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{{Transcript|quest}} ==Asking Rachella about her encounter== * '''Player:''' Tell me again about your encounter with the sorcerers. * '''Rachella:''' It was a few weeks ago now. I'd left my keys in one of the guest rooms. So I went to retrieve them. * {{Qact|A flashback cutscene begins}} * '''Rachella:''' Gasp! * '''Yeddick:''' What happened to you? * '''Damiok:''' A Crystal Scorpion took a chunk out of me. Travelling via the Gemrift may be quick, but it's far too dangerous. * '''Yeddick:''' You are pathetic Damiok. With the power of Vilzax, such obstacles should be trivial. * '''Damiok:''' Are you insane? Casting Vilzax spells in the Gemrift would surely wake the sleeper. * '''Unnamed Sorcerer:''' Gentlemen, I'm not interested in your squabbling. We discovered more breach points. * '''Unnamed Sorcerer:''' Damiok, you will head to the breach in Stonemaw Hill. It's a superb high altitude location to place a crystal. * '''Unnamed Sorcerer:''' Yeddick, bring a spirit crystal through the Castle Gragwatch breach. I'll meet you both back at The Well. * '''Damiok:''' Fine, but I'm walking. ==Asking Rachella about Stonemaw Hill== * '''Player:''' Do you know where Stonemaw Hill is? * '''Rachella:''' Yes, it's to the northwest of Hopeport, through the wasteland and up Rocky Road. * '''Rachella:''' The dwarves there aren't always that keen to let us humans in. ==Asking Rachella where the sorcerers went== * '''Player:''' Where did the sorcerers go again? * '''Rachella:''' They mentioned Stonemaw Hill, Castle Gragwatch, and The Well. ==Asking Rachella about The Well== * '''Player:''' Do you know what The Well is? * '''Rachella:''' I know what a well is, but it did sound like that sorcerer meant a specific place called 'The Well'. * '''Rachella:''' I've never heard of it though. ==Asking Rachella about Castle Cragwatch== * '''Player:''' Do you know where Castle Cragwatch is? * '''Rachella:''' It's on another island over the sea. You'll have a job sailing there while there are storms all over the ports. ==Talking to Sentry Drogentyne and Sentry Drogentyna== * '''Sentry Drogentyne:''' You cannot progress any further. Stonemaw Hill is dwarven sacred ground, and no humans are allowed. * '''Player:''' Is there any way I could be allowed in? * '''Sentry Drogentyna:''' Last time humans came in here, they took the magic golden cog from the Great Engine. * '''Sentry Drogentyne:''' The cog’s spiritual energy powered our machines, so you can imagine its loss is a complete disaster. * '''Player:''' So if I retrieved this cog could I come in? * '''Sentry Drogentyna:''' I should think the elders would grant you special dispensation at that point. * '''Sentry Drogentyne:''' The cog is now in the possession of a powerful man. He calls himself Helfar the Nightcrow. * '''Sentry Drogentyne:''' He lives in Crenopolis. He has a secure compound in the northeast of the city. ==Climbing the Tree== * '''Helfar's guard:''' Hey, this is a highly secure area. Town guard or not, you shouldn’t be snooping. Constable Carver stop him. * '''Constable Carver:''' Um yes.. you’d best get down. Captain Waltain has an agreement with the owner of this compound. * '''Constable Carver:''' This place is meant to be left alone. * '''Player:''' I have an important mission in there. * '''Constable Carver:''' Not anything that Captain Walton has told me about.
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