Guard's Halberd: Difference between revisions
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|premium = No |
|premium = No |
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|value = N/A |
|value = N/A |
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|quest = No |
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|description = A war club used by some of the Hopeport town guard. |
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|variant = N/A |
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|description = An axey, speary thing for guards. |
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|profession_a = Guard |
|profession_a = Guard |
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|profession_a_level = 0-50 |
|profession_a_level = 0-50 |
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}} |
}} |
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A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of |
A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of 2.25 seconds and deal {{plink|Cryonae|pic=Cryonae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Guard's Halberds, provided that the player has '''NOT''' progressed through the main story to the point where they have chosen a [[Faction]], as after this point only faction equipment can be received. Players are able to receive Guard's Halberds in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. |
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==Combat Stats== |
==Combat Stats== |
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{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
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All Guard's Halberds attack at a speed of |
All Guard's Halberds attack at a speed of 2.25 seconds. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Cryonae|pic=Cryonae damage icon|size=18px}}. The weapon strength and elemental chance of a Guard's Halberd obey formulae with slight variation: |
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:<math>\text{Strength} = L + 15\times R + [1- |
:<math>\text{Strength} = L + 15\times R + [1-5] </math> |
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:<math>\text{Chance} = [30-49]% </math> |
:<math>\text{Chance} = [30-49]% </math> |
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*<math>R</math> is the Rarity, expressed as number of stars |
*<math>R</math> is the Rarity, expressed as number of stars |
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There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1- |
There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1-5]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. |
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From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
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{{Infobox weapon |
{{Infobox weapon |
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|rarity = epic |
|rarity = epic |
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|damage = |
|damage = 115 |
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|element = Cryonae |
|element = Cryonae |
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|element% = 30 |
|element% = 30 |
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|range = Melee |
|range = Melee |
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|slot = |
|slot = two-hand |
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}} |
}} |
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Latest revision as of 15:27, 3 January 2025
Guard's Halberd | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | None | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Description | An axey, speary thing for guards. | ||||||||||||||||||
0➨ 50 |
A Guard's Halberd is a two-handed melee Weapon. They have an attack speed of 2.25 seconds and deal Cryonae damage. All enemies capable of dropping combat equipment have a chance to drop Guard's Halberds, provided that the player has NOT progressed through the main story to the point where they have chosen a Faction, as after this point only faction equipment can be received. Players are able to receive Guard's Halberds in Common, Uncommon, Rare, or Epic Rarity.
Combat Stats[edit | edit source]
All Guard's Halberds attack at a speed of 2.25 seconds. They all deal Impact damage, with a chance to convert the damage to Cryonae. The weapon strength and elemental chance of a Guard's Halberd obey formulae with slight variation:
Where
- is the Item Level
- is the Rarity, expressed as number of stars
There is random variation in the stats for a Guard's Halberd, determined by the terms for the strength and for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 Epic, at level 15 Rare, at level 30 Uncommon, or at level 45 Common will all have the same minimum combat strength of 60.
The strongest possible Guard's Halberd is a level 50 Epic Guard's Halberd with a maximum strength roll, which has the following stats:
★ ★ ★ ★
115
30%
Melee
2-Hand
A list of all different level and rarity combinations of Guard's Halberds, including their sell values, can be found here:
Item Sources[edit | edit source]
The Guard's Halberd is able to be dropped by any monster that can access the Equipment drop table.
Source | Level | Quantity | Frequency |
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Equipment drop table | Unknown | 1 | Unknown |
Update history[edit | edit source]
Factionless |
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Cryoknight | |||||
Guardian | |||||
Hammermage |
Weapons | |||||||||||||
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Armor |
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