Transcript of Head to Stonemaw Hill

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Asking Rachella about her encounter[edit source]

  • Player: Tell me again about your encounter with the sorcerers.
  • Rachella: It was a few weeks ago now. I'd left my keys in one of the guest rooms. So I went to retrieve them.
  • A flashback cutscene begins
  • Rachella: Gasp!
  • Yeddick: What happened to you?
  • Damiok: A Crystal Scorpion took a chunk out of me. Travelling via the Gemrift may be quick, but it's far too dangerous.
  • Yeddick: You are pathetic Damiok. With the power of Vilzax, such obstacles should be trivial.
  • Damiok: Are you insane? Casting Vilzax spells in the Gemrift would surely wake the sleeper.
  • Unnamed Sorcerer: Gentlemen, I'm not interested in your squabbling. We discovered more breach points.
  • Unnamed Sorcerer: Damiok, you will head to the breach in Stonemaw Hill. It's a superb high altitude location to place a crystal.
  • Unnamed Sorcerer: Yeddick, bring a spirit crystal through the Castle Gragwatch breach. I'll meet you both back at The Well.
  • Damiok: Fine, but I'm walking.

Asking Rachella about Stonemaw Hill[edit source]

  • Player: Do you know where Stonemaw Hill is?
  • Rachella: Yes, it's to the northwest of Hopeport, through the wasteland and up Rocky Road.
  • Rachella: The dwarves there aren't always that keen to let us humans in.

Asking Rachella where the sorcerers went[edit source]

  • Player: Where did the sorcerers go again?
  • Rachella: They mentioned Stonemaw Hill, Castle Gragwatch, and The Well.

Asking Rachella about The Well[edit source]

  • Player: Do you know what The Well is?
  • Rachella: I know what a well is, but it did sound like that sorcerer meant a specific place called 'The Well'.
  • Rachella: I've never heard of it though.

Asking Rachella about Castle Cragwatch[edit source]

  • Player: Do you know where Castle Cragwatch is?
  • Rachella: It's on another island over the sea. You'll have a job sailing there while there are storms all over the ports.

Talking to Sentry Drogentyne and Sentry Drogentyna[edit source]

  • Sentry Drogentyne: You cannot progress any further. Stonemaw Hill is dwarven sacred ground, and no humans are allowed.
  • Player: Is there any way I could be allowed in?
  • Sentry Drogentyna: Last time humans came in here, they took the magic golden cog from the Great Engine.
  • Sentry Drogentyne: The cog’s spiritual energy powered our machines, so you can imagine its loss is a complete disaster.
  • Player: So if I retrieved this cog could I come in?
  • Sentry Drogentyna: I should think the elders would grant you special dispensation at that point.
  • Sentry Drogentyne: The cog is now in the possession of a powerful man. He calls himself Helfar the Nightcrow.
  • Sentry Drogentyne: He lives in Crenopolis. He has a secure compound in the northeast of the city.

Climbing the Tree[edit source]

  • Helfar's guard: Hey, this is a highly secure area. Town guard or not, you shouldn’t be snooping. Constable Carver stop him.
  • Constable Carver: Um yes.. you’d best get down. Captain Waltain has an agreement with the owner of this compound.
  • Constable Carver: This place is meant to be left alone.
  • Player: I have an important mission in there.
  • Constable Carver: Not anything that Captain Walton has told me about.