Monsters: Difference between revisions
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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
==Passive monsters==
Line 16 ⟶ 21:
{| class="wikitable"
|+
! colspan=
|+
!Rooms
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
Line 26 ⟶ 30:
|[[Sparring Area]]
|[[Sparring Guard]]
|No
|No
Line 32 ⟶ 35:
|[[Town Gates]], [[Old Street East]]
|[[Deathcrow]]
|No
|No
Line 38 ⟶ 40:
|[[Tim's Alley]], [[Limpet Lane]]
|[[Thief]]
|No
|Yes
Line 44 ⟶ 45:
|[[North Walls]]
|[[Goblin Soldier]]
|No
|Yes
Line 50:
|[[South Walls]]
|[[Goblin Chief]]
|No
|Yes
Line 56 ⟶ 55:
|[[Overgrown Road]], [[Rubble Road]]
|[[Hairbeast]]
|No
|No
Line 62 ⟶ 60:
|[[Overgrown Field]], [[Fallen Monument]]
|[[Carnivorous Plant]]
|No
|No
Line 68 ⟶ 65:
|[[Collapsed Hovels]], [[Wasteland]]
|[[Ghoul]]
|No
|Yes
Line 74 ⟶ 70:
|[[Wilhope Passage]]
|[[Street Louse]]
|Yes
|No
Line 80 ⟶ 75:
|[[Murk Close]]
|[[Thug]]
|Yes
|No
Line 86 ⟶ 80:
|[[East Beach]]
|[[Crab]]
|Yes
|No
Line 92 ⟶ 85:
|[[Overgrown Pond]]
|[[Bugman]]
|Yes
|No
Line 98 ⟶ 90:
|[[Jellyfish Landing]]
|[[Jellyfish]]
|Yes
|No
Line 104 ⟶ 95:
|[[Crater]]
|[[Giant Ant]]
|Yes
|No
Line 110 ⟶ 100:
|[[Pirate Hideout]]
|[[Pirate]]
|Yes
|No
Line 116 ⟶ 105:
|[[Rocky Road]]
|[[Punkupine]]
|Yes
|No
Line 124 ⟶ 112:
{| class="wikitable"
|+
! colspan=
|+
!Rooms
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
Line 134 ⟶ 121:
|[[Forest Path]], [[Forest Clearing]]
|[[Outlaw]]
|No
|No
Line 140 ⟶ 126:
|[[Goblin Camp]]
|[[Goblin]]
|No
|Yes
Line 146 ⟶ 131:
|[[Bear Behind]], [[Bear Clearing]]
|[[Bear]]
|No
|No
Line 152 ⟶ 136:
|[[Ivy Trail]], [[Ivy Junction]]
|[[Wendigo]]
|No
|Yes
Line 158 ⟶ 141:
|[[Snakes Clearing]], [[Snakes Path]]
|[[Viper]]
|No
|Yes
Line 164 ⟶ 146:
|[[Treeway Trail]], [[Treeway Junction]]
|[[Spriggan]]
|No
|No
Line 170 ⟶ 151:
|[[Rising Trail]], [[Wooded Clifftop]]
|[[Bramblelith]]
|No
|No
Line 176 ⟶ 156:
|[[Twisted Road]], [[Twisted Junction]]
|[[Shade]]
|No
|Yes
Line 182 ⟶ 161:
|[[Huntsman's Clearing]]
|[[Wild Boar]]
|Yes
|No
Line 188 ⟶ 166:
|[[Leafy Junction]]
|[[Wildman]]
|Yes
|No
Line 194 ⟶ 171:
|[[Stump Clearing]]
|[[Moss Monster]]
|Yes
|No
Line 200 ⟶ 176:
|[[Tree Lined Trail]]
|[[Aboredon]]
|Yes
|No
Line 206 ⟶ 181:
|[[Mine Road East]]
|[[Giant Fly]]
|Yes
|No
Line 212 ⟶ 186:
|[[Cliffside Junction]]
|[[Tree Cat]]
|Yes
|No
Line 218 ⟶ 191:
|[[Secluded Dead End]]
|[[Satyr]]
|Yes
|No
Line 224 ⟶ 196:
|[[Wolves' Den]]
|[[Wolf]]
|Yes
|No
Line 233 ⟶ 204:
{| class="wikitable"
|+
! colspan=
|+
!Rooms
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
Line 243 ⟶ 213:
|[[Rugged Tunnel]], [[Mine Back Entrance]]
|[[Minecrawler]]
|No
|No
Line 249 ⟶ 218:
|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]]
|[[Goblin Miner]]
|No
|Yes
Line 255 ⟶ 223:
|[[Moderate Mineshaft]], [[Gassy Cave]]
|[[Floor Tentacle]]
|No
|Yes
Line 261 ⟶ 228:
|[[Outside Hollow]], [[Strange Junction]]
|[[Fire Toad]]
|No
|No
Line 267 ⟶ 233:
|[[Forsaken Mine Workings]], [[Wretched Excavation]]
|[[Skeleton Miner]]
|No
|Yes
Line 273 ⟶ 238:
|[[Rock Strewn Tunnel]], [[Damp Tunnel]]
|[[Metalith]]
|No
|No
Line 279 ⟶ 243:
|[[Crumbling Passage]], [[Stonewurm Nests]]
|[[Stonewurm]]
|No
|Yes
Line 285 ⟶ 248:
|[[Cockroach Lair]], [[Mutant Cockroaches]]
|[[Cockroach]]
|No
|No
Line 291 ⟶ 253:
|[[Mysterious Cave]], [[Tormented Chamber]]
|[[Wraith]]
|No
|Yes
Line 297 ⟶ 258:
|[[Grimy Tunnel]], [[Slime Pool]]
|[[Blob]]
|No
|Yes
Line 303 ⟶ 263:
|[[Rat Infested Junction]]
|[[Beastman]]
|Yes
|No
Line 309 ⟶ 268:
|[[Ratty Terminus]]
|[[Giant Rat]]
|Yes
|No
Line 315 ⟶ 273:
|[[Big River Cavern]]
|[[Corrupted Miner]]
|Yes
|No
Line 321 ⟶ 278:
|[[Bat Cave]]
|[[Giant Bat]]
|Yes
|No
Line 327 ⟶ 283:
|[[Purpladium Vein]]
|[[Electric Snail]]
|Yes
|No
Line 333 ⟶ 288:
|[[Kobold Cavern]]
|[[Kobold]]
|Yes
|No
Line 339 ⟶ 293:
|[[Upper Bridge]]
|[[Dread Shell]]
|Yes
|No
Line 345 ⟶ 298:
|[[Rockling Cave]]
|[[Rockling]]
|Yes
|No
Line 353 ⟶ 305:
{| class="wikitable"
|+
! colspan=
|+
!Rooms
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Aggressive activity icon.png|3px]] Aggressive
Line 363 ⟶ 314:
|[[Stony Canyon]], [[Stony Gorge]]
|[[Sabertooth Tiger]]
|No
|Yes
Line 369 ⟶ 319:
|[[Dawkin Lane]], [[Dawkin Court]]
|[[Street Hag]]
|No
|No
Line 375 ⟶ 324:
|[[Sewer Entrance]], [[Dismal Drainage]]
|[[Mawchest]]
|No
|No
Line 381 ⟶ 329:
|[[Vestere Drive]], [[Hamila Jimore's Garden]]
|[[Giant Wasp]]
|No
|No
Line 387 ⟶ 334:
|[[Southwest Sewer]], [[Sewer Pipes]]
|[[Sewer Fiend]]
|No
|No
Line 393 ⟶ 339:
|[[Dusty Alley]], [[Dusty Corner]]
|[[Zombie]]
|No
|Yes
Line 399 ⟶ 344:
|[[Southeast Sewer]], [[Sewer Pool]]
|[[Spectral Stalker]]
|No
|Yes
Line 405 ⟶ 349:
|[[Quibble Lane]]
|[[Spiky Ball]]
|No
|Yes
Line 411 ⟶ 354:
|[[Shrubby Canyon]]
|[[Gremlin]]
|Yes
|No
Line 417 ⟶ 359:
|[[Rockbird Clearing]]
|[[Rockbird]]
|Yes
|No
Line 423 ⟶ 364:
|[[Rat Alley]]
|[[Ratman Grunt]]
|Yes
|No
Line 429 ⟶ 369:
|[[Dusty Nook]]
|[[Brute]]
|Yes
|No
Line 435 ⟶ 374:
|[[Ratmore Rise]]
|[[Trash Heap Monster]]
|Yes
|No
Line 441 ⟶ 379:
|[[Ratmen Den]]
|[[Ratman Chief]]
|Yes
|No
Line 447 ⟶ 384:
|[[Snag Alley]]
|[[Street Brawler]]
|Yes
|No
Line 453 ⟶ 389:
|[[Smuggler's Cove]]
|[[Giant Slug]]
|Yes
|No
|}
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
}}
{{Game mechanics}}
|
Latest revision as of 18:27, 17 November 2024
Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.
Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.
Passive monsters[edit | edit source]
There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
Aggressive monsters[edit | edit source]
Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.
As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.
When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.
Monster types[edit | edit source]
Hopeport[edit | edit source]
Hopeport Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Sparring Area | Sparring Guard | No | No |
Town Gates, Old Street East | Deathcrow | No | No |
Tim's Alley, Limpet Lane | Thief | No | Yes |
North Walls | Goblin Soldier | No | Yes |
South Walls | Goblin Chief | No | Yes |
Overgrown Road, Rubble Road | Hairbeast | No | No |
Overgrown Field, Fallen Monument | Carnivorous Plant | No | No |
Collapsed Hovels, Wasteland | Ghoul | No | Yes |
Wilhope Passage | Street Louse | Yes | No |
Murk Close | Thug | Yes | No |
East Beach | Crab | Yes | No |
Overgrown Pond | Bugman | Yes | No |
Jellyfish Landing | Jellyfish | Yes | No |
Crater | Giant Ant | Yes | No |
Pirate Hideout | Pirate | Yes | No |
Rocky Road | Punkupine | Yes | No |
Hopeforest[edit | edit source]
Hopeforest Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Forest Path, Forest Clearing | Outlaw | No | No |
Goblin Camp | Goblin | No | Yes |
Bear Behind, Bear Clearing | Bear | No | No |
Ivy Trail, Ivy Junction | Wendigo | No | Yes |
Snakes Clearing, Snakes Path | Viper | No | Yes |
Treeway Trail, Treeway Junction | Spriggan | No | No |
Rising Trail, Wooded Clifftop | Bramblelith | No | No |
Twisted Road, Twisted Junction | Shade | No | Yes |
Huntsman's Clearing | Wild Boar | Yes | No |
Leafy Junction | Wildman | Yes | No |
Stump Clearing | Moss Monster | Yes | No |
Tree Lined Trail | Aboredon | Yes | No |
Mine Road East | Giant Fly | Yes | No |
Cliffside Junction | Tree Cat | Yes | No |
Secluded Dead End | Satyr | Yes | No |
Wolves' Den | Wolf | Yes | No |
Mine of Mantuban[edit | edit source]
Mine of Mantuban Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Rugged Tunnel, Mine Back Entrance | Minecrawler | No | No |
Goblin Sleeping Area 2, Communal Goblin Area | Goblin Miner | No | Yes |
Moderate Mineshaft, Gassy Cave | Floor Tentacle | No | Yes |
Outside Hollow, Strange Junction | Fire Toad | No | No |
Forsaken Mine Workings, Wretched Excavation | Skeleton Miner | No | Yes |
Rock Strewn Tunnel, Damp Tunnel | Metalith | No | No |
Crumbling Passage, Stonewurm Nests | Stonewurm | No | Yes |
Cockroach Lair, Mutant Cockroaches | Cockroach | No | No |
Mysterious Cave, Tormented Chamber | Wraith | No | Yes |
Grimy Tunnel, Slime Pool | Blob | No | Yes |
Rat Infested Junction | Beastman | Yes | No |
Ratty Terminus | Giant Rat | Yes | No |
Big River Cavern | Corrupted Miner | Yes | No |
Bat Cave | Giant Bat | Yes | No |
Purpladium Vein | Electric Snail | Yes | No |
Kobold Cavern | Kobold | Yes | No |
Upper Bridge | Dread Shell | Yes | No |
Rockling Cave | Rockling | Yes | No |
Crenopolis[edit | edit source]
Crenopolis Monsters | |||
---|---|---|---|
Rooms | Name | Passive | Aggressive |
Stony Canyon, Stony Gorge | Sabertooth Tiger | No | Yes |
Dawkin Lane, Dawkin Court | Street Hag | No | No |
Sewer Entrance, Dismal Drainage | Mawchest | No | No |
Vestere Drive, Hamila Jimore's Garden | Giant Wasp | No | No |
Southwest Sewer, Sewer Pipes | Sewer Fiend | No | No |
Dusty Alley, Dusty Corner | Zombie | No | Yes |
Southeast Sewer, Sewer Pool | Spectral Stalker | No | Yes |
Quibble Lane | Spiky Ball | No | Yes |
Shrubby Canyon | Gremlin | Yes | No |
Rockbird Clearing | Rockbird | Yes | No |
Rat Alley | Ratman Grunt | Yes | No |
Dusty Nook | Brute | Yes | No |
Ratmore Rise | Trash Heap Monster | Yes | No |
Ratmen Den | Ratman Chief | Yes | No |
Snag Alley | Street Brawler | Yes | No |
Smuggler's Cove | Giant Slug | Yes | No |
Core mechanics | |
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In-game objects |