Weapons: Difference between revisions
Pataponjak3 (talk | contribs) (Added Cryoknight weapons types) |
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[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]] |
[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]] |
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'''Weapons''' are items that [[player character]]s use to inflict |
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. |
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: {{Common}}, {{Uncommon}}, {{Rare}} and {{Epic}}. One of each of the three types of weapons - 1h melee, 2h melee, and ranged - may be equipped by a player. One-handed weaponry can be used alongside a [[shield]], which acts as a piece of [[armor]]. |
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Certain weapons have a [[damage]] type which is indicated by a symbol on the top left of the weapon's icon. It is currently unknown how a weapon gets its damage type or if this can be changed. |
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All ranged weaponry require level 15 [[File:Combat_small_icon.png|18x18px]] [[Combat]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 {{Common}} [[Guard's Bow]]. All ranged weapons have 5 tiles of range, represented by the purple bow icon. {{Rare}} and {{Epic}} ranged weaponry will have four ammunition per battle, while {{Common}} and {{Uncommon}} weapons will only have three. After firing all ammunition, the ranged weapon is automatically switched to a melee one. Ranged weapons will not run out of ammo when fighting [[Passive activities|passive]] monsters. |
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==Weapon types== |
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===Melee=== |
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*[[Claw]] |
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*[[Halberd]] |
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*[[Hammer]] |
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*[[Kanabo]] |
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*[[Mace]] |
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*[[Pike]] |
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*[[Sword]] |
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*Rapier |
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*Shortsword |
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*Longsword |
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*Broadsword |
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*Battleaxe |
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== Weapon strength == |
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===Ranged=== |
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Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula: |
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*[[Bow]] |
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*[[Crossbow]] |
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*[[Plumbatae]] |
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*[[Spiked Balls]] |
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*Javelins |
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*Knives |
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*Axes |
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*Twinblades |
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:<math>\text{Strength} = L + 15R + H + E</math> |
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===Magic=== |
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*[[Staff]] |
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Where |
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==Equipping== |
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*<math>L</math> is the item Level |
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Some weapons are 1-handed indicated by the [[File:1-Hand icon.png|x30px]] icon, and others are 2-handed incidcated by the [[File:2-Hand icon.png|x30px]] icon. |
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*<math>R</math> is the rarity, expressed as number of stars |
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*<math>H</math> is the bonus of 20 strength which is given to two-handed weapons |
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*<math>E</math> is the elemental strength bonus, a variable number (see section below) |
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What can be seen from this is that each star of rarity is equivalent to 15 additional levels, when calculating weapon strength. |
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The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant. |
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===Two handed bonus=== |
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The two handed bonus applied to two handed melee weapons, but not ranged weapons. It is a flat increase of +20 to the strength stat of the weapon. There may be additional effects of 2 handed weapons on the damage calculations. |
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== Weapon element == |
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Most weapon types have a chance to convert the damage dealt to an [[element]]al damage type: {{AttackStyle|Cryonae}}, {{AttackStyle|Arborae}}, {{AttackStyle|Tempestae}}, {{AttackStyle|Necromae}}, or {{AttackStyle|Infernae}}. The chance to convert damage to the element falls within a range of values: |
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* Most elemental weapons have an elemental chance between 30% and 49%. |
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* [[Factions|Faction]] weapons with elements aligned to that faction, such as [[Tempestae]] weapons for the [[Hammermage]] class, have an elemental chance between 70% and 89%. |
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The elemental strength bonus values above and the exact number rolled for the chance are linked, according to this table: |
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{| class="wikitable" |
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|+ Weapon element strength bonus for different chance values |
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|- |
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! Elemental chance !! Elemental strength bonus !! Weapon type |
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|- |
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| 0% || +5 || Non-elemental weapons |
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|- |
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| 30% – 36% || +1 || Non faction-aligned element weapons |
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|- |
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| 37% – 45% || +0 || Non faction-aligned element weapons |
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|- |
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| 46% – 49% || -1 || Non faction-aligned element weapons |
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|- |
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| 70% || +1 || Faction element weapons only |
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|- |
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| 71% – 78% || +0 || Faction-aligned element weapons only |
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|- |
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| 79% – 87% || -1 || Faction-aligned element weapons only |
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|- |
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| 88% – 89% || -2 || Faction-aligned element weapons only |
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|} |
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NOTE: the validity of this formula is still under investigation, as outliers have been observed at 37% and 87% chance which may or may not be bugs. |
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As can be seen, a higher elemental chance results in a lower strength bonus for the same weapon type. The extreme of this is non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, where the elemental strength bonus is always '''5'''. As such, these weapons will always have the exact same strength with no random variation, and non-elemental weapons typically have higher strength than elemental weapons. However, elements allow for more damage to be done when [[Attack_Style#Attack_Styles_and_Weaknesses|weaknesses]] and/or [[Potion|potions]] are taken into account. |
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When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus damage appears to be +20% to +25% [more data needed]. |
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== Faction weapons == |
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Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from [[monster]] drops and [[chest]]s prior to choosing a faction. Since players cannot progress beyond level 100 combat without chosing a faction, these items are limited to levels 0 to 100. |
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[[File:Cryoknight_icon.png|width=16x16]] [[Cryoknight]] weaponry, [[File:Guardian_icon.png|width=16x16]] [[Guardian]] weaponry and [[File:Hammermage_icon.png|width=16x16]] [[Hammermage]] weaponry can be created through the [[File:Blacksmith_icon.png|width=16x16]] [[Blacksmith]], [[File:Bonewright small icon.png|width=16x16]] [[Bonewright]] and [[File:Stonemason_icon.png|width=16x16]] [[Stonemason]] professions respectively. |
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== Weapon Table == |
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{| class="wikitable sortable" |
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|+ |
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!Weapon |
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!Faction |
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!Melee/Range |
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!1H/2H |
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!Element |
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!Attack Speed |
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|- |
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|[[Guard's Kanabo]] |
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| {{NA}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Tempestae}} |
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|1.875s |
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|- |
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|[[Guard's Sword]] |
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| {{NA}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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| {{NA}} |
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|2.25s |
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|- |
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|[[Guard's Halberd]] |
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| {{NA}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Cryonae}} |
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|2.25s |
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|- |
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|[[Guard's Longsword]] |
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| {{NA}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{NA}} |
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|1.875s |
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|- |
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|[[Guard's Pike]] |
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| {{NA}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
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|1.50s |
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|- |
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|[[Guard's Plumbatae]] |
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| {{NA}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|Any |
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|1.875s |
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|- |
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|[[Guard's Bow]] |
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| {{NA}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{NA}} |
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|1.875s |
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|- |
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|[[Flanged Mace]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Tempestae}} |
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|1.875s |
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|- |
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|[[Shortsword]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|2.25s |
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|- |
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|[[Rapier]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Cryonae}} |
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|1.50s |
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|- |
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|[[Battleaxe]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|2.25s |
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|- |
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|[[Broadsword]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Cryonae}} |
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|1.875s |
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|- |
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|[[Longsword]] |
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|{{Faction|Cryoknight}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{NA}} |
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|1.50s |
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|- |
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|[[Throwing Twinblades]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{NA}} |
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|1.75s |
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|- |
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|[[Throwing Rings]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Cryonae}} |
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|1.35s |
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|- |
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|[[Metal Javelins]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|2.30s |
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|- |
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|[[Throwing Knives]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|1.75s |
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|- |
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|[[Throwing Axes]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Tempestae}} |
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|2.25s |
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|- |
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|[[Metal Bow]] |
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|{{Faction|Cryoknight}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
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|1.35s |
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|- |
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|[[Club]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|2.25s |
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|- |
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|[[Cudgel]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{NA}} |
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|1.875s |
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|- |
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|[[Truncheon]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Arborae}} |
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|1.50s |
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|- |
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|[[Poleaxe]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|2.25s |
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|- |
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|[[Quarterstaff]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
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|1.50s |
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|- |
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|[[Spear]] |
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|{{Faction|Guardian}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Cryonae}} |
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|1.875s |
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|- |
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|[[Blowpipe]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Tempestae}} |
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|2.25s |
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|- |
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|[[Javelins]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{NA}} |
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|1.875s |
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|- |
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|[[Light Crossbow]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Cryonae}} |
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|1.50s |
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|- |
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|[[Heavy Crossbow]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|1.50s |
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|- |
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|[[Longbow]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
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|2.25s |
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|- |
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|[[Recurve Bow]] |
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|{{Faction|Guardian}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|1.875s |
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|- |
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|[[Hammerfist]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{NA}} |
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|1.50s |
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|- |
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|[[Stone Mace]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Arborae}} |
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|1.875s |
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|- |
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|[[War Hammer]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Tempestae}} |
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|2.25s |
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|- |
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|[[Double Headed Hammer]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|2.25s |
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|- |
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|[[Great Hammer]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Tempestae}} |
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|1.875s |
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|- |
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|[[Great Stone Mace]] |
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|{{Faction|Hammermage}} |
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|Melee |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|1.50s |
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|- |
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|[[Bolas]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{NA}} |
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|1.875s |
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|- |
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|[[Throwing Stones]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|2.25s |
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|- |
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|[[Stone Discs]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Cryonae}} |
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|1.35s |
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|- |
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|[[Sling]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
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|2.25s |
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|- |
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|[[Throwing Clubs]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|[[File:Infernae damage icon.png|16px]] [[Infernae]] |
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|1.50s |
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|- |
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|[[Throwing Hammers]] |
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|{{Faction|Hammermage}} |
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|Ranged |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Tempestae}} |
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|1.875s |
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|} |
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{{Weapons}} |
{{Weapons}} |
Latest revision as of 13:19, 10 March 2025

Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. One of each of the three types of weapons - 1h melee, 2h melee, and ranged - may be equipped by a player. One-handed weaponry can be used alongside a shield, which acts as a piece of armor.
All ranged weaponry require level 15 Combat to be unlocked. Players must have a conversation with Robyn Nockright once that level is reached in order to use them, awarding the player with a level 15 Common Guard's Bow. All ranged weapons have 5 tiles of range, represented by the purple bow icon. Rare and Epic ranged weaponry will have four ammunition per battle, while Common and Uncommon weapons will only have three. After firing all ammunition, the ranged weapon is automatically switched to a melee one. Ranged weapons will not run out of ammo when fighting passive monsters.
Weapon strength[edit | edit source]
Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula:
Where
- is the item Level
- is the rarity, expressed as number of stars
- is the bonus of 20 strength which is given to two-handed weapons
- is the elemental strength bonus, a variable number (see section below)
What can be seen from this is that each star of rarity is equivalent to 15 additional levels, when calculating weapon strength.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
Two handed bonus[edit | edit source]
The two handed bonus applied to two handed melee weapons, but not ranged weapons. It is a flat increase of +20 to the strength stat of the weapon. There may be additional effects of 2 handed weapons on the damage calculations.
Weapon element[edit | edit source]
Most weapon types have a chance to convert the damage dealt to an elemental damage type: Cryonae,
Arborae,
Tempestae,
Necromae, or
Infernae. The chance to convert damage to the element falls within a range of values:
- Most elemental weapons have an elemental chance between 30% and 49%.
- Faction weapons with elements aligned to that faction, such as Tempestae weapons for the Hammermage class, have an elemental chance between 70% and 89%.
The elemental strength bonus values above and the exact number rolled for the chance are linked, according to this table:
Elemental chance | Elemental strength bonus | Weapon type |
---|---|---|
0% | +5 | Non-elemental weapons |
30% – 36% | +1 | Non faction-aligned element weapons |
37% – 45% | +0 | Non faction-aligned element weapons |
46% – 49% | -1 | Non faction-aligned element weapons |
70% | +1 | Faction element weapons only |
71% – 78% | +0 | Faction-aligned element weapons only |
79% – 87% | -1 | Faction-aligned element weapons only |
88% – 89% | -2 | Faction-aligned element weapons only |
NOTE: the validity of this formula is still under investigation, as outliers have been observed at 37% and 87% chance which may or may not be bugs.
As can be seen, a higher elemental chance results in a lower strength bonus for the same weapon type. The extreme of this is non-elemental weapons that only deal Impact damage, where the elemental strength bonus is always 5. As such, these weapons will always have the exact same strength with no random variation, and non-elemental weapons typically have higher strength than elemental weapons. However, elements allow for more damage to be done when weaknesses and/or potions are taken into account.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus damage appears to be +20% to +25% [more data needed].
Faction weapons[edit | edit source]
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and chests prior to choosing a faction. Since players cannot progress beyond level 100 combat without chosing a faction, these items are limited to levels 0 to 100.
Cryoknight weaponry,
Guardian weaponry and
Hammermage weaponry can be created through the
Blacksmith,
Bonewright and
Stonemason professions respectively.
Weapon Table[edit | edit source]
Factionless |
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---|---|---|---|---|---|
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