Monsters

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Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Passive monsters

Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. For this reason an Impact weapon is recommended when fighting them, as these weapons do not suffer elemental strength penalties.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

Aggressive monsters

Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.

When entering an aggressive room, it is recommended to cast the Immunity spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player gains immunity for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Boss monsters

Boss monsters are unique named enemies, currently only found as one-off encounters within some quests. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Monster types

Hopeport

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact None None
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No Impact None None
Thug Murk Close Yes No Impact None
Crab East Beach Yes No Impact None
Bugman Overgrown Pond Yes No Impact None
Jellyfish Jellyfish Landing Yes No Impact None
Giant Ant Crater Yes No Impact None
Pirate Pirate Hideout Yes No Impact None
Punkupine Rocky Road Yes No Impact None

Hopeforest

Hopeforest Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No No Impact None Arborae
Goblin Goblin Camp No Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No No Impact None Cryonae
Wendigo Ivy Trail, Ivy Junction No Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path No Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No No Arborae Arborae Tempestae
Shade Twisted Road, Twisted Junction No Yes Necromae Necromae Arborae
Wild Boar Huntsman's Clearing Yes No None None None
Wildman Leafy Junction Yes No None None
Moss Monster Stump Clearing Yes No Arborae Arborae
Aboredon Tree Lined Trail Yes No None None
Giant Fly Mine Road East Yes No None None
Tree Cat Cliffside Junction Yes No None None
Satyr Secluded Dead End Yes No None None
Wolf Wolves' Den Yes No None None

Mine of Mantuban

Mine of Mantuban Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No No Cryonae Cryonae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests No Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No No Impact None Infernae
Wraith Mysterious Cave, Tormented Chamber No Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool No Yes Arborae Arborae Cryonae
Beastman Rat Infested Junction Yes No Impact None None
Giant Rat Ratty Terminus Yes No Impact None
Corrupted Miner Big River Cavern Yes No Infernae Infernae
Giant Bat Bat Cave Yes No Impact None
Electric Snail Purpladium Vein Yes No Tempestae Tempestae
Kobold Kobold Cavern Yes No Impact None
Dread Shell Upper Bridge Yes No Arborae Arborae
Rockling Rockling Cave Yes No Tempestae Tempestae

Crenopolis

Crenopolis Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes Cryonae Cryonae Tempestae
Street Hag Dawkin Lane, Dawkin Court No No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No No Tempestae Tempestae Cryonae
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes No Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner No Yes Necromae Necromae Infernae
Spectral Stalker Southeast Sewer, Sewer Pool No Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane No Yes Cryonae Cryonae Tempestae
Gremlin Shrubby Canyon Yes No Impact None None
Rockbird Rockbird Clearing Yes No Tempestae Tempestae
Ratman Grunt Rat Alley Yes No Impact None
Brute Dusty Nook Yes No Impact None
Trash Heap Monster Ratmore Rise Yes No Impact None
Ratman Chief Ratmen Den Yes No Tempestae Tempestae
Street Brawler Snag Alley Yes No Impact None
Giant Slug Smuggler's Cove Yes No Arborae Arborae

Update History

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.