Transcript of Nullify More Corruption

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Before killing the guards[edit source]

Invoke dryad leaf[edit source]

  • Dryad: Thou must find the source of corruption in the mine.
  • Player: I've found it, but it's being protected by mutated town guards.
  • Dryad: Oh dear. I hope you can find a way to defeat them.

Investigate giant crystal[edit source]

  • There is no time to investigate the crystal while there's hostile mutants in the area.

Using pickaxe on giant crystal[edit source]

  • You try to break the crystal with your pick, but you don't even leave a scratch.

Using any other item on the giant crystal[edit source]

  • There's no time to experiment with the crystal while there's hostile mutants in the area.

Finding benign magic items[edit source]

Giant Crystal[edit source]

Investigate[edit source]

  • The crystal has the same corrupting magic in it as you saw in the Hopeforest crystal.
  • The dryad requested you contact her via the dryad leaf if you found this source of corruption.

Using dryad leaf[edit source]

  • The dryad had suggested you contact her when you found this crystal, which you can do if you invoke your leaf from your quest inventory.

Invoke dryad leaf[edit source]

Only on the first time[edit source]

  • Dryad: Salutaions.
  • Player: I have found the source of corruption. It's another of those crystals.
  • Dryad: Thou hast done well. Like you did in the forest, thou wilt need to find other sources of distilled benign magic to push the corrupt magic out.
  • Dryad: I detect the mine has some useful sources of magic. Each area has it's own special blend of accumulated magics.
  • Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
  • Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
  • Dryad: I sense some magic in a nook in the far west of the mine.
  • Dryad: I sense some magic near the crystal attached to a creature of six limbs.

Afterwards[edit source]

  • Dryad: Salutaions. You still need to use more magic on the crystal.
  • (Before using the Glowing Coal:)
    • (Before getting Glowing Coal:)
      • Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
      • (Continues below.)
    • (After getting Glowing Coal:)
      • Dryad: Thou hast obtained a Glowing Coal.
      • (Continues below.)
  • (Before using the Glowing Moss:)
    • (Before getting Glowing Moss:)
      • Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
      • (Continues below.)
    • (After getting Glowing Moss:)
      • Dryad: Thou hast obtained some Glowing Moss.
      • (Continues below.)
  • (Before using the Glowing Stalagmite:)
    • (Before getting Glowing Stalagmite:)
      • Dryad: I sense some magic in a nook in the far west of the mine.
      • (Continues below.)
    • (After getting Glowing Stalagmite:)
      • Dryad: Thou hast obtained a Glowing Stalagmite.
      • (Continues below.)
  • (Before using the Glowing Cockroach Leg:)
    • (Before getting Glowing Cockroach Leg:)
      • Dryad: I sense some magic near the crystal attached to a creature of six limbs.
    • (Continues below.)
    • (After getting Glowing Cockroach Leg:)
      • Dryad: Thou hast obtained a glowing cockroach leg.

Obtaining Glowing Coal[edit source]

Open door[edit source]

  • Another Squeaky voice: Who's there?
  • Choose option
    • A member of the Hopeport guard.
      • Player: A member of the Hopeport guard.
      • Another Squeaky voice: Technically all those mutant freaks are Hopeport guards.
      • Player: Don't worry. I've dealt with the mutants.
      • Another Squeaky voice: Ooh, I love owls.
      • Another Squeaky voice: Okay. I'll open the door up.
      • The door opens.
    • A Valiant hero.
      • Player: A Valiant hero.
      • Another Squeaky voice: Have you valiantly dealt with the mutants out there?
      • Player: Yes I have saved the day.
      • Another Squeaky voice: Okay. I'll open up the door.
      • The door opens.
    • A small friendly owl.
      • Player: A small friendly owl.
      • Another Squeaky voice: Ooh, I love owls.
      • Another Squeaky voice: Okay. I'll open the door up.
      • The door opens.

Talking to Gretel[edit source]

  • Gretel Torrelli: Thank you so much for killing those mutants.
  • (Only on the first time:)
    • Player: Do you know where that crystal came from?
    • Gretel Torrelli: Yes, I was heading out the forge one day when ...
    • Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
    • Player: So you're saying the crystal was placed by a sorcerer in red robes?
    • Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
    • (Continues below.)
  • Choose option
    • (Before obtaining the Glowing Coal:) Have you seen any items with a strange glow?
      • Player: I'm trying to disable the power of that crystal. Have you seen any items with a strange glow?
      • Gretel Torrelli: Funny you should say that. I did pick up this glowing piece of coal.
    • Do you know where that crystal came from?
      • Player: Do you know where that crystal came from?
      • Gretel Torrelli: Yes, I was heading out the forge one day when ...
      • Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
      • Player: So you're saying the crystal was placed by a sorcerer in red robes?
      • Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
      • (Shows the previous options.)
    • Thank you for the information.
      • Player: Thank you for the information. I've never heard of such a sorcerer, but it could be useful to Captain Degreene.
    • What's behind that door?
      • Player: What's behind that door?
      • Gretel Torrelli: That's our private mine of gnomic silver.
      • (Shows the previous options.)
    • Goodbye.
      • Player: Goodbye.

Mining glowing stalagmite[edit source]

Before level 14 in Miner[edit source]

  • You need to be at least a level 14 Miner to break off the stalagmite..

After level 14 in Miner[edit source]

  • You put the stalagmite into your Main Story Quest inventory.

Picking glowing moss[edit source]

  • You pick the glowing cave moss and put it into your Main Story Quest inventory.

Killing glowing cockroach[edit source]

  • You pluck a glowing leg from the fallen cockroach and add it into your Main Story Quest inventory.

Talking to Thaddeus Torrelli[edit source]

Before finding Gretel[edit source]

  • Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
  • Player: I've killed the mutants, but I haven't found her yet.
  • Thaddeus Torrelli: Some promising news at least. I sure hope Gretel is okay.

After finding Gretel[edit source]

  • Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
  • Player: I've killed the mutants and found Gretel safe and sound.
  • Thaddeus Torrelli: That's great, how can I ever thank you?
  • Player: Don't thank me just yet. The crystal is still spreading corruption. I'm trying to disable it now.
  • Thaddeus Torrelli: If you could. Then I'll have even more to thank you for.

Before cleansing the giant crystal[edit source]

  • Thaddeus Torrelli: Have you managed to disable that crystal yet?
  • Player: No, I am still looking for glowing magical items from the mine.
  • Thaddeus Torrelli: Sorry, I've not seen anything like that.

Giant crystal[edit source]

Use dryad leaf[edit source]

  • The leaf doesn't contain the right kind of magic to heal the crystal.

Investigate before fully cleansing[edit source]

  • You can still feel waves of evil pulsing from the crystal.

After fully healing the crystal[edit source]

  • The crystal has been healed. Time to report back to Captain Delgreene.