Monsters: Difference between revisions

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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].

Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].


Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
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== Passive monsters ==
== Passive monsters ==
Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them. Currently no passive monsters have elemental vulnerabilities, although some will have immunities. For this reason an {{AttackStyle|impact}} weapon is recommended when fighting them, as these weapons do not suffer elemental strength penalties.
Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.


Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.


Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.


==Aggressive monsters==
==Aggressive monsters==
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.


When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.


When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.


Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
== Boss monsters ==

==Boss monsters==
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.


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==Monster types==
==Monster types==
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
=== [[Hopeport]] ===

===Hopeport===
{{Hatnote|Main article: {{PC|Guard||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters
! colspan="6" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
|+
|+
!Name
!Name
!Rooms
!Rooms
![[File:Passive small icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Attack type
Line 42: Line 46:
|[[Sparring Guard]]
|[[Sparring Guard]]
|[[Sparring Area]]
|[[Sparring Area]]
|No
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
Line 50: Line 53:
|[[Deathcrow]]
|[[Deathcrow]]
|[[Town Gates]], [[Old Street East]]
|[[Town Gates]], [[Old Street East]]
|No
|No
|No
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
Line 58: Line 60:
|[[Thief]]
|[[Thief]]
|[[Tim's Alley]], [[Limpet Lane]]
|[[Tim's Alley]], [[Limpet Lane]]
|No
|Yes
|Yes
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
Line 66: Line 67:
|[[Goblin Soldier]]
|[[Goblin Soldier]]
|[[North Walls]]
|[[North Walls]]
|No
|Yes
|Yes
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 74: Line 74:
|[[Goblin Chief]]
|[[Goblin Chief]]
|[[South Walls]]
|[[South Walls]]
|No
|Yes
|Yes
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 82: Line 81:
|[[Hairbeast]]
|[[Hairbeast]]
|[[Overgrown Road]], [[Rubble Road]]
|[[Overgrown Road]], [[Rubble Road]]
|No
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
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|[[Carnivorous Plant]]
|[[Carnivorous Plant]]
|[[Overgrown Field]], [[Fallen Monument]]
|[[Overgrown Field]], [[Fallen Monument]]
|No
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
Line 98: Line 95:
|[[Ghoul]]
|[[Ghoul]]
|[[Collapsed Hovels]], [[Wasteland]]
|[[Collapsed Hovels]], [[Wasteland]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}

{| class="wikitable"
|+
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
|-
!Name
!Rooms
|-
|-
|[[Street Louse]]
|[[Street Louse]]
|[[Wilhope Passage]]
|[[Wilhope Passage]]
|Yes
|No
|None
|None
| rowspan="8" |None
|-
|-
|[[Thug]]
|[[Thug]]
|[[Murk Close]]
|[[Murk Close]]
|Yes
|No
|None
|None
|-
|-
|[[Crab]]
|[[Crab]]
|[[East Beach]]
|[[East Beach]]
|Yes
|No
|None
|None
|-
|-
|[[Bugman]]
|[[Bugman]]
|[[Overgrown Pond]]
|[[Overgrown Pond]]
|Yes
|No
|None
|None
|-
|-
|[[Jellyfish]]
|[[Jellyfish]]
|[[Jellyfish Landing]]
|[[Jellyfish Landing]]
|Yes
|No
|None
|None
|-
|-
|[[Giant Ant]]
|[[Giant Ant]]
|[[Crater]]
|[[Crater]]
|Yes
|No
|None
|None
|-
|-
|[[Pirate]]
|[[Pirate]]
|[[Pirate Hideout]]
|[[Pirate Hideout]]
|Yes
|No
|None
|None
|-
|-
|[[Punkupine]]
|[[Punkupine]]
|[[Rocky Road]]
|[[Rocky Road]]
|Yes
|No
|None
|None
|}
|}


=== [[Hopeforest]] ===
===Hopeforest===
{{Hatnote|Main article: {{PC|Scout||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters
! colspan="6" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
|+
|+
!Name
!Name
!Rooms
!Rooms
![[File:Passive small icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Attack type
Line 177: Line 148:
|[[Outlaw]]
|[[Outlaw]]
|[[Forest Path]], [[Forest Clearing]]
|[[Forest Path]], [[Forest Clearing]]
|No
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
Line 185: Line 155:
|[[Goblin]]
|[[Goblin]]
|[[Goblin Camp]]
|[[Goblin Camp]]
|No
|Yes
|Yes
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 193: Line 162:
|[[Bear]]
|[[Bear]]
|[[Bear Behind]], [[Bear Clearing]]
|[[Bear Behind]], [[Bear Clearing]]
|No
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
Line 201: Line 169:
|[[Wendigo]]
|[[Wendigo]]
|[[Ivy Trail]], [[Ivy Junction]]
|[[Ivy Trail]], [[Ivy Junction]]
|No
|Yes
|Yes
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
Line 209: Line 176:
|[[Viper]]
|[[Viper]]
|[[Snakes Clearing]], [[Snakes Path]]
|[[Snakes Clearing]], [[Snakes Path]]
|No
|Yes
|Yes
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
Line 217: Line 183:
|[[Spriggan]]
|[[Spriggan]]
|[[Treeway Trail]], [[Treeway Junction]]
|[[Treeway Trail]], [[Treeway Junction]]
|No
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
Line 225: Line 190:
|[[Bramblelith]]
|[[Bramblelith]]
|[[Rising Trail]], [[Wooded Clifftop]]
|[[Rising Trail]], [[Wooded Clifftop]]
|No
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
Line 233: Line 197:
|[[Shade]]
|[[Shade]]
|[[Twisted Road]], [[Twisted Junction]]
|[[Twisted Road]], [[Twisted Junction]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}

{| class="wikitable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
|-
!Name
!Rooms
|-
|-
|[[Wild Boar]]
|[[Wild Boar]]
|[[Huntsman's Clearing]]
|[[Huntsman's Clearing]]
|Yes
|No
|None
|None
| rowspan="8" |None
|-
|-
|[[Wildman]]
|[[Wildman]]
|[[Leafy Junction]]
|[[Leafy Junction]]
|Yes
|No
|None
|None
|-
|-
|[[Moss Monster]]
|[[Moss Monster]]
|[[Stump Clearing]]
|[[Stump Clearing]]
|Yes
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|-
|-
|[[Aboredon]]
|[[Aboredon]]
|[[Tree Lined Trail]]
|[[Tree Lined Trail]]
|Yes
|No
|None
|None
|-
|-
|[[Giant Fly]]
|[[Giant Fly]]
|[[Mine Road East]]
|[[Mine Road East]]
|Yes
|No
|None
|None
|-
|-
|[[Tree Cat]]
|[[Tree Cat]]
|[[Cliffside Junction]]
|[[Cliffside Junction]]
|Yes
|No
|None
|None
|-
|-
|[[Satyr]]
|[[Satyr]]
|[[Secluded Dead End]]
|[[Secluded Dead End]]
|Yes
|No
|None
|None
|-
|-
|[[Wolf]]
|[[Wolf]]
|[[Wolves' Den]]
|[[Wolves' Den]]
|Yes
|No
|None
|None
|}
|}


=== [[Mine of Mantuban]] ===
===Mine of Mantuban===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}

{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters
! colspan="6" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
|+
|+
!Name
!Name
!Rooms
!Rooms
![[File:Passive small icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Attack type
Line 313: Line 249:
|[[Minecrawler]]
|[[Minecrawler]]
|[[Rugged Tunnel]], [[Mine Back Entrance]]
|[[Rugged Tunnel]], [[Mine Back Entrance]]
|No
|No
|No
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
Line 321: Line 256:
|[[Goblin Miner]]
|[[Goblin Miner]]
|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]]
|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]]
|No
|Yes
|Yes
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 329: Line 263:
|[[Floor Tentacle]]
|[[Floor Tentacle]]
|[[Moderate Mineshaft]], [[Gassy Cave]]
|[[Moderate Mineshaft]], [[Gassy Cave]]
|No
|Yes
|Yes
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
Line 337: Line 270:
|[[Fire Toad]]
|[[Fire Toad]]
|[[Outside Hollow]], [[Strange Junction]]
|[[Outside Hollow]], [[Strange Junction]]
|No
|No
|No
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 345: Line 277:
|[[Skeleton Miner]]
|[[Skeleton Miner]]
|[[Forsaken Mine Workings]], [[Wretched Excavation]]
|[[Forsaken Mine Workings]], [[Wretched Excavation]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
Line 353: Line 284:
|[[Metalith]]
|[[Metalith]]
|[[Rock Strewn Tunnel]], [[Damp Tunnel]]
|[[Rock Strewn Tunnel]], [[Damp Tunnel]]
|No
|No
|No
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
Line 361: Line 291:
|[[Stonewurm]]
|[[Stonewurm]]
|[[Crumbling Passage]], [[Stonewurm Nests]]
|[[Crumbling Passage]], [[Stonewurm Nests]]
|No
|Yes
|Yes
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
Line 369: Line 298:
|[[Cockroach]]
|[[Cockroach]]
|[[Cockroach Lair]], [[Mutant Cockroaches]]
|[[Cockroach Lair]], [[Mutant Cockroaches]]
|No
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
Line 377: Line 305:
|[[Wraith]]
|[[Wraith]]
|[[Mysterious Cave]], [[Tormented Chamber]]
|[[Mysterious Cave]], [[Tormented Chamber]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
Line 385: Line 312:
|[[Blob]]
|[[Blob]]
|[[Grimy Tunnel]], [[Slime Pool]]
|[[Grimy Tunnel]], [[Slime Pool]]
|No
|Yes
|Yes
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|}

{| class="wikitable"
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
|-
!Name
!Rooms
|-
|-
|[[Beastman]]
|[[Beastman]]
|[[Rat Infested Junction]]
|[[Rat Infested Junction]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
| rowspan="8" |None
|-
|-
|[[Giant Rat]]
|[[Giant Rat]]
|[[Ratty Terminus]]
|[[Ratty Terminus]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Corrupted Miner]]
|[[Corrupted Miner]]
|[[Big River Cavern]]
|[[Big River Cavern]]
|Yes
|No
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|-
|-
|[[Giant Bat]]
|[[Giant Bat]]
|[[Bat Cave]]
|[[Bat Cave]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Electric Snail]]
|[[Electric Snail]]
|[[Purpladium Vein]]
|[[Purpladium Vein]]
|Yes
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|-
|-
|[[Kobold]]
|[[Kobold]]
|[[Kobold Cavern]]
|[[Kobold Cavern]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Dread Shell]]
|[[Dread Shell]]
|[[Upper Bridge]]
|[[Upper Bridge]]
|Yes
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|-
|-
|[[Rockling]]
|[[Rockling]]
|[[Rockling Cave]]
|[[Rockling Cave]]
|Yes
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|}
|}


=== [[Crenopolis]] ===
===Crenopolis===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters
! colspan="6" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
|+
|+
!Name
!Name
!Rooms
!Rooms
![[File:Passive small icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Attack type
Line 464: Line 364:
|[[Sabertooth Tiger]]
|[[Sabertooth Tiger]]
|[[Stony Canyon]], [[Stony Gorge]]
|[[Stony Canyon]], [[Stony Gorge]]
|No
|Yes
|Yes
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
Line 472: Line 371:
|[[Street Hag]]
|[[Street Hag]]
|[[Dawkin Lane]], [[Dawkin Court]]
|[[Dawkin Lane]], [[Dawkin Court]]
|No
|No
|No
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
Line 480: Line 378:
|[[Mawchest]]
|[[Mawchest]]
|[[Sewer Entrance]], [[Dismal Drainage]]
|[[Sewer Entrance]], [[Dismal Drainage]]
|No
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
Line 488: Line 385:
|[[Giant Wasp]]
|[[Giant Wasp]]
|[[Vestere Drive]], [[Hamila Jimore's Garden]]
|[[Vestere Drive]], [[Hamila Jimore's Garden]]
|No
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
Line 496: Line 392:
|[[Sewer Fiend]]
|[[Sewer Fiend]]
|[[Southwest Sewer]], [[Sewer Pipes]]
|[[Southwest Sewer]], [[Sewer Pipes]]
|No
|Yes
|Yes
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
Line 504: Line 399:
|[[Zombie]]
|[[Zombie]]
|[[Dusty Alley]], [[Dusty Corner]]
|[[Dusty Alley]], [[Dusty Corner]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
Line 512: Line 406:
|[[Spectral Stalker]]
|[[Spectral Stalker]]
|[[Southeast Sewer]], [[Sewer Pool]]
|[[Southeast Sewer]], [[Sewer Pool]]
|No
|Yes
|Yes
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
Line 520: Line 413:
|[[Spiky Ball]]
|[[Spiky Ball]]
|[[Quibble Lane]]
|[[Quibble Lane]]
|No
|Yes
|Yes
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|}

{| class="wikitable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
|-
!Name
!Rooms
|-
|-
|[[Gremlin]]
|[[Gremlin]]
|[[Shrubby Canyon]]
|[[Shrubby Canyon]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
| rowspan="8" |None
|-
|-
|[[Rockbird]]
|[[Rockbird]]
|[[Rockbird Clearing]]
|[[Rockbird Clearing]]
|Yes
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|-
|-
|[[Ratman Grunt]]
|[[Ratman Grunt]]
|[[Rat Alley]]
|[[Rat Alley]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Brute]]
|[[Brute]]
|[[Dusty Nook]]
|[[Dusty Nook]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Trash Heap Monster]]
|[[Trash Heap Monster]]
|[[Ratmore Rise]]
|[[Ratmore Rise]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Ratman Chief]]
|[[Ratman Chief]]
|[[Ratmen Den]]
|[[Ratmen Den]]
|Yes
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|-
|-
|[[Street Brawler]]
|[[Street Brawler]]
|[[Snag Alley]]
|[[Snag Alley]]
|Yes
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|-
|-
|[[Giant Slug]]
|[[Giant Slug]]
|[[Smuggler's Cove]]
|[[Smuggler's Cove]]
|Yes
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}
|}


==Update History==
==Update History==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
** Monsters were included in the first public early-access release of the game.
}}
}}



{{Game mechanics}}
{{Game mechanics}}

Latest revision as of 07:59, 17 December 2024

Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions. Monsters may drop equipment and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Passive monsters Edit

Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player must not disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.

Aggressive monsters Edit

Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.

When entering an aggressive room, it is recommended to cast the Immunity spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player will gain 30 seconds of immunity. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Boss monsters Edit

Boss monsters are unique named enemies, currently only found as one-off encounters within some quests. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Monster types Edit

For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.

Hopeport Edit

Hopeport Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No Impact None None
Deathcrow Town Gates, Old Street East No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls Yes Infernae Infernae Tempestae
Goblin Chief South Walls Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland Yes Necromae Necromae Arborae
Hopeport Monsters - Passive
Name Rooms
Street Louse Wilhope Passage
Thug Murk Close
Crab East Beach
Bugman Overgrown Pond
Jellyfish Jellyfish Landing
Giant Ant Crater
Pirate Pirate Hideout
Punkupine Rocky Road

Hopeforest Edit

Hopeforest Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No Impact None Arborae
Goblin Goblin Camp Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No Impact None Cryonae
Wendigo Ivy Trail, Ivy Junction Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No Arborae Arborae Tempestae
Shade Twisted Road, Twisted Junction Yes Necromae Necromae Arborae
Hopeforest Monsters - Passive
Name Rooms
Wild Boar Huntsman's Clearing
Wildman Leafy Junction
Moss Monster Stump Clearing
Aboredon Tree Lined Trail
Giant Fly Mine Road East
Tree Cat Cliffside Junction
Satyr Secluded Dead End
Wolf Wolves' Den

Mine of Mantuban Edit

Mine of Mantuban Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No Cryonae Cryonae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No Impact None Infernae
Wraith Mysterious Cave, Tormented Chamber Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool Yes Arborae Arborae Cryonae
Mine of Mantuban Monsters - Passive
Name Rooms
Beastman Rat Infested Junction
Giant Rat Ratty Terminus
Corrupted Miner Big River Cavern
Giant Bat Bat Cave
Electric Snail Purpladium Vein
Kobold Kobold Cavern
Dread Shell Upper Bridge
Rockling Rockling Cave

Crenopolis Edit

Crenopolis Monsters - Active
Name Rooms Aggressive Attack type Immunity Vulnerability
Sabertooth Tiger Stony Canyon, Stony Gorge Yes Cryonae Cryonae Tempestae
Street Hag Dawkin Lane, Dawkin Court No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No Tempestae Tempestae Cryonae
Giant Wasp Vestere Drive, Hamila Jimore's Garden No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner Yes Necromae Necromae Infernae
Spectral Stalker Southeast Sewer, Sewer Pool Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane Yes Cryonae Cryonae Tempestae
Crenopolis Monsters - Passive
Name Rooms
Gremlin Shrubby Canyon
Rockbird Rockbird Clearing
Ratman Grunt Rat Alley
Brute Dusty Nook
Trash Heap Monster Ratmore Rise
Ratman Chief Ratmen Den
Street Brawler Snag Alley
Giant Slug Smuggler's Cove

Update History Edit

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.