Monsters

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Revision as of 23:24, 19 November 2024 by Spegal.Dev (talk | contribs) (→‎Crenopolis: Added Attack Type, Immunity & Vulnerability)
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Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Passive monsters

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types

Hopeport

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact N/A N/A
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No Impact N/A N/A
Thug Murk Close Yes No Impact N/A N/A
Crab East Beach Yes No Impact N/A N/A
Bugman Overgrown Pond Yes No Impact N/A N/A
Jellyfish Jellyfish Landing Yes No Impact N/A N/A
Giant Ant Crater Yes No Impact N/A N/A
Pirate Pirate Hideout Yes No Impact N/A N/A
Punkupine Rocky Road Yes No Impact N/A N/A

Hopeforest

Hopeforest Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No No Impact N/A Arborae
Goblin Goblin Camp No Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No No Impact N/A Cryonae
Wendigo Ivy Trail, Ivy Junction No Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path No Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No No N/A N/A N/A
Shade Twisted Road, Twisted Junction No Yes Necromae Necromae Arborae
Wild Boar Huntsman's Clearing Yes No Impact N/A N/A
Wildman Leafy Junction Yes No Impact N/A N/A
Moss Monster Stump Clearing Yes No Impact N/A N/A
Aboredon Tree Lined Trail Yes No Impact N/A N/A
Giant Fly Mine Road East Yes No Impact N/A N/A
Tree Cat Cliffside Junction Yes No Impact N/A N/A
Satyr Secluded Dead End Yes No Impact N/A N/A
Wolf Wolves' Den Yes No Impact N/A N/A

Mine of Mantuban

Mine of Mantuban Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No No Cryomae Cryomae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests No Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No No N/A N/A N/A
Wraith Mysterious Cave, Tormented Chamber No Yes N/A N/A N/A
Blob Grimy Tunnel, Slime Pool No Yes N/A N/A N/A
Beastman Rat Infested Junction Yes No Impact N/A N/A
Giant Rat Ratty Terminus Yes No Impact N/A N/A
Corrupted Miner Big River Cavern Yes No Impact N/A N/A
Giant Bat Bat Cave Yes No Impact N/A N/A
Electric Snail Purpladium Vein Yes No Impact N/A N/A
Kobold Kobold Cavern Yes No Impact N/A N/A
Dread Shell Upper Bridge Yes No Impact N/A N/A
Rockling Rockling Cave Yes No Impact N/A N/A

Crenopolis

Crenopolis Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes Cryonae Cryonae Tempestae
Street Hag Dawkin Lane, Dawkin Court No No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No No Tempestae Tempestae Cryonae
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No N/A N/A N/A
Sewer Fiend Southwest Sewer, Sewer Pipes No No N/A N/A N/A
Zombie Dusty Alley, Dusty Corner No Yes Necromae Necromae Infernae
Spectral Stalker Southeast Sewer, Sewer Pool No Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane No Yes Cryonae Cryonae Tempestae
Gremlin Shrubby Canyon Yes No Impact N/A N/A
Rockbird Rockbird Clearing Yes No Impact N/A N/A
Ratman Grunt Rat Alley Yes No Impact N/A N/A
Brute Dusty Nook Yes No Impact N/A N/A
Trash Heap Monster Ratmore Rise Yes No Impact N/A N/A
Ratman Chief Ratmen Den Yes No Impact N/A N/A
Street Brawler Snag Alley Yes No Impact N/A N/A
Giant Slug Smuggler's Cove Yes No Impact N/A N/A

Update History

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.