Club: Difference between revisions

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(move table to subpage, add in all info we have about weapon stats)
 
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{{Infobox Variant Category
<!-- Weapon page template - https://brightershoreswiki.org/w/User:Ryan/ws/weapon -->
{{Infobox Item
|name = Club
|image = [[File:Club (basic).png]]
|release = 2024-11-06
|episode = None
|questpremium = No
|variant_type = Item
|value =
|profession_a = Guardian
|variant =
|profession_a_level = 0-500
|description =
|profession_a = <!-- Remove if not used -->
|profession_a_level = <!-- Remove if not used -->
}}
A '''Club''' is a one-handed melee [[Weapon]] for the [[Guardian]] faction. They have an attack speed of 2.25 seconds and deal {{plink|Necromae|pic=Necromae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Clubs, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received.
'''Club''' is a weapon [[item]]. It has Necromae abilities.
 
Players who have chosen the Guardian faction are able to receive Clubs in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Hammermage]] or [[Cryoknight]] factions will receive Clubs much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity weapons for their own faction.
==Variant list==
{{ItemVariantsTable|Club}}
 
Clubs are also able to be crafted by the [[Bonewright]] profession, at an item level up to the Bonewright level of the crafter. Different level ranges of Club require different variants of the materials, but they all require 3 [[Rams Horn (Brewed)]] and 1 [[Oak Pole]].
==Item Sources==
{| class="wikitable sortable"
! Source !!Location !! Quantity !! Level !! Rarity
|-
| [[Shambling Bear]] || [[File:Hopeforest episode icon.png|18px]]|| 1 || 20 || Unknown
 
==Variants==
|}
The visual appearance of a Club is dependent only on its level. Clubs crafted by the Bonewright profession use different variants of the materials for each different visual appearance of the Club.
== Power & Value ==
{{ItemVariantsTable|variant=Club}}
{| class="wikitable mw-collapsible"
 
|+ class="nowrap" | 1-50
==Combat Stats==
! rowspan="2" |Level
{{Incomplete|The exact damage ranges of weapons are still being investigated}}
! colspan="3" |[[File:Guard's longsword C.png|width=50x50]]
All Clubs attack at a speed of 2.25 seconds, and as one-handed weapons can be wielded alongside a [[Shield]]. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Necromae|pic=Necromae damage icon|size=18px}}. The weapon strength and elemental chance of a Club obey formulae with slight variation:
! colspan="3" |[[File:Guards longsword U.png|width=50x50]]
 
! colspan="3" |[[File:Guard's longsword Rare.png|width=50x50]]
:<math>\text{Strength} = L + 15\times R + [0-6] </math>
! colspan="3" |[[File:Guards longsword E.png|width=50x50]]
:<math>\text{Chance} = [30-49]% </math>
|-
 
|[[File:damage_icon.png|18px]]
Where
|[[File:Necromae_damage_icon.png|18px]]
*<math>L</math> is the Item Level
|[[File:Copper coin.png|18px]]
*<math>R</math> is the Rarity, expressed as number of stars
|[[File:damage_icon.png|18px]]
 
|[[File:Necromae_damage_icon.png|18px]]
There is random variation in the stats for a Club, determined by the terms <math>[0-6]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. It is believed that rarity affects the distribution of strength rolls, as {{Common}} items almost always roll 0-2, and higher values have only rarely been recorded.
|[[File:Copper coin.png|18px]]
 
|[[File:damage_icon.png|18px]]
From this formula it can be seen that each increase in Rarity of a Club is equivalent to 15 additional levels. Thus a Club at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.
|[[File:Necromae_damage_icon.png|18px]]
 
|[[File:Copper coin.png|18px]]
The strongest possible Club is a level 500 {{Epic}} Club with a maximum strength roll, which has the following stats:
|[[File:damage_icon.png|18px]]
{{Infobox weapon
|[[File:Necromae_damage_icon.png|18px]]
|rarity = epic
|[[File:Copper coin.png|18px]]
|damage = 566
|-
|element = Necromae
|0
|element% = 30
|
|range = Melee
|
|slot = one-hand
|
}}
|
 
|
A list of all different level and rarity combinations of Clubs, including their sell values, can be found here:
|
{{main|Club/Levels}}
|
 
|
==Item Sources==
|
The Club is able to be dropped by any monster that can access the [[Equipment drop table]].
|
{{ItemSources|Club}}
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|1
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|2
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|63
|43
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|4
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|6
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|7
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|8
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|9
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|10
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|11
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|12
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|13
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|-
|14
|30
|40
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|-
|15
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|16
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|-
|17
|33
|40
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|-
|18
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|-
|19
|34
|48
|555
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|-
|20
|35
|45
|777
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|21
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|-
|22
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|84
|31
|17000
|-
|23
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|53
|47
|1500
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|-
|24
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|25
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|26
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|27
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|-
|28
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|75
|30
|6950
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|-
|29
|45
|40
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|61
|31
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|-
|30
|45
|46
|1060
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|-
|31
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|-
|32
|48
|42
|1120
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|33
|48
|47
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|34
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|35
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|-
|36
|52-53
|34-44
|1240
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|-
|37
|53
|36
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|38
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|69
|43
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|39
|54
|45
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|40
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|41
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|42
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|43
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|44
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|45
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|47
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|49
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|50
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|}
 
==Update Historyhistory==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
Line 767 ⟶ 57:
}}
 
{{stub}}
{{Weapons}}
{{NecromaeGuardian Equipment}}
{{Bonewright}}
[[Category:Variant Main (Weapons)]]

Latest revision as of 23:43, 28 December 2024

A Club is a one-handed melee Weapon for the Guardian faction. They have an attack speed of 2.25 seconds and deal Necromae damage. All enemies capable of dropping combat equipment have a chance to drop Clubs, provided that the player has progressed through the main story to the point where they have chosen a Faction, as before this point only non-faction equipment can be received.

Players who have chosen the Guardian faction are able to receive Clubs in Common, Uncommon, Rare, or Epic Rarity. Players who chose the Hammermage or Cryoknight factions will receive Clubs much less frequently, and only in Rare rarity, as these items are intended for other factions to use with the Infusion system to make Epic rarity weapons for their own faction.

Clubs are also able to be crafted by the Bonewright profession, at an item level up to the Bonewright level of the crafter. Different level ranges of Club require different variants of the materials, but they all require 3 Rams Horn (Brewed) and 1 Oak Pole.

Variants[edit | edit source]

The visual appearance of a Club is dependent only on its level. Clubs crafted by the Bonewright profession use different variants of the materials for each different visual appearance of the Club.

ItemLevel
Club (basic).pngClub (basic)0➨53
Club (moderate).pngClub (moderate)54➨105
Club (fine).pngClub (fine)106➨157
Club (strong).pngClub (strong)158➨224
Club (superior).pngClub (superior)225➨392
Club (perfect).pngClub (perfect)393➨500

Combat Stats[edit | edit source]

All Clubs attack at a speed of 2.25 seconds, and as one-handed weapons can be wielded alongside a Shield. They all deal Impact damage, with a chance to convert the damage to Necromae. The weapon strength and elemental chance of a Club obey formulae with slight variation:

Strength=L+15×R+[06]
Chance=[3049]%

Where

  • L is the Item Level
  • R is the Rarity, expressed as number of stars

There is random variation in the stats for a Club, determined by the terms [06] for the strength and [3049] for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. It is believed that rarity affects the distribution of strength rolls, as Common items almost always roll 0-2, and higher values have only rarely been recorded.

From this formula it can be seen that each increase in Rarity of a Club is equivalent to 15 additional levels. Thus a Club at level 0 Epic, at level 15 Rare, at level 30 Uncommon, or at level 45 Common will all have the same minimum combat strength of 60.

The strongest possible Club is a level 500 Epic Club with a maximum strength roll, which has the following stats:

★ ★ ★ ★

566

30%

Melee

1-Hand


A list of all different level and rarity combinations of Clubs, including their sell values, can be found here:

Item Sources[edit | edit source]

The Club is able to be dropped by any monster that can access the Equipment drop table.

SourceLevelQuantityFrequency
Equipment drop tableUnknown1Unknown

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.