Detective

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Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.

Active training

Spotting thieves

If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour. Note that the Experience per hour values in the table below assume a targeted stall and 120 arrests per hour.

* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.

Required level Name Location Experience/action Experience/hour Profit/action Profit/hour Album exp
0 Hide Stall Waterfront 265 31,800 634 Copper 76 Silver 80 Copper
2 Soap Stall Soap Shop 239 28,680 595 Copper 71 Silver 400 Copper
6 Greengrocers Greengrocers 209 25,080 548 Copper 65 Silver 760 Copper
12 Butcher's Stall Lord's Road West 323 38,760 877 Copper 105 Silver 240 Copper 354
14 Hallig's Street Food Thadwick Square 389 46,680 Silver 61 Copper 127 Silver 320 Copper
22 Henderson's Meat Henderson's Meat Storehouse 329 39,480 868 Copper 104 Silver 160 Copper
37 Penny's Clockwork Lord's Road East 716 85,920 Silver 864 Copper 223 Silver 680 Copper
60 Toy Stall Tanners Road 1,087 130,440 Silver 571 Copper 308 Silver 520 Copper 963
75 Hermar's Homeware Cobble Corner 1,050 126,000 Silver 277 Copper 273 Silver 240 Copper
98 Souvenir Stall Outer Market 2,155 258,600 Silver 692 Copper 443 Silver 40 Copper
107 Fortunehold Farm Fortunehold Farm 2,585 310,200 Silver 185 Copper 502 Silver 200 Copper
136 Francesca's Fruit Stall Meggrit's Market 3,858 462,960 Silver 347 Copper 521 Silver 640 Copper
144 Cheese Shop Unicorn Farm 4,581 549,720 Silver 584 Copper 550 Silver 80 Copper
159 Jennaler's Wines Waterfront Market 7,224 866,880 Silver 424 Copper 650 Silver 880 Copper
182 Vase Stall Lord's Road Central 12,385 1,486,200 Silver 365 Copper 883 Silver 800 Copper 10,080
191 Candice's Candles Bobbin Road South 12,859 1,543,080 Silver 10 Copper 841 Silver 200 Copper 11,987
248 Victor T Cyclops Cyclops Store Cave
296 Bert's Gallery Bert's Gallery
373 Monocle Market Peacock Road North
422 Tommy Shoes' Wines Peacock Road Central
490 Pearl Stall Peacock Road South

Crime Den Raids

Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing Merchants' Guild bounties, offering alternate routes between vendors.

Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 Watchperson levels beyond their Detective requirement.

Required level Name Location XP XP
4 Smugglers Geld Family Residence, Geld Family Logistics 1,186 238x5 (1,190 total)
8 Counterfeiters Dilapidated Warehouse, Slant Street Cart House 1,376 276x5 (1,380 total)
18 Burglars Oscen's Warehouse, Market Chambers 1,969 397x5 (1,985 total)
51 Muggers Four Winds Backroom, Four Winds Sideroom 5,152 955x5 (4,775 total)
83 Gangsters Gillad's House, The Quill Club 11,577 2,202x5 (11,010 total)
121 Devious Smugglers Geld Family Residence, Geld Family Logistics 26,064 4,838x5 (24,190 total)
168 Crafty Counterfeiters Dilapidated Warehouse, Slant Street Cart House
219 Sneaky Burglars Oscen's Warehouse, Market Chambers
344 Brutal Muggers Four Winds Side Room, Four Winds Backroom
451 Nefarious Gangsters Gillad's House, The Quill Club

The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.

Investigations

The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties

Required Level Name Location XP Profit
10 Rookie Investigations Investigation Hall 1303-1931 Silver 512 CopperSilver 207 Copper
16 Elementary Investigations Investigation Hall 2032-2296 Silver 529 CopperSilver 249 Copper
28 Standard Investigations Investigation Hall 3509-3855 Silver 724 Copper10 Silver 683 Copper
46 Moderate Investigations Investigation Hall 5157-5452 13 Silver 370 Copper14 Silver 690 Copper
69 Precise Investigations Investigation Hall 6755-8490 15 Silver 760 Copper19 Silver 406 Copper
89 Tricky Investigations Investigation Hall 11280-12720 21 Silver 932 Copper24 Silver 260 Copper
112 Intricate Investigations Investigation Hall 19109 28 Silver 896 Copper28 Silver 896 Copper
130 Complex Investigations Investigation Hall
153 Tough Investigations Investigation Hall
173 Advanced Investigations Investigation Hall
197 Demanding Investigations Investigation Hall
267 Challenging Investigations Investigation Hall
315 Perplexing Investigations Investigation Hall
393 Baffling Investigations Investigation Hall
470 Fiendish Investigations Investigation Hall

Passive training

Required level Name Location Time/action Experience/action Experience/hour Profit/action Profit/hour Album exp
20 Hasty Evidence Filing Guard's Archive 15 seconds 6 1,440 Copper 446
25 Simple Interrogation Interrogation Room 75 seconds 35 1,680 34 Copper 491
31 Counterfeiter's Front West Player Market 20 seconds 11 1,980 11 Copper
34 Conventional Forensics Forensics Lab 20 seconds 5 900 49 Copper
40 Dynamic Evidence Filing Guard's Archive 15 seconds 10 2,400 10 Copper
49 Quick Interrogation Interrogation Room 70 seconds 27 1,377 53 Copper 779
54 Burglar's Stakeout South Player Market 20 seconds 17 3,060 15 Copper 858
57 Precise Forensics Forensics Lab 20 seconds 17 3,060 54 Copper 909
63 Convoluted Evidence Filing Guard's Archive 15 seconds 15 3,600 13 Copper 1020
66 Modest Interrogation Interrogation Room 70 seconds 76 3,876 65 Copper 1081
72 Improvised Evidence Filing Guard's Archive 15 seconds 17 4,080 14 Copper 1213
78 Careful Interrogation Interrogation Room 70 seconds 96 4,896 75 Copper 1361
86 Mugger's North Stakeout Snag Alley
92 Rigorous Forensics Forensics Lab
101 Methodical Interrogation Interrogation Room
104 Smuggler's Front Stakeout Waterfront Market
110 Analytical Forensics Forensics Lab
118 Fancy Evidence Filing Guard's Archive
124 Thorough Interrogation Interrogation Room
127 Bespoke Evidence Filing Guard's Archive
133 Detailed Interrogation Interrogation Room
139 Gangster's Front Stakeout Peacock Road Central
141 Skillful Forensics Forensics Lab
147 Elaborate Evidence Filing Guard's Archive
156 Comprehensive Interrogation Interrogation Room
162 Counterfeiters' Back Stakeout Slant Street
165 Refined Forensics Forensics Lab
170 Intricate Evidence Filing Guard's Archive
176 Nuanced Interrogation Interrogation Room
179 Organized Evidence Filing Guard's Archive
185 Observant Interrogation Interrogation Room
188 Burglar's Back Stakeout Ratmore Road
200 Advanced Forensics Forensics Lab
209 Systematic Evidence Filing Guard's Archive
229 Searching Interrogation Interrogation Room 75 seconds 5,658 271,584 189 Copper Silver 72 Copper
238 Mugger's South Stakeout Four Winds Bar
258 Innovative Forensics Forensics Lab
277 Precise Evidence Filing Guard's Archive
306 Insightful Interrogation Interrogation Room
325 Fastidious Evidence Filing Guard's Archive
335 Perceptive Interrogation Interrogation Room
354 Smugglers' Back Stakeout Thimble Lane
364 Cutting Edge Forensics Forensics Lab
383 Meticulous Evidence Filing Guard's Archive
402 Piercing Interrogation Interrogation Room
431 Gangster's Back Stakeout Dawkin Court
441 Pioneering Forensics Forensics Lab
460 Impeccable Evidence Filing Guard's Archive
480 Meticulous Interrogation Interrogation Room

Ventures

Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging Wanted Posters on the Wanted Poster Board in Lord's Road East.

Item Level
Wanted - Dumpy Smith 43
Wanted - Unlucky Judith 80
Wanted - Alex Pacone 115
Wanted - Bonnie Cassidy 150
Wanted - Jimmy Fingers 194
Wanted - Fay Gauwkes 287
Wanted - Marty The Dagger 412

Detective tools

Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.

Required level Name Price Star rating Exp boost Location
0 Tier 1 Handcuffs 36 Silver 1 🌟 Detective Depot
10 Tier 1 Magnifying Glass 54 Silver 1 🌟 Detective Depot
31 Tier 1 Binoculars 91 Silver 800 Copper 1 🌟 Detective Depot
46 Detect Aura Ratmore Rise
52 Tier 2 Handcuffs 259 Silver 2 🌟 Detective Depot
90 Tier 2 Magnifying Glass 396 Silver 2 🌟 Detective Depot
105 Tier 2 Binoculars 450 Silver 2 🌟 Detective Depot
183 Tier 3 Handcuffs Gold 90 Silver 3 🌟 Detective Depot
198 Tier 3 Magnifying Glass Gold 170 Silver 3 🌟 Detective Depot
243 Tier 3 Binoculars Gold 420 Silver 3 🌟 Detective Depot

Capes of Accomplishment

The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.

Level Cape Cost
50 Journeyman Detective Cape 504 Silver
100 Adept Detective Cape Gold 290 Silver
200 Expert Detective Cape Gold 160 Silver
500 Ultimate Detective Cape Gold 360 Silver

Update history

This information has been manually compiled. Some updates may not be included yet.