Transcript of On the trail of corruption
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Upon entering goblin well[edit source]
- Screen fades out and back in. Gamajig and Pops cower.
- Gamajig: Please, please, don' hurt us. We mean you no harm.
- Choose option
- You're dirty thieving goblins. Prepare to die.
- Player: You're dirty thieving goblins. Prepare to die.
- (Transcript missing. edit)
- That's an unusual attitude for goblins.
- Player: That's an unusual attitude for goblins.
- Pops: It didn't use to be, but all the goblins up by the river, they changed. They went ... evil.
- Choose option
- Evil? That sounds like a lead. How did this happen?
- Player: Evil? That sounds like a lead. How did this happen?
- That's what you'd like me to believe.
- Player: That's what you'd like me to believe.
- Gamajig: I don't know. They just started getting meaner and meaner.
- Pops: We tried to warn them that raiding Hopeport would bring the wrath of the humans upon on us.
- Gamajig: But they just lashed out at us. These days we don't dare talk to them.
- Pops: I still say it's something in the water. We drink from this nice fresh well, while the others drink from the river.
- Choose option
- I'll follow the river upstream, and see if something is affecting the water.
- Player: I'll follow the river upstream, and see if something is affecting the water.
- Pops: Good idea. You'll need to get up the waterfall though, and that means persuading the gnomes to let you up.
- Gamajig: They won't talk to us any more. Not since the other goblins went ... evil.
- Pops: Maybe they'd still talk to a human. Here blow this whistle at the foot of the waterfall to alert them. That's what we used to do when we needed to talk.
- Pops hand the player the whistle. Screen fades out and back in.
- Those evil goblins will be sorry when I kill them.
- Player: Those evil goblins will be sorry when I kill them.
- Gamajig: Oh dear. I just knew we were going to end up in a war zone.
- Choose option
- Well what would you suggest?
- Player: Well what would you suggest?
- Gamajig: We need to find what sent the other goblins ... evil.
- Pops: The used to be our friends.
- (Continues below.)
- War. That sounds fun.
- Player: War. That sounds fun.
- Pops: Oh dear. Oh dear.
- (Shows the previous-to-previous options.)
- I've got to go now.
- Player: I've got to go now.
- Don't worry. I won't hurt you.
- Player: Don't worry. I won't hurt you.
- Gamajig: That's a relief. The last lot of humans to come here were rather angry. What brings you to this mine?
- Choose option
- I am looking for a source of corruption.
- Player: I am looking for a source of corruption.
- (Transcript missing. edit)
- I can't disclose the details of my mission.
- Player: I can't disclose the details of my mission.
- (Transcript missing. edit)
- Last lot of humans?
- Player: Last lot of humans?
- (Transcript missing. edit)
Alerting the gnomes[edit source]
Talking to Gamajig or Pops[edit source]
- Gamajig: Hopefully if you blow that whistle at the foot of the waterfall, the gnomes will let you up.
- Choose option
- Hello and also goodbye.
- Player: Hello and also goodbye.
- Thanks for your help.
- Player: Thanks for your help.
- Gamajig: It's our pleasure.
- Pops: If you can stop the weird goings on in this mine, you're the one helping us.
- Did you see any other guards like me come through here?
- Player: Did you see any other guards like me come through here?
- Gamajig: Yes they were very angry because goblins have been raiding Hopeport.
- Pops: It was hard to calm them down. Eventually we managed to explain that the raids weren't our fault.
- Pops: After that they headed back to the river.
- (Shows the previous options.)
Blow whistle[edit source]
Outside waterfall[edit source]
- You blow the whistle. No one around seem to care.
At waterfall[edit source]
- Camera pans to Skallek.
- Skallek: What's that noise? Skallek is trrrying to sleep herrre.
- Camera pans back out.
- Choose option
- Can you let down the ladder please?
- Player: Can you let down the ladder please?
- Skallek: Hmm. Letting down the ladderrr sounds like hard worrrk, so Skallek has decided therrre is a toll today.
- Player: How much is this toll?
- Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
- Choose option
- That's a high price, when all you need to do is lower a ladder.
- Player: That's a high price, when all you need to do is lower a ladder.
- Skallek: You can stay down therrre if you like.
- I'll go find Sammy Clod.
- Player: I'll go find Sammy Clod.
- Sorrry I'll let you rrresume yourrr nap.
- Player: Sorrry I'll let you rrresume yourrr nap.
- Skallek: Arrre you making fun of the way Skallek speaks?
- Player: No no, I admirrre all yourrr rrr sounds.
- Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
- I was told there would be gnomes here.
- Player: I was told there would be gnomes here.
- Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
- (Shows the previous options.)
Shiny amethysts[edit source]
Talking to Skallek[edit source]
- Skallek: What's that noise? Some of us arrre trrrying to sleep herrre.
- Choose option
- Can you let down the ladder please?
- Player: Can you let down the ladder please?
- Skallek: That depends. Do you have my amethyst yet?
- Skallek: I don't have an amethyst no.
- Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
- Choose option
- That's a high price, when all you need to do is lower a ladder.
- Player: That's a high price, when all you need to do is lower a ladder.
- Skallek: You can stay down therrre if you like.
- I'll go find Sammy Clod.
- Player: I'll go find Sammy Clod.
- Sorrry I'll let you rrresume yourrr nap.
- Player: Sorrry I'll let you rrresume yourrr nap.
- Skallek: Arrre you making fun of the way Skallek speaks?
- Player: No no, I admirrre all yourrr rrr sounds.
- Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
- I was told there would be gnomes here.
- Player: I was told there would be gnomes here.
- Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
- (Shows the previous options.)
Talking to Sammy Clod[edit source]
- Sammy Clod: Well met. It's unusual to meet someone new down here.
- Choose option
- (Non-quest dialogue) What are you doing here?
- (Non-quest dialogue) Did a squad of town guards pass this way?
- (Non-quest dialogue) Have you seen a giant crystal infused with corrupting magic?
- I heard you found some particularly shiny amethysts.
- Player: I heard you found some particularly shiny amethysts.
- Sammy Clod: Have you been talking to that rotten kobold Skallek?
- Player: Um yes. So could I have one?
- Sammy Clod: No, I've got a deal to sell them to a merchant in Crenopolis.
- Choose option
- Where did you find them? I'll mine my own.
- Player: Where did you find them? I'll mine my own.
- Sammy Clod: Have to say, I got a bit lucky. I was following an interesting looking cave moth and it led me right to them. I haven't been able to find any more.
- Player: Thank you. You've been very helpful.
- Sammy Clod: Have I? Darn it.
- Oh please. Just one.
- Player: Oh please. Just one.
- (Transcript missing. edit)
- If you're absolutely sure you won't give me an amethyst I'll be off then.
- Player: If you're absolutely sure you won't give me an amethyst I'll be off then.
- (Non-quest dialogue) Goodbye.
Mining the amethyst[edit source]
Without level 10 in Mining[edit source]
- You need to be at least a level 10 Miner to extract the amethyst.
With level 10 in Mining[edit source]
- You dig into the wall and produce a very shiny amethyst.
Talking to Skallek[edit source]
- Skallek: What's that noise? Some of us arrre trrrying to sleep herrre.
- Choose option
- Can you let down the ladder please?
- Player: Can you let down the ladder please?
- Skallek: That depends. Do you have my amethyst yet?
- (Without an amethyst:)
- Skallek: I don't have an amethyst no.
- Skallek: Find the minerrr called Sammy Clod in the Norrrthwest of the mine. The otherrr day Sammy found some verrry prrretty shiny amethysts. Skallek would like to have one.
- Choose option
- That's a high price, when all you need to do is lower a ladder.
- Player: That's a high price, when all you need to do is lower a ladder.
- Skallek: You can stay down therrre if you like.
- I'll go find Sammy Clod.
- Player: I'll go find Sammy Clod.
- (With an amethyst:)
- Player: Yes I found one.
- Skallek: Good, good. Give it herrre.
- The player throws the amethyst up to Skallek. Skallek inspects it and rolls down the ladder.
- Sorrry I'll let you rrresume yourrr nap.
- Player: Sorrry I'll let you rrresume yourrr nap.
- Skallek: Arrre you making fun of the way Skallek speaks?
- Player: No no, I admirrre all yourrr rrr sounds.
- Skallek: Skallek doesn't think so, but is too tirrred to arrrgue.
- I was told there would be gnomes here.
- Player: I was told there would be gnomes here.
- Skallek: Therrre arrre, but they'rrre too frrrightened to come out because of the mutants, so Skallek is in charrrge of the ladderrr today.
- (Shows the previous options.)
- I found an amethyst for you.
- Player: I found an amethyst for you.
- Skallek: Good, good. Give it herrre.
- The player throws the amethyst up to Skallek. Skallek inspects it and rolls down the ladder.
Meeting the gnome[edit source]
Talking to Skallek[edit source]
Before finding the gnomes[edit source]
- Player: Thank you for letting that ladder down. Now where are those gnomes?
- Skallek: Therrre's a couple cowerrring in a locked rrroom to the east. Tell them to come out and play with Skallek.
After finding the gnomes[edit source]
- Skallek: Did you find those gnomes buddy?
- Player: Yep they're still holed up in their dwelling.
- Skallek: I hope they aprrreciate all the ladderrr guarrrding worrrk I'm doing.
Open door[edit source]
- Squeaky voice: Go away. Leave us alone you horrible mutants.
- Choose option
- Sorry to have disturbed you.
- Player: Sorry to have disturbed you.
- Open this door or I'll kill you.
- Player: Open this door or I'll kill you.
- Squeaky voice: You've got that backwards. This closed door is preventing you from killing us.
- Don't worry I'm not a mutant.
- Player: Don't worry. I'm not a mutant.
- Squeaky voice: Wait. Are you saying you're sane and friendly?
- Choose option
- Yes. You sound surprised.
- Player: Yes. You sound surprised.
- Squeaky voice: Okay you best come in quickly.
- The door opens.
- I wouldn't go that far. Muhahahaha.
- Player: I wouldn't go that far. Muhahahaha.
- Squeaky voice: In that case, I say unto you again, go away. Leave us alone.
Talking to Dina or Thaddeus[edit source]
- (Talking to Dina:)
- Dina Torrelli: Please sir, you must help us. Our home has been invaded by hideous mutants and I need to know if my sister-in-law, Gretel is even alive.
- (Continues below.)
- (Talking to Thaddeus:)
- Thaddeus Torrelli: Please sir, you must help us. Our home has been invaded by hideous mutants and I need to know if my wife, Gretel is even alive.
- (Continues below.)
- Choose option
- (Before being given the key:) Where are these mutants?
- Player: Where are these mutants?
- Thaddeus Torrelli: Last I saw they were up the river to the east. I locked the door to slow them down.
- Thaddeus Torrelli: Here. I have a key.
- (Before being given the key:) Don't worry. I will find Gretel.
- Player: Don't worry. I will find Gretel.
- Thaddeus Torrelli: Thank you so much. You'll need to head up the river to the east.
- Thaddeus Torrelli: I locked a door to slow the mutants down.
- Thaddeus Torrelli: Here. I have a key.
- Where did these mutants come from?
- Player: Where did these mutants come from?
- Thaddeus Torrelli: It all started when a mysterious sorcerer placed a huge dark crystal in one of my caves.
- Thaddeus Torrelli: Everyone and everything that has come into contact with the crystal has gone bad. Goblins, Kobolds, Cockroaches, they've all changed.
- Thaddeus Torrelli: The worst case was the Hopeport guards that came and tried to move the crystal. The dark magic turned them into hideous mutants.
- Thaddeus Torrelli: My wife, Gretel, is trapped in the forge room beyond those mutants. That's if she's even still alive. Please can you rescue her?
- (Shows the previous options.)
- Tell me about the sorcerer who placed the crystal.
- Player: Tell me about the sorcerer who placed the crystal. What did he look like?
- Thaddeus Torrelli: I didn't see him, but my wife did. If you can find her, maybe she can tell you more.
- I'll go and fight those mutants now.
- Player: I'll go and fight those mutants now.
- Thaddeus Torrelli: Good luck. Don't get eaten.
- (Before being given the key:) Slow down. Tell me what happened.
- Player: Slow down. Tell me what happened.
- (Transcript missing. edit)
- Goodbye for now.
- Player: Goodbye for now.
Finding Gretel[edit source]
Talking to Dina Torrelli[edit source]
- Dina Torrelli: Thank you for helping us. By the way I'm a merchant. If you make any jewellery items, you can sell them to me.
- Choose option
- Yes. Let's trade.
- Player: Yes. Let's trade.
- (Torrelli Jewelry Trading interface opens.)
- What do you do with the jewelry I make?
- Player: What do you do with the jewelry I make?
- Dina Torrelli: I take it out into the world to sell. I know humans pay good money for Mantuban produced jewelry.
- (Shows the previous options.)
- Are you and Thaddeus related?
- Player: Are you and Thaddeus related?
- Dina Torrelli: Yes, he is my brother.
- (Shows the previous options.)
- I don't have anything to sell at the moment.
- Player: I don't have anything to sell at the moment.
- Goodbye.
- Player: Goodbye.
Talking to Thaddeus Torrelli[edit source]
- Thaddeus Torrelli: How's it going. Any news on Gretel yet?
- Player: Not yet, but I will find her.
- Thaddeus Torrelli: Oh my days! I hope she is okay.
Open door before using gnome key[edit source]
- The door doesn't open.