Transcript:Nullify More Corruption: Difference between revisions
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{{Transcript}} |
{{Transcript|quest}} |
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==Before killing the guards== |
==Before killing the guards== |
Latest revision as of 16:39, 12 December 2024
Before killing the guards[edit source]
Invoke dryad leaf[edit source]
- Dryad: Thou must find the source of corruption in the mine.
- Player: I've found it, but it's being protected by mutated town guards.
- Dryad: Oh dear. I hope you can find a way to defeat them.
Investigate giant crystal[edit source]
- There is no time to investigate the crystal while there's hostile mutants in the area.
Using pickaxe on giant crystal[edit source]
- You try to break the crystal with your pick, but you don't even leave a scratch.
Using any other item on the giant crystal[edit source]
- There's no time to experiment with the crystal while there's hostile mutants in the area.
Finding benign magic items[edit source]
Giant Crystal[edit source]
Investigate[edit source]
- The crystal has the same corrupting magic in it as you saw in the Hopeforest crystal.
- The dryad requested you contact her via the dryad leaf if you found this source of corruption.
Using dryad leaf[edit source]
- The dryad had suggested you contact her when you found this crystal, which you can do if you invoke your leaf from your quest inventory.
Invoke dryad leaf[edit source]
Only on the first time[edit source]
- Dryad: Salutaions.
- Player: I have found the source of corruption. It's another of those crystals.
- Dryad: Thou hast done well. Like you did in the forest, thou wilt need to find other sources of distilled benign magic to push the corrupt magic out.
- Dryad: I detect the mine has some useful sources of magic. Each area has it's own special blend of accumulated magics.
- Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
- Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
- Dryad: I sense some magic in a nook in the far west of the mine.
- Dryad: I sense some magic near the crystal attached to a creature of six limbs.
Afterwards[edit source]
- Dryad: Salutaions. You still need to use more magic on the crystal.
- (Before using the Glowing Coal:)
- (Before getting Glowing Coal:)
- Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
- (Continues below.)
- (After getting Glowing Coal:)
- Dryad: Thou hast obtained a Glowing Coal.
- (Continues below.)
- (Before getting Glowing Coal:)
- (Before using the Glowing Moss:)
- (Before getting Glowing Moss:)
- Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
- (Continues below.)
- (After getting Glowing Moss:)
- Dryad: Thou hast obtained some Glowing Moss.
- (Continues below.)
- (Before getting Glowing Moss:)
- (Before using the Glowing Stalagmite:)
- (Before getting Glowing Stalagmite:)
- Dryad: I sense some magic in a nook in the far west of the mine.
- (Continues below.)
- (After getting Glowing Stalagmite:)
- Dryad: Thou hast obtained a Glowing Stalagmite.
- (Continues below.)
- (Before getting Glowing Stalagmite:)
- (Before using the Glowing Cockroach Leg:)
- (Before getting Glowing Cockroach Leg:)
- Dryad: I sense some magic near the crystal attached to a creature of six limbs.
- (Continues below.)
- (After getting Glowing Cockroach Leg:)
- Dryad: Thou hast obtained a glowing cockroach leg.
- (Before getting Glowing Cockroach Leg:)
Obtaining Glowing Coal[edit source]
Open door[edit source]
- Another Squeaky voice: Who's there?
- Choose option
- A member of the Hopeport guard.
- Player: A member of the Hopeport guard.
- Another Squeaky voice: Technically all those mutant freaks are Hopeport guards.
- Player: Don't worry. I've dealt with the mutants.
- Another Squeaky voice: Ooh, I love owls.
- Another Squeaky voice: Okay. I'll open the door up.
- The door opens.
- A Valiant hero.
- Player: A Valiant hero.
- Another Squeaky voice: Have you valiantly dealt with the mutants out there?
- Player: Yes I have saved the day.
- Another Squeaky voice: Okay. I'll open up the door.
- The door opens.
- A small friendly owl.
- Player: A small friendly owl.
- Another Squeaky voice: Ooh, I love owls.
- Another Squeaky voice: Okay. I'll open the door up.
- The door opens.
Talking to Gretel[edit source]
- Gretel Torrelli: Thank you so much for killing those mutants.
- (Only on the first time:)
- Player: Do you know where that crystal came from?
- Gretel Torrelli: Yes, I was heading out the forge one day when ...
- Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
- Player: So you're saying the crystal was placed by a sorcerer in red robes?
- Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
- (Continues below.)
- Choose option
- (Before obtaining the Glowing Coal:) Have you seen any items with a strange glow?
- Player: I'm trying to disable the power of that crystal. Have you seen any items with a strange glow?
- Gretel Torrelli: Funny you should say that. I did pick up this glowing piece of coal.
- Do you know where that crystal came from?
- Player: Do you know where that crystal came from?
- Gretel Torrelli: Yes, I was heading out the forge one day when ...
- Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
- Player: So you're saying the crystal was placed by a sorcerer in red robes?
- Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
- (Shows the previous options.)
- Thank you for the information.
- Player: Thank you for the information. I've never heard of such a sorcerer, but it could be useful to Captain Degreene.
- What's behind that door?
- Player: What's behind that door?
- Gretel Torrelli: That's our private mine of gnomic silver.
- (Shows the previous options.)
- Goodbye.
- Player: Goodbye.
Mining glowing stalagmite[edit source]
Before level 14 in Miner[edit source]
- You need to be at least a level 14 Miner to break off the stalagmite..
After level 14 in Miner[edit source]
- You put the stalagmite into your Main Story Quest inventory.
Picking glowing moss[edit source]
- You pick the glowing cave moss and put it into your Main Story Quest inventory.
Killing glowing cockroach[edit source]
- You pluck a glowing leg from the fallen cockroach and add it into your Main Story Quest inventory.
Talking to Thaddeus Torrelli[edit source]
Before finding Gretel[edit source]
- Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
- Player: I've killed the mutants, but I haven't found her yet.
- Thaddeus Torrelli: Some promising news at least. I sure hope Gretel is okay.
After finding Gretel[edit source]
- Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
- Player: I've killed the mutants and found Gretel safe and sound.
- Thaddeus Torrelli: That's great, how can I ever thank you?
- Player: Don't thank me just yet. The crystal is still spreading corruption. I'm trying to disable it now.
- Thaddeus Torrelli: If you could. Then I'll have even more to thank you for.
Before cleansing the giant crystal[edit source]
- Thaddeus Torrelli: Have you managed to disable that crystal yet?
- Player: No, I am still looking for glowing magical items from the mine.
- Thaddeus Torrelli: Sorry, I've not seen anything like that.
Giant crystal[edit source]
Use dryad leaf[edit source]
- The leaf doesn't contain the right kind of magic to heal the crystal.
Investigate before fully cleansing[edit source]
- You can still feel waves of evil pulsing from the crystal.
After fully healing the crystal[edit source]
- The crystal has been healed. Time to report back to Captain Delgreene.
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