monster-specific drops listed below, they have a high chance of rolling once on the faction equipment table for items ranging from level 130 to 135. Current drop rates and ranges are tentative and should not be considered final.

Update history Edit

This information has been manually compiled. Some updates may not be included yet.