Transcript:Welcome to the Guard: Difference between revisions
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* '''Corporal Binns:''' Help defend the port. Fight those goblins. |
* '''Corporal Binns:''' Help defend the port. Fight those goblins. |
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* {{Qact|Targets appear on two goblins.}} |
* {{Qact|Targets appear on two goblins.}} |
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{{Welcome to the Guard}} |
Latest revision as of 10:26, 6 December 2024
Talking to Captain Degreene[edit source]
Attempting to exit through the door first[edit source]
- Captain Jal Degreene: You should talk to me before going through that door.
Only on the first time[edit source]
- Captain Jal Degreene: Aha, you must be the new recruit.
- Player: Yes, I'm Player. I've joined the town guard today, and I was told to report to you.
- Captain Jal Degreene: Player, eh? Welcome to the Hopeport Garrison.
- Player: Thank you. I'm eager to learn how to be an effective guard.
- Captain Jal Degreene: Is that so? Well here your first lesson. Address your senior officers as ma'am or sir. You'll be given a hard time in training if you forget that.
- Choose option
- Ma'am. Yes, ma'am. Understood, ma'am.
- Player: Ma'am. Yes, ma'am. Understood, ma'am.
- Captain Jal Degreene: Don't overdo it. No one likes a toady. So tell me, why do you want to be a town guard?
- (Continues below.)
- Okay Jal. I'll try to remember that.
- Player: Okay Jal. I'll try to remember that.
- The Captain slaps her forehead.
- Captain Jal Degreene: I can tell you're going to be hard work. Why do you even want to be a town guard?
- (Continues below.)
- Yes, ma'am.
- Player: Yes, ma'am.
- Captain Jal Degreene: Very good. So tell me, why do you want to be a town guard?
- (Continues below.)
- Choose option
- I wish to serve this glorious town, ma'am.
- Player: I wish to serve this glorious town, ma'am.
- Captain Jal Degreene: My, we are keen.
- (Continues below.)
- I'm hoping for excitement and adventure.
- Player: I'm hoping for excitement and adventure.
- Captain Jal Degreene: We've had a lot of goblin problems lately, so I'm sure you'll see excitement soon.
- (Continues below.)
- I need the money.
- Player: I need the money.
- Captain Jal Degreene: Well the pay gets better once you've proved yourself a valuable member of our force.
- (Continues below.)
- I don't even know how I ended up here.
- Player: I don't even know how I ended up here.
- Captain Jal Degreene: Let me tell you, you've stumbled into a marvelous job.
- (Continues below.)
- Captain Jal Degreene: Luckily for you, we have some excellent career opportunities since we lost a squad in the Mine of Mantuban.
- Camera focuses on the doors. The doors open. The camera pans back.
- Captain Jal Degreene: Now head to the courtyard through that door and speak to Corporeal Binns to start your training.
- Choose option
- Wait. You lost a whole squad. Should I be worried?
- Player: Wait. You lost a whole squad. Should I be worried?
- Captain Jal Degreene: Hmm? Oh, we sent a squad into the mines to see why the goblins were getting so aggressive. We've not seen them since.
- Captain Jal Degreene: You should concern yourself with other things, like reporting to Corporal Binns.
- Thank you. I'll get right on it.
- Player: Thank you. I'll get right on it.
Afterwards[edit source]
- Captain Jal Degreene: Why are you still here? Head through that door and talk to Corporal Binns in the courtyard.
Talking to Corporal Binns[edit source]
Only on the first time[edit source]
- Choose option
- Hello mister. I'm told you'll be training me.
- Player: Hello mister. I'm told you'll be training me.
- Corporal Binns: Mister? What do you mean, mister? You're in the town guard now and you'll treat your superiors with respect.
- (Continues below.)
- Reporting for duty sir.
- Player: Reporting for duty sir.
- (Continues below.)
- Corporal Binns: So Captain Degreene is scraping the bottom of the barrel for new recruits? Okay whelp, head to the quartermaster in this building here, and collect your standard issue gear.
- Corporal Binns: Then you need to learn some guard magic. Talk to Anjay to the west. He's Hopeport's magic supressor. Tell him you need guard's access to use magic.
- Corporal Binns: Once you've done all that, report back to me.
- Choose option
- I'll get right on it sir.
- Player: I'll get right on it sir.
- What's a magic supressor?
- Player: What's a magic supressor?
- Corporal Binns: You don't know much, do you? They're people with a special talent for neutralizing magic in the immediate area.
- Corporal Binns: What's more they can detect the magical signature of individuals and let that magic through. We're lucky to have him here. Not every town has one of his ilk.
Afterwards[edit source]
- Corporal Binns: You need to get geared up. Head to the quartermaster in the building to the southeast of this training ground.
Talking to Captain Degreene at this point[edit source]
- Captain Jal Degreene: I'm sure you don't need to disturb me right now. Corporal Binns will tell you what you need to do.
Gearing up[edit source]
Getting a sword[edit source]
Talking to Quartermaster[edit source]
- Quartermaster: Ello mate. What can I do for you?
- Choose option
- I've been sent to fetch my guard's equipment.
- Player: I've been sent to fetch my guard's equipment.
- Quartermaster: Okay this sword is standard issue for new recruits. Please look after it.
- (Without one free backpack space:)
- Quartermaster: Comeback when you have more space in your backpack.
- (With one free backpack space:)
- Player receives Recruit's sword.
- (If the player has not yet spoken to Anjay:)
- Quartermaster: You should talk to Anjay to get your magic access.
- (If the player has spoken to Anjay but not learned guard's magic from Sultar:)
- Quartermaster: Next you should finish learning your guard's magic.
- (If the player already learned guard's magic from Sultar:)
- Quartermaster: You should check in with Corporal Binns.
- (Non-quest dialogue) Do we need four of you to make a whole master?
-
- Player: Can you teach me magic?
- Quartermaster: As it happens I do know one very useful spell...
- Quartermaster: I will teach you a 'rift' spell which lets you access any equipment you have stored here, no matter where you are.
- Quartermaster takes a step back and teaches the player the spell Quartermaster Bank Rift.
- (Shown in a pop-up:)
- New spell learnt: Quartermaster Bank Rift
- (Non-quest dialogue) I'm just looking around.
Talking to Corporal Binns at this point[edit source]
- Corporal Binns: You need to talk to Anjay to the northwest. He's Hopeport's magic supressor. Tell him you need guard's access to use magic.
Learning guard's magic[edit source]
Talking to Anjay Sandorman[edit source]
- Anjay Sandorman: I sense that you wish to talk to me.
- Choose option
- I've been told to ask for guard's magic access.
- Player: I've been told to ask for guard's magic acc...
- Anjay Sandorman: I sense that you've been told to ask for guard's magic access.
- Player: Yeah, very clever.
- Anjay Sandorman: Okay, I am going to check your magical signature.
- Anjay places his hand on the player's forehead.
- Anjay Sandorman: Wow, your aura is ... unusual.
- Player: Unusual? How's it unusual?
- Anjay Sandorman: Hard to explain. However your request is fulfilled. You are free to do magic in Hopeport.
- Player: That's all well and good, but I don't know any magic.
- Anjay Sandorman: We have a guy who teaches some useful spells for new recruits and I suspect you have the aptitude to learn.
- Anjay Sandorman: Look for Sultar Malzak. He can be a little full of himself, but he knows his stuff.
- (Non-quest dialogue) What is it that you do?
- (Non-quest dialogue) Is that because I opened my mouth in order to talk?
- (Non-quest dialogue) I sense this conversation is going nowhere.
- (Non-quest dialogue) You sense wrong. I'm speaking to you by accident.
Talking to Corporal Binns at this point[edit source]
- Corporal Binns: You need to finish learning your guard's magic.
Talking to Sultar Malzak[edit source]
Only on the first time[edit source]
- Sultar Malzak: Many greetings to you. I am Sultar Malzak the eminent mage of the Hopeport guard.
- Choose option
- They told me you were full of yourself.
- Player: They told me you were full of yourself.
- Sultar Malzak: Who told you that? Anjay Sandorman I bet.
- Sultar Malzak: Don't you pay any attention to him. He's just jealous of my magnificence.
- (Shows the previous options.)
-
- Player: I'm told that you can teach me some magic.
- Sultar Malzak: I can, but first of all I want to test your aptitude for magic.
- (If you have not learnt the teleport spell:)
- Player: Alright... What do you need me to do?
- Sultar Malzak: Visit the portal stone to the northwest, and reach for the magic within.
- Sultar Malzak: Come back to me when you've done that.
- (If you have already learnt the teleport spell:)
- Sultar Malzak: I see you've already learnt the teleport spell. Please show me that you know how to use it.
- (Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
- (Non-quest dialogue) See you later.
Before learning the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
- What did I need to do again?
- Player: What did I need to do again?
- Sultar Malzak: Visit the portal stone to the northwest, and reach for the magic within.
- Sultar Malzak: Come back to me when you've done that.
- (Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
- (Non-quest dialogue) See you later.
Activating the portal stone[edit source]
- (Shown in a pop-up:)
- New spell learnt: Teleport to Hopeport
After learning the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
- I visited the portal stone like you asked.
- Player: I visited the portal stone like you asked.
- Sultar Malzak: Excellent. Try out the new spell you've learnt.
- (Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
- (Non-quest dialogue) See you later.
Before using the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
- What did I need to do again?
- Player: What did I need to do again?
- Sultar Malzak: Please show me that you know how to use the new teleport spell you've learnt.
- (Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
- (Non-quest dialogue) See you later.
- What did I need to do again?
After using the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
-
- Player: Is there any more magic you can teach me?
- Sultar Malzak: Yes, I shall teach you the sense spell.
- Sultar teaches the player the sense spell.
- (Shown in a pop-up:)
- New spell learnt: Sense
- (Continues below.)
- (If the player does not have guard's equipment:)
- Sultar Malzak: You should go and talk to the quartermaster next.
- (If the player already has guard's equipment:)
- Corporal Binns: Hey you! Player! Come here. I have a task for you.
- I feel like I'm going round in circles.
- Player: I feel like I'm going round in circles.
- Sultar Malzak: Sorry, but magic is a serious business. You'll need to master one spell at a time.
- (Shows the previous options.)
- (Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
- (Non-quest dialogue) See you later.
-
Upon speaking to Corporal Binns, after getting both the guard's equipment and magic[edit source]
- The screen fades out and back in. Camera pans towards the guards.
- Guard: The alarm!
- Camera pans towards Captain Jal Degreene.
- Captain Jal Degreene: Goblin attack! To arms.
- Camera pans towards Robyn Nockright.
- Robyn Nockright: Squad one. Move out!
- Camera pans towards Sultar Malzak.
- Sultar Malzak: Squad four. Move out!
- Camera returns to Corporal Binns and the player.
- Corporal Binns: Look lively recruit. A mob of goblins has breached the walls. We need all hands to help defend the town.
- Corporal Binns: Fetch the other recruits, Jermais, Delana and Toblaine, and meet me here at the garrison gate.
- Choose option
- Sir, yes sir.
- Player: Sir, yes sir.
- No problem, Binnsy.
- Player: No problem Binnsy.
- Corporal Binns: Recruit, address me as Sir, not Binnsy. Do I make myself clear?
- Corporal Binns: Now hurry up and fetch those others.
Talking to Corporal Binns[edit source]
- Corporal Binns: No sign of your fellow recruits yet. Hurry up and send Jermais, Delana and Toblaine this way.
- Corporal Binns: They should either be on this training ground or the Barracks to the northeast.
Gathering the other recruits[edit source]
Recruiting Delana[edit source]
Talking to Delana[edit source]
- Delana: Isn't it great to be a guard. Everyone will respect us in our natty uniforms.
- Choose option
- Goblins are invading. Head to the barracks gates.
- Player: Goblins are invading. Binnsy needs us all to head to the garrison gate.
- Delana: Oh dear. I'm expected to fight? But I've mislaid my bow.
- Choose option
- I'll help you find it.
- Player: I'll help you find it.
- Delana: Thank you. Thank you.
- Choose option
- Where did you see it last?
- Player: Where did you see it last?
- Delana: The Barracks. I had it before I took a little nap earlier. Can't remember seeing it since.
- Delana: Maybe Jermais took it while I slept. That guy doesn't like me.
- I'll go look for it now.
- Player: I'll go look for it now.
- (Continues below.)
- That was careless of you.
- Player: That was careless of you.
- Delana: It's not my fault. These things just happen to me.
- (Non-quest dialogue) Not everyone. The criminals won't like us.
- (Non-quest dialogue) I joined for the adventure, not the fashion.
- (Non-quest dialogue) Is that the time? I need to go.
Talking to Delana again[edit source]
- Delana: I don't suppose you've found my bow yet?
- Choose option
- I haven't found it yet.
- Player: I haven't found it yet.
- Delana: Me neither. Wherever can I have put it?
- (Shows the previous options.)
- Where did you see it last?
- (Same as above.)
- (Non-quest dialogue) Is that the time? I need to go.
Talking to Jermais while looking for Delana's bow[edit source]
- Jermais: You look fluster. Everything alright?
- Choose option
- (Non-quest dialogue) So, why did you want to be a guard?
- (Non-quest dialogue) What can you tell me about this town?
- Did you pick up Delana's bow?
- Player: Did you happen to pick up Delana's bow.
- Jermais: Are you calling me a thief? The nerve. Why I'll box your ears.
- Player: No, no, I'm not accusing you of anything. Just looking for her bow.
- Jermais: Well, I ain't got it. If she's lost it, it's her fault for leaving it somewhere stupid.
- (Shows the previous options.)
- (Non-quest dialogue) Goodbye.
Searching the bed[edit source]
- You find a bow down the back of the bed.
- Player receives Delana's bow.
Talking to Delana with the bow[edit source]
- Delana: I don't suppose you've found my bow yet?
- Choose option
- I found it down the back of your bed.
- Player: I found it down the back of your bed.
- The player passes the bow back to Delana.
- Delana: Oh thank you, thank you. You're a star. However did it end up there?
- Delana: I'll go see what Corporal Binns needs now.
- Delana runs towards Corporal Binns.
- (Non-quest dialogue) Is that the time? I need to go.
Using the bow on Delana[edit source]
- Player: I found it down the back of your bed.
- The player passes the bow back to Delana.
- Delana: Oh thank you, thank you. You're a star. However did it end up there?
- Delana: I'll go see what Corporal Binns needs now.
- Delana runs towards Corporal Binns.
Talking to Jermais[edit source]
- Jermais: You look fluster. Everything alright?
- Choose option
- Goblins are invading. Head to the barracks gate.
- Player: Goblins are invading. Binnsy needs us all to head to the garrison gate.
- Jermais: Yes. Time to fight something at last. See you there.
- Jermais runs towards Corporal Binns.
- (Non-quest dialogue) So, why did you want to be a guard?
- (Non-quest dialogue) What can you tell me about this town?
- (Non-quest dialogue) Goodbye.
Talking to Toblaine[edit source]
- Toblaine: I think I made a mistake becoming a guard.
- Choose option
- Goblins are invading. Head to the barracks gate.
- Player: Goblins are invading. Binnsy needs us all to head to the garrison gate.
- Toblaine: Goblins? Er. They sound kinda scary. I think I'll stay here.
- Choose option
- Binnsy won't be happy. Are you sure you want to annoy him?
- Player: Binnsy won't be happy. Are you sure you want to annoy him?
- Toblaine: Hmm. The wraith of Corporal Binns does sound scarier than goblins.
- Toblaine: Okay, you've persuaded me. I'll see you there.
- Toblaine runs towards Corporal Binns.
- Stop being so wet.
- Player: Stop being so wet.
- Toblaine: I can't help it. It's my natural demeanor.
- (Shows the previous options.)
- I need to go. Hopefully you'll change your mind.
- Player: I need to go. Hopefully you'll change your mind.
- Toblaine: The power of hope is overrated.
- (Non-quest dialogue) Why do you think you made a mistake?
- (Non-quest dialogue) I'm not interested in your problems.
- (Non-quest dialogue) Speak to you later.
Talking to Corporal Binns[edit source]
Before gathering the recruits[edit source]
- Corporal Binns: Not all the recruits are here yet.
- (If Jermais has not been recruited:)
- Corporal Binns: Tell Jermais to get here on the double.
- (Continues below.)
- (If Toblaine has not been recruited:)
- Corporal Binns: Tell Toblaine to get his lily-livered behind moving.
- (Continues below.)
- (If Delana has not been recruited:)
- Corporal Binns: Get Delana over here pronto.
After gathering the recruits, without equipping a sword[edit source]
- Corporal Binns: Player! You need to equip your sword before we get moving!
After gathering the recruits, with a sword equipped[edit source]
- Screen fades in and out, showing the player queued up behind Delana, Jermais and Toblaine facing Corporal Binns.
- Corporal Binns: At last you're all here. If you lot were any slower, the goblins would have died of old age.
- Jermais: Ooh. If we could kill them that way, we could wait safely in here until they keel over.
- Corporal Binns: I'll pretend I didn't hear that. Okay, recruits, Through[sic] those gates.
- Camera pans to the gates opening. Corporal Binns and the recruits run through the gates.
Running through the gate[edit source]
- Corporal Binns: Help defend the port. Fight those goblins.
- Targets appear on two goblins.
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Scenery | |
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