Transcript of On the trail of corruption

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Upon entering goblin well[edit source]

  • Screen fades out and back in. Gamajig and Pops cower.
  • Gamajig: Please, please, don' hurt us. We mean you no harm.
  • Choose option
    • You're dirty thieving goblins. Prepare to die.
      • Player: You're dirty thieving goblins. Prepare to die.
      • (Transcript missing. edit)
    • That's an unusual attitude for goblins.
      • Player: That's an unusual attitude for goblins.
      • Pops: It didn't use to be, but all the goblins up by the river, they changed. They went ... evil.
      • Choose option
        • Evil? That sounds like a lead. How did this happen?
          • Player: Evil? That sounds like a lead. How did this happen?
        • That's what you'd like me to believe.
          • Player: That's what you'd like me to believe.
          • Gamajig: I don't know. They just started getting meaner and meaner.
          • Pops: We tried to warn them that raiding Hopeport would bring the wrath of the humans upon on us.
          • Gamajig: But they just lashed out at us. These days we don't dare talk to them.
          • Pops: I still say it's something in the water. We drink from this nice fresh well, while the others drink from the river.
          • Choose option
            • I'll follow the river upstream, and see if something is affecting the water.
              • Player: I'll follow the river upstream, and see if something is affecting the water.
              • Pops: Good idea. You'll need to get up the waterfall though, and that means persuading the gnomes to let you up.
              • Gamajig: They won't talk to us any more. Not since the other goblins went ... evil.
              • Pops: Maybe they'd still talk to a human. Here blow this whistle at the foot of the waterfall to alert them. That's what we used to do when we needed to talk.
              • Pops hand the player the whistle. Screen fades out and back in.
            • Those evil goblins will be sorry when I kill them.
              • Player: Those evil goblins will be sorry when I kill them.
              • Gamajig: Oh dear. I just knew we were going to end up in a war zone.
              • Choose option
                • Well what would you suggest?
                  • Player: Well what would you suggest?
                  • Gamajig: We need to find what sent the other goblins ... evil.
                  • Pops: The used to be our friends.
                  • (Continues below.)
                • War. That sounds fun.
                  • Player: War. That sounds fun.
                  • Pops: Oh dear. Oh dear.
                  • (Shows the previous-to-previous options.)
        • I've got to go now.
          • Player: I've got to go now.
    • Don't worry. I won't hurt you.
      • Player: Don't worry. I won't hurt you.
      • Gamajig: That's a relief. The last lot of humans to come here were rather angry. What brings you to this mine?
      • Choose option
        • I am looking for a source of corruption.
          • Player: I am looking for a source of corruption.
          • (Transcript missing. edit)
        • I can't disclose the details of my mission.
          • Player: I can't disclose the details of my mission.
          • (Transcript missing. edit)
        • Last lot of humans?
          • Player: Last lot of humans?
          • (Transcript missing. edit)

Alerting the gnomes[edit source]

Talking to Gamajig or Pops[edit source]

  • Gamajig: Hopefully if you blow that whistle at the foot of the waterfall, the gnomes will let you up.
  • Choose option
    • Hello and also goodbye.
      • Player: Hello and also goodbye.
    • Thanks for your help.
      • Player: Thanks for your help.
      • Gamajig: It's our pleasure.
      • Pops: If you can stop the weird goings on in this mine, you're the one helping us.
    • Did you see any other guards like me come through here?
      • Player: Did you see any other guards like me come through here?
      • Gamajig: Yes they were very angry because goblins have been raiding Hopeport.
      • Pops: It was hard to calm them down. Eventually we managed to explain that the raids weren't our fault.
      • Pops: After that they headed back to the river.
      • (Shows the previous options.)

Blow whistle[edit source]

Outside waterfall[edit source]

  • You blow the whistle. No one around seem to care.

At waterfall[edit source]

  • Camera pans to Skallek.
  • Skallek: What's that noise? Skallek is trrrying to sleep herrre.
  • Camera pans back out.
  • Choose option
    • Can you let down the ladder please?
      • Player: Can you let down the ladder please?
      • Skallek: Hmm. Letting down the ladderrr sounds like hard worrrk, so Skallek has decided therrre is a toll today.
      • Player: How much is this toll?
      • Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
      • Choose option
        • That's a high price, when all you need to do is lower a ladder.
          • Player: That's a high price, when all you need to do is lower a ladder.
          • Skallek: You can stay down therrre if you like.
        • I'll go find Sammy Clod.
          • Player: I'll go find Sammy Clod.
    • Sorrry I'll let you rrresume yourrr nap.
      • Player: Sorrry I'll let you rrresume yourrr nap.
      • Skallek: Arrre you making fun of the way Skallek speaks?
      • Player: No no, I admirrre all yourrr rrr sounds.
      • Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
    • I was told there would be gnomes here.
      • Player: I was told there would be gnomes here.
      • Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
      • (Shows the previous options.)

Shiny amethysts[edit source]

Talking to Skallek[edit source]

  • Skallek: What's that noise? Some of us arrre trrrying to sleep herrre.
  • Choose option
    • Can you let down the ladder please?
      • Player: Can you let down the ladder please?
      • Skallek: That depends. Do you have my amethyst yet?
      • Skallek: I don't have an amethyst no.
      • Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
      • Choose option
        • That's a high price, when all you need to do is lower a ladder.
          • Player: That's a high price, when all you need to do is lower a ladder.
          • Skallek: You can stay down therrre if you like.
        • I'll go find Sammy Clod.
          • Player: I'll go find Sammy Clod.
    • Sorrry I'll let you rrresume yourrr nap.
      • Player: Sorrry I'll let you rrresume yourrr nap.
      • Skallek: Arrre you making fun of the way Skallek speaks?
      • Player: No no, I admirrre all yourrr rrr sounds.
      • Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
    • I was told there would be gnomes here.
      • Player: I was told there would be gnomes here.
      • Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
      • (Shows the previous options.)

Talking to Sammy Clod[edit source]

  • Sammy Clod: Well met. It's unusual to meet someone new down here.
  • Choose option
    • (Non-quest dialogue) What are you doing here?
    • (Non-quest dialogue) Did a squad of town guards pass this way?
    • (Non-quest dialogue) Have you seen a giant crystal infused with corrupting magic?
    • I heard you found some particularly shiny amethysts.
      • Player: I heard you found some particularly shiny amethysts.
      • Sammy Clod: Have you been talking to that rotten kobold Skallek?
      • Player: Um yes. So could I have one?
      • Sammy Clod: No, I've got a deal to sell them to a merchant in Crenopolis.
      • Choose option
        • Where did you find them? I'll mine my own.
          • Player: Where did you find them? I'll mine my own.
          • Sammy Clod: Have to say, I got a bit lucky. I was following an interesting looking cave moth and it led me right to them. I haven't been able to find any more.
          • Player: Thank you. You've been very helpful.
          • Sammy Clod: Have I? Darn it.
        • Oh please. Just one.
          • Player: Oh please. Just one.
          • (Transcript missing. edit)
        • If you're absolutely sure you won't give me an amethyst I'll be off then.
          • Player: If you're absolutely sure you won't give me an amethyst I'll be off then.
    • (Non-quest dialogue) Goodbye.

Mining the amethyst[edit source]

Without level 10 in Mining[edit source]

  • You need to be at least a level 10 Miner to extract the amethyst.

With level 10 in Mining[edit source]

  • You dig into the wall and produce a very shiny amethyst.

Talking to Skallek[edit source]

  • Skallek: What's that noise? Some of us arrre trrrying to sleep herrre.
  • Choose option
    • Can you let down the ladder please?
      • Player: Can you let down the ladder please?
      • Skallek: That depends. Do you have my amethyst yet?
      • (Without an amethyst:)
        • Skallek: I don't have an amethyst no.
        • Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
        • Choose option
          • That's a high price, when all you need to do is lower a ladder.
            • Player: That's a high price, when all you need to do is lower a ladder.
            • Skallek: You can stay down therrre if you like.
          • I'll go find Sammy Clod.
            • Player: I'll go find Sammy Clod.
      • (With an amethyst:)
        • Player: Yes I found one.
        • Skallek: Good, good. Give it herrre.
        • The player throws the amethyst up to Skallek. Skallek inspects it and rolls down the ladder.
    • Sorrry I'll let you rrresume yourrr nap.
      • Player: Sorrry I'll let you rrresume yourrr nap.
      • Skallek: Arrre you making fun of the way Skallek speaks?
      • Player: No no, I admirrre all yourrr rrr sounds.
      • Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
    • I was told there would be gnomes here.
      • Player: I was told there would be gnomes here.
      • Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
      • (Shows the previous options.)
    • I found an amethyst for you.
      • Player: I found an amethyst for you.
      • Skallek: Good, good. Give it herrre.
      • The player throws the amethyst up to Skallek. Skallek inspects it and rolls down the ladder.

Meeting the gnome[edit source]

Talking to Skallek[edit source]

Before finding the gnomes[edit source]

  • Player: Thank you for letting that ladder down. Now where are those gnomes?
  • Skallek: Therrre's a couple cowerrring in a locked rrroom to the east. Tell them to come out and play with Skallek.

After finding the gnomes[edit source]

  • Skallek: Did you find those gnomes buddy?
  • Player: Yep they're still holed up in their dwelling.
  • Skallek: I hope they aprrreciate all the ladderrr guarrrding worrrk I'm doing.

Open door[edit source]

  • Squeaky voice: Go away. Leave us alone you horrible mutants.
  • Choose option
    • Sorry to have disturbed you.
      • Player: Sorry to have disturbed you.
    • Open this door or I'll kill you.
      • Player: Open this door or I'll kill you.
      • Squeaky voice: You've got that backwards. This closed door is preventing you from killing us.
    • Don't worry I'm not a mutant.
      • Player: Don't worry. I'm not a mutant.
      • Squeaky voice: Wait. Are you saying you're sane and friendly?
      • Choose option
        • Yes. You sound surprised.
          • Player: Yes. You sound surprised.
          • Squeaky voice: Okay you best come in quickly.
          • The door opens.
        • I wouldn't go that far. Muhahahaha.
          • Player: I wouldn't go that far. Muhahahaha.
          • Squeaky voice: In that case, I say unto you again, go away. Leave us alone.

Talking to Dina or Thaddeus[edit source]

  • (Talking to Dina:)
    • Dina Torrelli: Please sir, you must help us. Our home has been invaded by hideous mutants and I need to know if my sister-in-law, Gretel is even alive.
    • (Continues below.)
  • (Talking to Thaddeus:)
    • Thaddeus Torrelli: Please sir, you must help us. Our home has been invaded by hideous mutants and I need to know if my wife, Gretel is even alive.
    • (Continues below.)
  • Choose option
    • (Before being given the key:) Where are these mutants?
      • Player: Where are these mutants?
      • Thaddeus Torrelli: Last I saw they were up the river to the east. I locked the door to slow them down.
      • Thaddeus Torrelli: Here. I have a key.
    • (Before being given the key:) Don't worry. I will find Gretel.
      • Player: Don't worry. I will find Gretel.
      • Thaddeus Torrelli: Thank you so much. You'll need to head up the river to the east.
      • Thaddeus Torrelli: I locked a door to slow the mutants down.
      • Thaddeus Torrelli: Here. I have a key.
    • Where did these mutants come from?
      • Player: Where did these mutants come from?
      • Thaddeus Torrelli: It all started when a mysterious sorcerer placed a huge dark crystal in one of my caves.
      • Thaddeus Torrelli: Everyone and everything that has come into contact with the crystal has gone bad. Goblins, Kobolds, Cockroaches, they've all changed.
      • Thaddeus Torrelli: The worst case was the Hopeport guards that came and tried to move the crystal. The dark magic turned them into hideous mutants.
      • Thaddeus Torrelli: My wife, Gretel, is trapped in the forge room beyond those mutants. That's if she's even still alive. Please can you rescue her?
      • (Shows the previous options.)
    • Tell me about the sorcerer who placed the crystal.
      • Player: Tell me about the sorcerer who placed the crystal. What did he look like?
      • Thaddeus Torrelli: I didn't see him, but my wife did. If you can find her, maybe she can tell you more.
    • I'll go and fight those mutants now.
      • Player: I'll go and fight those mutants now.
      • Thaddeus Torrelli: Good luck. Don't get eaten.
    • (Before being given the key:) Slow down. Tell me what happened.
      • Player: Slow down. Tell me what happened.
      • (Transcript missing. edit)
    • Goodbye for now.
      • Player: Goodbye for now.

Finding Gretel[edit source]

Talking to Dina Torrelli[edit source]

  • Dina Torrelli: Thank you for helping us. By the way I'm a merchant. If you make any jewellery items, you can sell them to me.
  • Choose option
    • Yes. Let's trade.
    • What do you do with the jewelry I make?
      • Player: What do you do with the jewelry I make?
      • Dina Torrelli: I take it out into the world to sell. I know humans pay good money for Mantuban produced jewelry.
      • (Shows the previous options.)
    • Are you and Thaddeus related?
      • Player: Are you and Thaddeus related?
      • Dina Torrelli: Yes, he is my brother.
      • (Shows the previous options.)
    • I don't have anything to sell at the moment.
      • Player: I don't have anything to sell at the moment.
    • Goodbye.
      • Player: Goodbye.

Talking to Thaddeus Torrelli[edit source]

  • Thaddeus Torrelli: How's it going. Any news on Gretel yet?
  • Player: Not yet, but I will find her.
  • Thaddeus Torrelli: Oh my days! I hope she is okay.

Open door before using gnome key[edit source]

  • The door doesn't open.