Detective: Difference between revisions
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|release = 2024-11-06
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
==Active training==
===Spotting thieves===
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
{|class="wikitable sortable"
|+
Line 18 ⟶ 20:
|-
|0
|[[Hide Stall]]
|[[Waterfront]]
|265
Line 24 ⟶ 26:
|-
|2
|[[Soap Stall]]
|[[Soap Shop]]
|239
Line 30 ⟶ 32:
|-
|6
|[[Greengrocers]]
|[[Greengrocers]]
|209
Line 36 ⟶ 38:
|-
|12
|[[Butcher's Stall]]
|[[Lord's Road West]]
|323
Line 42 ⟶ 44:
|-
|14
|[[Hallig's Street Food]]
|[[Thadwick Square]]
|389
Line 48 ⟶ 50:
|-
|22
|[[Henderson's Meat]]
|[[Henderson's Meat Storehouse]]
|329
Line 54 ⟶ 56:
|-
|37
|[[Penny's Clockwork]]
|[[Lord's Road East]]
|716
Line 60 ⟶ 62:
|-
|60
|[[Toy Stall]]
|[[Tanners Road]]
|1,087
Line 66 ⟶ 68:
|-
|75
|[[Hermar's Homeware]]
|[[Cobble Corner]]
|1,050
Line 72 ⟶ 74:
|-
|98
|[[Souvenir Stall]]
|[[Outer Market]]
|2,155
Line 78 ⟶ 80:
|-
|107
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|2,585
Line 84 ⟶ 86:
|-
|136
|[[Francesca's Fruit Stall]]
|[[Meggrit's Market]]
|3,858
Line 90 ⟶ 92:
|-
|144
|[[Cheese Shop]]
|[[Unicorn Farm]]
|4,581
Line 96 ⟶ 98:
|-
|159
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|7,224
|▼
|{{Currency|5424}}
|-
|182
|[[Vase Stall]]
|[[Lord's Road Central]]
|
|-
|191
|[[Candice's Candles]]
|[[Bobbin Road South]]
|
Line 112 ⟶ 115:
|-
|248
|[[Victor T Cyclops]]
|[[Cyclops Store Cave]]
|
Line 118 ⟶ 121:
|-
|296
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|
Line 124 ⟶ 127:
|-
|373
|[[Monocle Market]]
|[[Peacock Road North]]
|
Line 130 ⟶ 133:
|-
|422
|[[Tommy Shoes' Wines]]
|[[Peacock Road Central]]
|
Line 136 ⟶ 139:
|-
|490
|[[Pearl Stall]]
|[[Peacock Road South]]
|
Line 142 ⟶ 145:
|}
===Crime Den
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
{| class="wikitable sortable"
|+
Line 148 ⟶ 152:
!Name
!Location
![[File:Detective_icon.png|link=Detective|width=18x18]] XP
|-
|4
|[[Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|1,186
|238x5 (1,190 total)
|-
|8
|[[Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|1,376
|276x5 (1,380 total)
|-
|18
|[[Normal Burglar]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|1,985
|397x5 (1,985 total)
|-
|51
|[[Muggers]]
|[[Four Winds Backroom]], [[Four Winds Sideroom]]
|5,152
|955x5 (4,775 total)
|-
|83
|[[Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|11,577
|2,202x5 (11,010 total)
|-
|121
|[[Devious Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|26,064
|4,838x5 (24,190 total)
|-
|168
|[[Crafty Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
▲|
▲|[[File:Detective icon.png|link=Detective|width=18x18]], [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|-
|219
|[[Sneaky Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|
|
|-
|344
|[[Brutal Muggers]]
|[[Four Winds Side Room]], [[Four Winds Backroom]]
|
|
|-
|451
|[[Nefarious Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|
|
|}
<nowiki>*</nowiki>The
===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
{|class="wikitable sortable"
|+
Line 209 ⟶ 224:
!Name
!Location
!XP
!Profit
|-
|10
|[[Rookie Investigations]]▼
▲|-
▲|Rookie Investigations
|[[Investigation Hall]]
|1303-1931
|{{Currency|3512
}}-{{Currency|5207}}
|-
|16
|[[Elementary Investigations]]
|[[Investigation Hall]]
|2032-2296
|{{Currency|5529}}-{{Currency|6249}}
|-
|28
|[[Standard Investigations]]
|[[Investigation Hall]]
|3509-3855
|{{Currency|9724}}-{{Currency|10683}}
|-
|46
|[[Moderate Investigations]]
|[[Investigation Hall]]
|5157-5452
|{{Currency|13370}}-{{Currency|14690}}
|-
|69
|[[Precise Investigations]]
|[[Investigation Hall]]
|
|
|-
|89
|[[Tricky Investigations]]
|[[Investigation Hall]]
|
|
|-
|112
|[[Intricate Investigations]]
|[[Investigation Hall]]
|
|
|-
|130
|[[Complex Investigations]]
|[[Investigation Hall]]
|
|
|-
|153
|[[Tough Investigations]]
|[[Investigation Hall]]
|
|
|-
|173
|[[Advanced Investigations]]
|[[Investigation Hall]]
|
|
|-
|197
|[[Demanding Investigations]]
|[[Investigation Hall]]
|
|
|-
|267
|[[Challenging Investigations]]
|[[Investigation Hall]]
|
|
|-
|315
|[[Perplexing Investigations]]
|[[Investigation Hall]]
|
|
|-
|393
|[[Baffling Investigations]]
|[[Investigation Hall]]
|
|
|-
|470
|[[Fiendish Investigations]]
|[[Investigation Hall]]
|
|
|}
Line 297 ⟶ 341:
|-
|25
|[[Simple Interrogation]]
|[[Interrogation Room]]
|17xp
Line 306 ⟶ 350:
|-
|31
|[[Counterfeiter's Front]]
|[[West Player Market]]
|5xp
Line 315 ⟶ 359:
|-
|34
|[[Conventional Forensics]]
|[[Forensics Lab]]
|5xp
Line 324 ⟶ 368:
|-
|40
|[[Dynamic Evidence Filing]]
|[[Guard's Archive]]
|5xp
Line 333 ⟶ 377:
|-
|49
|[[Quick Interrogation]]
|[[Interrogation Room]]
|27xp
Line 342 ⟶ 386:
|-
|54
|[[Burglar's Stakeout]]
|[[South Player Market]]
|17xp
|20 seconds
|3060xp
|{{Currency|15}}
|858xp
|-
|57
|[[Precise Forensics]]
|[[Forensics Lab]]
|17xp
|20 seconds
|3060xp
|{{Currency|
}}
|909xp
|-
|63
|[[Convoluted Evidence Filing]]
|[[Guard's Archive]]
|7xp
Line 369 ⟶ 414:
|-
|66
|[[Modest Interrogation]]
|[[Interrogation Room]]
|38xp
Line 378 ⟶ 423:
|-
|72
|[[Improvised Evidence Filing]]
|[[Guard's Archive]]
|8xp
Line 387 ⟶ 432:
|-
|78
|[[Careful Interrogation]]
|[[Interrogation Room]]
|96xp
Line 396 ⟶ 441:
|-
|86
|[[Mugger's North Stakeout]]
|[[Snag Alley]]
|
Line 405 ⟶ 450:
|-
|92
|[[Rigorous Forensics]]
|[[Forensics Lab]]
|
Line 414 ⟶ 459:
|-
|101
|[[Methodical Interrogation]]
|[[Interrogation Room]]
|
Line 423 ⟶ 468:
|-
|104
|[[Smuggler's Front Stakeout]]
|[[Waterfront Market]]
|
Line 432 ⟶ 477:
|-
|110
|[[Analytical Forensics]]
|[[Forensics Lab]]
|
Line 441 ⟶ 486:
|-
|118
|[[Fancy Evidence Filing]]
|[[Guard's Archive]]
|
Line 450 ⟶ 495:
|-
|124
|[[Thorough Interrogation]]
|[[Interrogation Room]]
|
Line 459 ⟶ 504:
|-
|127
|[[Bespoke Evidence Filing]]
|[[Guard's Archive]]
|
Line 468 ⟶ 513:
|-
|133
|[[Detailed Interrogation]]
|[[Interrogation Room]]
|
Line 477 ⟶ 522:
|-
|139
|[[Gangster's Front Stakeout]]
|[[Peacock Road Central]]
|
Line 486 ⟶ 531:
|-
|141
|[[Skillful Forensics]]
|[[Forensics Lab]]
|
Line 495 ⟶ 540:
|-
|147
|[[Elaborate Evidence Filing]]
|[[Guard's Archive]]
|
Line 504 ⟶ 549:
|-
|156
|[[Comprehensive Interrogation]]
|[[Interrogation Room]]
|
Line 513 ⟶ 558:
|-
|162
|[[Counterfeiters' Back Stakeout]]
|[[Slant Street]]
|
Line 522 ⟶ 567:
|-
|165
|[[Refined Forensics]]
|[[Forensics Lab]]
|
Line 531 ⟶ 576:
|-
|170
|[[Intricate Evidence Filing]]
|[[Guard's Archive]]
|
Line 540 ⟶ 585:
|-
|176
|[[Nuanced Interrogation]]
|[[Interrogation Room]]
|
Line 549 ⟶ 594:
|-
|179
|[[Organized Evidence Filing]]
|[[Guard's Archive]]
|
Line 558 ⟶ 603:
|-
|185
|[[Observant Interrogation]]
|[[Interrogation Room]]
|
Line 567 ⟶ 612:
|-
|188
|[[Burglar's Back Stakeout]]
|[[Ratmore Road]]
|
Line 576 ⟶ 621:
|-
|200
|[[Advanced Forensics]]
|[[Forensics Lab]]
|
Line 585 ⟶ 630:
|-
|209
|[[Systematic Evidence Filing]]
|[[Guard's Archive]]
|
Line 594 ⟶ 639:
|-
|229
|[[Searching Interrogation]]
|[[Interrogation Room]]
|
Line 603 ⟶ 648:
|-
|238
|[[Mugger's South Stakeout]]
|[[Four Winds Bar]]
|
Line 612 ⟶ 657:
|-
|258
|[[Innovative Forensics]]
|[[Forensics Lab]]
|
Line 621 ⟶ 666:
|-
|277
|[[Precise Evidence Filing]]
|[[Guard's Archive]]
|
Line 630 ⟶ 675:
|-
|306
|[[Insightful Interrogation]]
|[[Interrogation Room]]
|
Line 639 ⟶ 684:
|-
|325
|[[Fastidious Evidence Filing]]
|[[Guard's Archive]]
|
Line 648 ⟶ 693:
|-
|335
|[[Perceptive Interrogation]]
|[[Interrogation Room]]
|
Line 657 ⟶ 702:
|-
|354
|[[Smugglers' Back Stakeout]]
|[[Thimble Lane]]
|
Line 666 ⟶ 711:
|-
|364
|[[Cutting Edge Forensics]]
|[[Forensics Lab]]
|
Line 675 ⟶ 720:
|-
|383
|[[Meticulous Evidence Filing]]
|[[Guard's Archive]]
|
Line 684 ⟶ 729:
|-
|402
|[[Piercing Interrogation]]
|[[Interrogation Room]]
|
Line 693 ⟶ 738:
|-
|431
|[[Gangster's Back Stakeout]]
|[[Dawkin Court]]
|
Line 702 ⟶ 747:
|-
|441
|[[Pioneering Forensics]]
|[[Forensics Lab]]
|
Line 711 ⟶ 756:
|-
|460
|[[Impeccable Evidence Filing]]
|[[Guard's Archive]]
|
Line 720 ⟶ 765:
|-
|480
|[[Meticulous Interrogation]]
|[[Interrogation Room]]
|
|
Revision as of 19:45, 20 November 2024
Detective | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.
Active training
Spotting thieves
If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Required level | Name | Location | Experience/action | Profit |
---|---|---|---|---|
0 | Hide Stall | Waterfront | 265 | 634 |
2 | Soap Stall | Soap Shop | 239 | 595 |
6 | Greengrocers | Greengrocers | 209 | 548 |
12 | Butcher's Stall | Lord's Road West | 323 | 877 |
14 | Hallig's Street Food | Thadwick Square | 389 | 1 61 |
22 | Henderson's Meat | Henderson's Meat Storehouse | 329 | 868 |
37 | Penny's Clockwork | Lord's Road East | 716 | 1 864 |
60 | Toy Stall | Tanners Road | 1,087 | 2 571 |
75 | Hermar's Homeware | Cobble Corner | 1,050 | 2 277 |
98 | Souvenir Stall | Outer Market | 2,155 | 3 692 |
107 | Fortunehold Farm | Fortunehold Farm | 2,585 | 4 185 |
136 | Francesca's Fruit Stall | Meggrit's Market | 3,858 | 4 347 |
144 | Cheese Shop | Unicorn Farm | 4,581 | 4 584 |
159 | Jennaler's Wines | Waterfront Market | 7,224 | 5 424 |
182 | Vase Stall | Lord's Road Central | ||
191 | Candice's Candles | Bobbin Road South | ||
248 | Victor T Cyclops | Cyclops Store Cave | ||
296 | Bert's Gallery | Bert's Gallery | ||
373 | Monocle Market | Peacock Road North | ||
422 | Tommy Shoes' Wines | Peacock Road Central | ||
490 | Pearl Stall | Peacock Road South |
Crime Den Raids
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
Required level | Name | Location | XP | XP |
---|---|---|---|---|
4 | Smugglers | Geld Family Residence, Geld Family Logistics | 1,186 | 238x5 (1,190 total) |
8 | Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 1,376 | 276x5 (1,380 total) |
18 | Normal Burglar | Oscen's Warehouse, Market Chambers | 1,985 | 397x5 (1,985 total) |
51 | Muggers | Four Winds Backroom, Four Winds Sideroom | 5,152 | 955x5 (4,775 total) |
83 | Gangsters | Gillad's House, The Quill Club | 11,577 | 2,202x5 (11,010 total) |
121 | Devious Smugglers | Geld Family Residence, Geld Family Logistics | 26,064 | 4,838x5 (24,190 total) |
168 | Crafty Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | ||
219 | Sneaky Burglars | Oscen's Warehouse, Market Chambers | ||
344 | Brutal Muggers | Four Winds Side Room, Four Winds Backroom | ||
451 | Nefarious Gangsters | Gillad's House, The Quill Club |
*The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.
Investigations
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
Required Level | Name | Location | XP | Profit |
---|---|---|---|---|
10 | Rookie Investigations | Investigation Hall | 1303-1931 | 3 512 -5 207 |
16 | Elementary Investigations | Investigation Hall | 2032-2296 | 5 529 -6 249 |
28 | Standard Investigations | Investigation Hall | 3509-3855 | 9 724 -10 683 |
46 | Moderate Investigations | Investigation Hall | 5157-5452 | 13 370 -14 690 |
69 | Precise Investigations | Investigation Hall | ||
89 | Tricky Investigations | Investigation Hall | ||
112 | Intricate Investigations | Investigation Hall | ||
130 | Complex Investigations | Investigation Hall | ||
153 | Tough Investigations | Investigation Hall | ||
173 | Advanced Investigations | Investigation Hall | ||
197 | Demanding Investigations | Investigation Hall | ||
267 | Challenging Investigations | Investigation Hall | ||
315 | Perplexing Investigations | Investigation Hall | ||
393 | Baffling Investigations | Investigation Hall | ||
470 | Fiendish Investigations | Investigation Hall |
Passive training
Detective tools
Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.
Required level | Name | Price | Star rating | Exp boost | Location |
---|---|---|---|---|---|
0 | Tier 1 Handcuffs | 36 | 1 🌟 | Detective Depot | |
10 | Tier 1 Magnifying Glass | 54 | 1 🌟 | Detective Depot | |
31 | Tier 1 Binoculars | 91 800 | 1 🌟 | Detective Depot | |
46 | Detect Aura | Ratmore Rise | |||
52 | Tier 2 Handcuffs | 259 | 2 🌟 | Detective Depot | |
90 | Tier 2 Magnifying Glass | 396 | 2 🌟 | Detective Depot | |
105 | Tier 2 Binoculars | 450 | 2 🌟 | Detective Depot | |
183 | Tier 3 Handcuffs | 1 90 | 3 🌟 | Detective Depot | |
198 | Tier 3 Magnifying Glass | 1 170 | 3 🌟 | Detective Depot | |
243 | Tier 3 Binoculars | 1 420 | 3 🌟 | Detective Depot |
Capes of Accomplishment
The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Detective Cape | 504 |
100 | Adept Detective Cape | 1 290 |
200 | Expert Detective Cape | 3 160 |
500 | Ultimate Detective Cape | 9 360 |
Update history
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |