From Brighter Shores Wiki
Jump to navigation
Jump to search
Talking to Captain Degreene[edit source]
Attempting to exit through the door first[edit source]
- Captain Jal Degreene: You should talk to me before going through that door.
Only on the first time[edit source]
- Captain Jal Degreene: Why are you still here? Head through that door and talk to Corporal Binns in the courtyard.
Talking to Corporal Binns[edit source]
Only on the first time[edit source]
- Choose option
- Corporal Binns: So Captain Degreene is scraping the bottom of the barrel for new recruits? Okay whelp, head to the quartermaster in this building here, and collect your standard issue gear.
- Corporal Binns: Then you need to learn some guard magic. Talk to Anjay to the west. He's Hopeport's magic supressor. Tell him you need guard's access to use magic.
- Corporal Binns: Once you've done all that, report back to me.
- Choose option
- Corporal Binns: You need to get geared up. Head to the quartermaster in the building to the southeast of this training ground.
Talking to Captain Degreene at this point[edit source]
- Captain Jal Degreene: I'm sure you don't need to disturb me right now. Corporal Binns will tell you what you need to do.
Talking to Quartermaster[edit source]
- Quartermaster: Ello mate. What can I do for you?
- Choose option
I've been sent to fetch my guard's equipment.
- Player: I've been sent to fetch my guard's equipment.
- Quartermaster: Okay this sword is standard issue for new recruits. Please look after it.
- (Without one free backpack space:)
- Quartermaster: Comeback when you have more space in your backpack.
- (With one free backpack space:)
- Player receives Recruit's sword.
- (If the player has not yet spoken to Anjay:)
- Quartermaster: You should talk to Anjay to get your magic access.
- (If the player has spoken to Anjay but not learned guard's magic from Sultar:)
- Quartermaster: Next you should finish learning your guard's magic.
- (If the player already learned guard's magic from Sultar:)
- Quartermaster: You should check in with Corporal Binns.
(Non-quest dialogue) Do we need four of you to make a whole master?
(Only after speaking to Anjay:) Can you teach me magic?
(Non-quest dialogue) I'm just looking around.
Talking to Corporal Binns at this point[edit source]
- Corporal Binns: You need to talk to Anjay to the northwest. He's Hopeport's magic supressor. Tell him you need guard's access to use magic.
Learning guard's magic[edit source]
Talking to Anjay Sandorman[edit source]
- Anjay Sandorman: I sense that you wish to talk to me.
- Choose option
I've been told to ask for guard's magic access.
(Non-quest dialogue) What is it that you do?
(Non-quest dialogue) Is that because I opened my mouth in order to talk?
(Non-quest dialogue) I sense this conversation is going nowhere.
(Non-quest dialogue) You sense wrong. I'm speaking to you by accident.
Talking to Corporal Binns at this point[edit source]
- Corporal Binns: You need to finish learning your guard's magic.
Talking to Sultar Malzak[edit source]
Only on the first time[edit source]
- Sultar Malzak: Many greetings to you. I am Sultar Malzak the eminent mage of the Hopeport guard.
- Choose option
They told me you were full of yourself.
- Player: They told me you were full of yourself.
- Sultar Malzak: Who told you that? Anjay Sandorman I bet.
- Sultar Malzak: Don't you pay any attention to him. He's just jealous of my magnificence.
- (Shows the previous options.)
I'm told that you can teach me some magic.
- Player: I'm told that you can teach me some magic.
- Sultar Malzak: I can, but first of all I want to test your aptitude for magic.
- (If you have not learnt the teleport spell:)
- Player: Alright... What do you need me to do?
- Sultar Malzak: Visit the portal stone to the northwest, and reach for the magic within.
- Sultar Malzak: Come back to me when you've done that.
- (If you have already learnt the teleport spell:)
- Sultar Malzak: I see you've already learnt the teleport spell. Please show me that you know how to use it.
(Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
(Non-quest dialogue) See you later.
Before learning the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
What did I need to do again?
- Player: What did I need to do again?
- Sultar Malzak: Visit the portal stone to the northwest, and reach for the magic within.
- Sultar Malzak: Come back to me when you've done that.
(Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
(Non-quest dialogue) See you later.
Activating the portal stone[edit source]
- (Shown in a pop-up:)
- New spell learnt: Teleport to Hopeport
After learning the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
I visited the portal stone like you asked.
- Player: I visited the portal stone like you asked.
- Sultar Malzak: Excellent. Try out the new spell you've learnt.
(Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
(Non-quest dialogue) See you later.
Before using the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
After using the teleport spell[edit source]
- Sultar Malzak: Sultar Malzak at your service.
- Choose option
Is there any more magic you can teach me?
I feel like I'm going round in circles.
- Player: I feel like I'm going round in circles.
- Sultar Malzak: Sorry, but magic is a serious business. You'll need to master one spell at a time.
- (Shows the previous options.)
(Non-quest dialogue) I'd like to see a demonstration of your eminent magic.
(Non-quest dialogue) See you later.
Upon speaking to Corporal Binns, after getting both the guard's equipment and magic[edit source]
The screen fades out and back in. Camera pans towards the guards.
- Guard: The alarm!
Camera pans towards Captain Jal Degreene.
- Captain Jal Degreene: Goblin attack! To arms.
Camera pans towards Robyn Nockright.
- Robyn Nockright: Squad one. Move out!
Camera pans towards Sultar Malzak.
- Sultar Malzak: Squad four. Move out!
Camera returns to Corporal Binns and the player.
- Corporal Binns: Look lively recruit. A mob of goblins has breached the walls. We need all hands to help defend the town.
- Corporal Binns: Fetch the other recruits, Jermais, Delana and Toblaine, and meet me here at the garrison gate.
- Choose option
Sir, yes sir.
No problem, Binnsy.
- Player: No problem Binnsy.
- Corporal Binns: Recruit, address me as Sir, not Binnsy. Do I make myself clear?
- Corporal Binns: Now hurry up and fetch those others.
Talking to Corporal Binns[edit source]
- Corporal Binns: No sign of your fellow recruits yet. Hurry up and send Jermais, Delana and Toblaine this way.
- Corporal Binns: They should either be on this training ground or the Barracks to the northeast.
Gathering the other recruits[edit source]
- Delana: Isn't it great to be a guard. Everyone will respect us in our natty uniforms.
- Choose option
Goblins are invading. Head to the barracks gates.
- Player: Goblins are invading. Binnsy needs us all to head to the garrison gate.
- Delana: Oh dear. I'm expected to fight? But I've mislaid my bow.
- Choose option
(Non-quest dialogue) Not everyone. The criminals won't like us.
(Non-quest dialogue) I joined for the adventure, not the fashion.
(Non-quest dialogue) Is that the time? I need to go.
Talking to Delana again[edit source]
- Delana: I don't suppose you've found my bow yet?
- Choose option
Talking to Jermais while looking for Delana's bow[edit source]
- Jermais: You look fluster. Everything alright?
- Choose option
(Non-quest dialogue) So, why did you want to be a guard?
(Non-quest dialogue) What can you tell me about this town?
Did you pick up Delana's bow?
- Player: Did you happen to pick up Delana's bow.
- Jermais: Are you calling me a thief? The nerve. Why I'll box your ears.
- Player: No, no, I'm not accusing you of anything. Just looking for her bow.
- Jermais: Well, I ain't got it. If she's lost it, it's her fault for leaving it somewhere stupid.
- (Shows the previous options.)
(Non-quest dialogue) Goodbye.
- You find a bow down the back of the bed.
- Player receives Delana's bow.
Talking to Delana with the bow[edit source]
- Delana: I don't suppose you've found my bow yet?
- Choose option
Using the bow on Delana[edit source]
- Jermais: You look fluster. Everything alright?
- Choose option
Goblins are invading. Head to the barracks gate.
(Non-quest dialogue) So, why did you want to be a guard?
(Non-quest dialogue) What can you tell me about this town?
(Non-quest dialogue) Goodbye.
- Toblaine: I think I made a mistake becoming a guard.
- Choose option
Goblins are invading. Head to the barracks gate.
- Player: Goblins are invading. Binnsy needs us all to head to the garrison gate.
- Toblaine: Goblins? Er. They sound kinda scary. I think I'll stay here.
- Choose option
(Non-quest dialogue) Why do you think you made a mistake?
(Non-quest dialogue) I'm not interested in your problems.
(Non-quest dialogue) Speak to you later.
Talking to Corporal Binns[edit source]
Before gathering the recruits[edit source]
- Corporal Binns: Not all the recruits are here yet.
- (If Jermais has not been recruited:)
- Corporal Binns: Tell Jermais to get here on the double.
- (Continues below.)
- (If Toblaine has not been recruited:)
- Corporal Binns: Tell Toblaine to get his lily-livered behind moving.
- (Continues below.)
- (If Delana has not been recruited:)
- Corporal Binns: Get Delana over here pronto.
After gathering the recruits, without equipping a sword[edit source]
- Corporal Binns: Player! You need to equip your sword before we get moving!
After gathering the recruits, with a sword equipped[edit source]
Screen fades in and out, showing the player queued up behind Delana, Jermais and Toblaine facing Corporal Binns.
- Corporal Binns: At last you're all here. If you lot were any slower, the goblins would have died of old age.
- Jermais: Ooh. If we could kill them that way, we could wait safely in here until they keel over.
- Corporal Binns: I'll pretend I didn't hear that. Okay, recruits, Through[sic] those gates.
Camera pans to the gates opening. Corporal Binns and the recruits run through the gates.
Running through the gate[edit source]
|
---|
NPCs |
|
---|
Spells |
|
---|
Items |
|
---|
Scenery |
|
---|
Miscellaneous |
|
---|