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{{Mechanics}}
{{Game mechanics}}

Revision as of 22:36, 11 November 2024

Monsters

Monsters are creatures in Brighter Shores that can be attacked. They are fought in combat for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack a lower level monster by selecting "Past Action" when attacking a monster to display a list of attack-able variants for that monster

Passive monsters

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types

Hopeport

Hopeport Monsters
Location Name Guard Levels Type Aggressive
Sparring Area Sparring Guard 0, 12, 52, 110, 160, 290 Active No
Town Gates, Old Street East Deathcrow 0, 10, 41, 85, 135, 180, 308 Active No
Tim's Alley, Limpet Lane Thief 0, 14, 47, 96, 143, 194, 326 Active Yes
North Walls Goblin Soldier 0, 16, 60, 104, 149, 200, 372 Active Yes
South Walls Goblin Chief 0, 22, 77, 129, 188, 345 Active Yes
Overgrown Road, Rubble Road Hairbeast 0, 18, 66, 115, 169, 245, 390 Active No
Overgrown Field, Fallen Monument Carnivorous Plant 0, 28, 71, 124, 174, 263, 435 Active No
Collapsed Hovels, Wasteland Ghoul 0, 33, 90, 155, 227, 408 Active Yes
Wilhope Passage Street Louse 20, 69, 157, 218, 354 Passive No
Murk Close Thug 25, 58, 101, 138, 177, 236, 381 Passive No
East Beach Crab 30, 63, 93, 126, 166, 209, 299, 417 Passive No
Overgrown Pond Bugman 36, 74, 112, 146, 185, 281, 399 Passive No
Jellyfish Landing Jellyfish 39, 79, 118, 163, 197, 317, 444 Passive No
Crater Giant Ant 44, 88, 132, 171, 272, 426 Passive No
Pirate Hideout Pirate 49, 82, 121, 152, 183, 254, 363, 480 Passive No
Rocky Road Punkupine 55, 99, 140, 191, 335, 462 Passive No

Hopeforest

Hopeforest Monsters
Location Name Scout Levels Type Aggressive
Forest Path, Forest Clearing Outlaw 0, 10, 28, 63, 107, 152, 191, 308 Active No
Goblin Camp Goblin 12, 47, 88, 132, 183, 290 Active Yes
Bear Behind, Bear Clearing Bear 0, 14, 52, 101, 138, 197, 354 Active No
Ivy Trail, Ivy Junction Wendigo 0, 18, 77, 126, 177, 335 Active Yes
Snakes Clearing, Snakes Path Viper 0, 16, 58, 112, 166, 227, 372 Active Yes
Treeway Trail, Treeway Junction Spriggan 0, 22, 71, 121, 171, 272, 417 Active No
Rising Trail, Wooded Clifftop Bramblelith 0, 33, 82, 146, 209, 390 Active No
Twisted Road, Twisted Junction Shade 0, 39, 96, 157, 254, 435 Active Yes
Huntsman's Clearing Wild Boar 20, 60, 104, 140, 174, 236, 363 Passive No
Leafy Junction Wildman 25, 66, 90, 124, 160, 194, 299, 399 Passive No
Stump Clearing Moss Monster 30, 69, 110, 149, 185, 263, 408 Passive No
Tree Lined Trail Aboredon 36, 79, 118, 163, 245, 381 Passive No
Mine Road East Giant Fly 41, 74, 115, 155, 200, 326, 444 Passive No
Cliffside Junction Tree Cat 44, 85, 135, 180, 281, 426 Passive No
Secluded Dead End Satyr 49, 99, 143, 188, 317, 462 Passive No
Wolves' Den Wolf 55, 93, 129, 169, 218, 345, 480 Passive No

Mine of Mantuban

Mine of Mantuban Monsters
Location Name Minefighter Levels Type Aggressive
Rugged Tunnel, Mine Back Entrance Minecrawler 0, 14, 54, 95, 143, 183, 309 Active No
Goblin Sleeping Area 2, Communal Goblin Area Goblin Miner 0, 16, 58, 105, 147, 188, 325 Active Yes
Moderate Mineshaft, Gassy Cave Floor Tentacle 0, 18, 68, 114, 155, 207, 341 Active Yes
Outside Hollow, Strange Junction Fire Toad 0, 24, 73, 119, 164, 239, 365 Active No
Forsaken Mine Workings, Wretched Excavation Skeleton Miner 0, 22, 63, 100, 133, 173, 270, 403 Active Yes
Rock Strewn Tunnel, Damp Tunnel Metalith 0, 34, 83, 138, 197, 372 Active No
Crumbling Passage, Stonewurm Nests Stonewurm 0, 39, 88, 152, 223, 388 Active Yes
Cockroach Lair, Mutant Cockroaches Cockroach 0, 29, 78, 124, 159, 192, 294, 435 Active No
??? Wraith 0, 49, 110, 169, 254, 419 Active Yes
??? Blob 0, 44, 90, 128, 178, 278, 450 Active Yes
Rat Infested Junction Beastman 20, 61, 102, 140, 176, 247, 364 Passive No
Ratty Terminus Giant Rat 27, 66, 112, 162, 200, 348 Passive No
Big River Cavern Corrupted Miner 32, 75, 121, 166, 231, 380 Passive No
Bat Cave Giant Bat 37, 71, 107, 145, 185, 301, 411 Passive No
Purpladium Vein Electric Snail 41, 80, 117, 150, 195, 317, 442 Passive No
Kobold Cavern Kobold 46, 97, 136, 181, 262, 427 Passive No
Upper Bridge Dread Shell 51, 85, 131, 171, 215, 333, 458 Passive No
Rockling Cave Rockling 56, 92, 126, 157, 190, 286, 395, 474 Passive No

Crenopolis

Crenopolis Monsters
Location Name Watchperson Levels Type Aggressive
Stony Canyon, Stony Gorge Sabertooth Tiger 0 | 10 | 39 | 93 | 135 | 185 | 330 Active Yes
Dawkin Lane, Dawkin Court Street Hag 0 | 12 | 48 | 98 | 149 | 194 | 349 Active No
Sewer Entrance, Dismal Drainage Mawchest 0 | 18 | 79 | 143 | 237 Active No
Vestere Drive, Hamila Jimore's Garden Giant Wasp 0 | 14 | 53 | 104 | 155 | 200 | 368 Active No
Southwest Sewer, Sewer Pipes Sewer Fiend 0 | 16 | 59 | 110 | 160 | 218 | 387 Active No
Dusty Alley, Dusty Corner Zombie 0 | 22 | 65 | 118 | 169 | 265 | 415 Active Yes
Southeast Sewer, Sewer Pool Spectral Stalker 0 | 28 | 73 | 174 | 284 Active Yes
Quibble Lane Spiky Ball 0 | 34 | 84 | 129 | 180 | 302 | 433 Active Yes
Shrubby Canyon Gremlin 20 | 76 | 126 | 183 | 321 Passive No
Rockbird Clearing Rockbird 25 | 112 | 157 | 209 | 359 Passive No
Rat Alley Ratman Grunt 31 | 62 | 101 | 140 | 256 | 340 Passive No
Dusty Nook Brute 36 | 107 | 146 | 293 | 443 Passive No
Ratmore Rise Trash Heap Monster 42 | 81 | 115 | 152 | 197 | 274 | 396 | 461 Passive No
Ratmen Den Ratman Chief 45 | 87 | 121 | 163 | 191 | 377 | Passive No
Snag Alley Street Brawler 50 | 132 | 166 | 246 | 424 Passive No
Smuggler's Cove Giant Slug 56 | 95 | 138 | 177 | 228 | 312 | 405 | 480 Passive No