Scenery: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
Thingummywut (talk | contribs) (Noting that scenery interactions only apply for you.) |
||
(One intermediate revision by the same user not shown) | |||
Line 1:
{{Incomplete|Update history doesn't point to updates accurately.}}
'''Scenery''' refers to objects in the world that can be interacted with, and that aren't [[items]], [[monsters]], [[non-player character]]s, or [[player character]]s. Some of these are [[skill node]]s, which are used to gather items with [[professions]].
Line 4 ⟶ 6:
Some scenery objects, such as [[trunk]]s, are displayed on the [[map]] for the room that the player is in, while others such as [[chair]]s are not.
If interacting with a scenery entity changes its state, the change is only visible to the player doing the interaction.
==Update history==
{{Update history|
* {{Update list|update=2024-11-06|date=6 November 2024}}
** Scenery was included in the first public early-access release of the game.
}}
{{Game mechanics}}
|
Latest revision as of 22:13, 18 November 2024
Scenery refers to objects in the world that can be interacted with, and that aren't items, monsters, non-player characters, or player characters. Some of these are skill nodes, which are used to gather items with professions.
Each scenery object has one or more actions that the player can use to interact with the object, with an "Info" action always appearing last, which opens a card displaying the scenery object's name, image, description, and episode graphics.
Some scenery objects, such as trunks, are displayed on the map for the room that the player is in, while others such as chairs are not.
If interacting with a scenery entity changes its state, the change is only visible to the player doing the interaction.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
---|---|
In-game objects |