Monsters

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Revision as of 22:19, 19 November 2024 by 84.164.81.46 (talk) (→‎Hopeport: included attack type, immunity, and vulnerability of the monsters in ch1 hopeport monsters table)
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Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Passive monsters

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types

Hopeport

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact N/A N/A
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No Impact N/A N/A
Thug Murk Close Yes No Impact N/A N/A
Crab East Beach Yes No Impact N/A N/A
Bugman Overgrown Pond Yes No Impact N/A N/A
Jellyfish Jellyfish Landing Yes No Impact N/A N/A
Giant Ant Crater Yes No Impact N/A N/A
Pirate Pirate Hideout Yes No Impact N/A N/A
Punkupine Rocky Road Yes No Impact N/A N/A

Hopeforest

Hopeforest Monsters
Name Rooms Passive Aggressive
Outlaw Forest Path, Forest Clearing No No
Goblin Goblin Camp No Yes
Bear Bear Behind, Bear Clearing No No
Wendigo Ivy Trail, Ivy Junction No Yes
Viper Snakes Clearing, Snakes Path No Yes
Spriggan Treeway Trail, Treeway Junction No No
Bramblelith Rising Trail, Wooded Clifftop No No
Shade Twisted Road, Twisted Junction No Yes
Wild Boar Huntsman's Clearing Yes No
Wildman Leafy Junction Yes No
Moss Monster Stump Clearing Yes No
Aboredon Tree Lined Trail Yes No
Giant Fly Mine Road East Yes No
Tree Cat Cliffside Junction Yes No
Satyr Secluded Dead End Yes No
Wolf Wolves' Den Yes No

Mine of Mantuban

Mine of Mantuban Monsters
Name Rooms Passive Aggressive
Minecrawler Rugged Tunnel, Mine Back Entrance No No
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes
Fire Toad Outside Hollow, Strange Junction No No
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes
Metalith Rock Strewn Tunnel, Damp Tunnel No No
Stonewurm Crumbling Passage, Stonewurm Nests No Yes
Cockroach Cockroach Lair, Mutant Cockroaches No No
Wraith Mysterious Cave, Tormented Chamber No Yes
Blob Grimy Tunnel, Slime Pool No Yes
Beastman Rat Infested Junction Yes No
Giant Rat Ratty Terminus Yes No
Corrupted Miner Big River Cavern Yes No
Giant Bat Bat Cave Yes No
Electric Snail Purpladium Vein Yes No
Kobold Kobold Cavern Yes No
Dread Shell Upper Bridge Yes No
Rockling Rockling Cave Yes No

Crenopolis

Crenopolis Monsters
Name Rooms Passive Aggressive
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes
Street Hag Dawkin Lane, Dawkin Court No No
Mawchest Sewer Entrance, Dismal Drainage No No
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No
Sewer Fiend Southwest Sewer, Sewer Pipes No No
Zombie Dusty Alley, Dusty Corner No Yes
Spectral Stalker Southeast Sewer, Sewer Pool No Yes
Spiky Ball Quibble Lane No Yes
Gremlin Shrubby Canyon Yes No
Rockbird Rockbird Clearing Yes No
Ratman Grunt Rat Alley Yes No
Brute Dusty Nook Yes No
Trash Heap Monster Ratmore Rise Yes No
Ratman Chief Ratmen Den Yes No
Street Brawler Snag Alley Yes No
Giant Slug Smuggler's Cove Yes No

Update History

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.