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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They are fought in [[combat]] for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack and older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster
 
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
There are many monsters in Brighter Shores, including (but not limited to):
* [[Fire Toad]]
* [[Freshmat Moss Monster]]
* [[Mawchest]]
* [[Punkupine]]
* [[Slime Fiend]]
* [[Common Thief]]
* [[Sneaky Thief]]
* [[Wailing Shade]]
* [[Glinteye Deathcrow]]
* [[Beady-eyed Deathcrow]]
* [[Feral Hairbeast]]
* [[Irritable Goblin Chief]]
* [[Sparring Guard]]
* [[Goblin]]
* [[Looter Goblin Soldier]]
* [[Lean Spriggan]]
* [[Warty Goblin]]
* [[Shambling Bear]]
 
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
== Passive Monsters ==
There are several monsters in Brighter Shores which can only be attacked [[Passive activities|passively]]. The icon designating passive monsters in indicated by this icon: [[File:Passive activity icon.png|18px]]. When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
 
==MonsterPassive Typesmonsters==
There are several monsters in Brighter Shores which can only be attacked [[Passive activities|passively]]. The icon designating passive monsters in indicated by this icon: [[File:Passive activity icon.png|18px]]. When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.
 
==Aggressive monsters==
Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.
 
As aggressive monsters attack players within their aggression radius, it is recommended to cast the [[Immunity]] spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a [[Fear|Fear Potion]] before going through locations to stop aggressive monsters from automatically attacking them.
 
When defeating an aggressive monster, the player gains the [[Immunity]] spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.
 
==Monster types==
=== [[Hopeport]] ===
{| class="wikitable"
|+
! colspan=4|"7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters
|+
!Location
!Name
!Rooms
![[File:Guard icon.png|18px]] Guard Levels
![[File:Passive activity icon.png|18px]] Passive
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Immunity
!Vulnerability
|-
|[[Sparring Area]]
|[[Sparring Guard]]
|[[Sparring Area]]
|0
|No
|Active
|No
|Impact
|N/A
|N/A
|-
|[[Town Gates]], [[Old Street East]]
|[[Deathcrow]]
|[[Town Gates]], [[Old Street East]]
|0
|No
|Active
|No
|Necromae
|Necromae
|Cryonae
|-
|[[Tim's Alley]], [[Limpet Lane]]
|[[Thief]]
|[[Tim's Alley]], [[Limpet Lane]]
|0
|No
|Active
|Yes
|Cryonae
|Cryonae
|Arborae
|-
|[[North Walls]]
|[[Goblin Soldier]]
|[[North Walls]]
|0
|No
|Active
|Yes
|Infernae
|Infernae
|Tempestae
|-
|[[Goblin Chief]]
|[[South Walls]]
|No
|[[Goblin Chief]]
|0Yes
|Infernae
|Active
|Infernae
|Tempestae
|-
|[[Hairbeast]]
|[[Overgrown Road]], [[Rubble Road]]
|No
|[[Hairbeast]]
|0No
|Tempestae
|Active
|Tempestae
|Necromae
|-
|[[Carnivorous Plant]]
|[[Overgrown Field]], [[Fallen Monument]]
|No
|[[Carnivorous Plant]]
|0No
|Arborae
|Active
|Arborae
|Cryonae
|-
|[[Ghoul]]
|[[Collapsed Hovels]], [[Wasteland]]
|No
|[[Ghoul]]
|0Yes
|Necromae
|Active
|Necromae
|Arborae
|-
|[[Street Louse]]
|[[Wilhope Passage]]
|Yes
|[[Street Louse]]
|20No
|Impact
|[[File:Passive activity icon.png|18px]] Passive
|N/A
|N/A
|-
|[[Murk Close]]
|[[Thug]]
|[[Murk Close]]
|25
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[East Beach]]
|[[Crab]]
|[[East Beach]]
|30, 63, 93
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[Overgrown Pond]]
|[[Bugman]]
|[[Overgrown Pond]]
|36, 74
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[Jellyfish Landing]]
|[[Jellyfish]]
|[[Jellyfish Landing]]
|39, 79
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[Crater]]
|[[Giant Ant]]
|[[Crater]]
|44, 88
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[Pirate Hideout]]
|[[Pirate]]
|[[Pirate Hideout]]
|49, 82
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|[[Rocky Road]]
|[[Punkupine]]
|[[Rocky Road]]
|55, 99
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|}
 
Line 119 ⟶ 161:
{| class="wikitable"
|+
! colspan=4|"7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters
|+
!Location
!Name
!Rooms
![[File:Scout icon.png|18px]] Scout Levels
![[File:Passive activity icon.png|18px]] Passive
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Immunity
!Vulnerability
|-
|[[Forest Path]], [[Forest Clearing]]
|[[Outlaw]]
|[[Forest Path]], [[Forest Clearing]]
|0, 10, 28, 47
|No
|Active
|No
|Impact
|N/A
|Arborae
|-
|Goblin Camp
|[[Goblin]]
|[[Goblin Camp]]
|0, 12
|No
|Active
|Yes
|Infernae
|Infernae
|Tempestae
|-
|?, Bear Clearing
|[[Bear]]
|[[Bear Behind]], [[Bear Clearing]]
|0, 14
|No
|Active
|No
|Impact
|N/A
|Cryonae
|-
|Ivy Trail, Ivy Junction
|[[Wendigo]]
|[[Ivy Trail]], [[Ivy Junction]]
|0, 16
|No
|Active
|Yes
|Cryonae
|Cryonae
|Infernae
|-
|Snakes Clearing, Snakes Path
|[[Viper]]
|[[Snakes Clearing]], [[Snakes Path]]
|0, 18
|No
|Active
|Yes
|Tempestae
|Tempestae
|Cryonae
|-
|Treeway Trail, Treeway Junction
|[[Spriggan]]
|[[Treeway Trail]], [[Treeway Junction]]
|0, 22
|No
|Active
|No
|Arborae
|Arborae
|Infernae
|-
|Rising Trail, Wooded Clifftop
|[[Bramblelith]]
|[[Rising Trail]], [[Wooded Clifftop]]
|0, 33
|No
|Active
|No
|N/A
|N/A
|N/A
|-
|Twisted Road, Twisted Junction
|[[Shade]]
|[[Twisted Road]], [[Twisted Junction]]
|0, 39
|No
|Active
|Yes
|Necromae
|Necromae
|Arborae
|-
|Huntsman's Clearing
|[[Wild Boar]]
|[[Huntsman's Clearing]]
|20
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Leafy Junction
|[[Wildman]]
|[[Leafy Junction]]
|25
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Stump Clearing
|[[Moss Monster]]
|[[Stump Clearing]]
|30
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Tree Lined Trail
|[[Aboredon]]
|[[Tree Lined Trail]]
|36
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Mine Road East
|[[Giant Fly]]
|[[Mine Road East]]
|41
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Cliffside Junction
|[[Tree Cat]]
|[[Cliffside Junction]]
|44
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Secluded Dead End
|[[Satyr]]
|[[Secluded Dead End]]
|49
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|-
|Wolves' Den
|[[Wolf]]
|[[Wolves' Den]]
|55
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|Impact
|N/A
|N/A
|}
 
Line 211 ⟶ 304:
{| class="wikitable"
|+
! colspan=4|"7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters
|+
!Location
!Name
!Rooms
![[File:Minefighter icon.png|18px]] Minefighter Levels
![[File:Passive activity icon.png|18px]] Passive
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
!Attack type
!Immunity
!Vulnerability
|-
|
|[[Minecrawler]]
|[[Rugged Tunnel]], [[Mine Back Entrance]]
|
|No
|No
|Cryonae
|Cryonae
|Necromae
|-
|
|[[Goblin Miner]]
|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]]
|
|No
|Yes
|Infernae
|Infernae
|Tempestae
|-
|
|[[Floor Tentacle]]
|[[Moderate Mineshaft]], [[Gassy Cave]]
|
|No
|Yes
|Tempestae
|Tempestae
|Infernae
|-
|
|[[Fire Toad]]
|[[Outside Hollow]], [[Strange Junction]]
|
|No
|No
|Infernae
|Infernae
|Cryonae
|-
|
|[[Skeleton Miner]]
|[[Forsaken Mine Workings]], [[Wretched Excavation]]
|
|No
|Yes
|Necromae
|Necromae
|Arborae
|-
|
|[[Metalith]]
|[[Rock Strewn Tunnel]], [[Damp Tunnel]]
|
|No
|No
|Cryomae
|Cryomae
|Necromae
|-
|
|[[Stonewurm]]
|[[Crumbling Passage]], [[Stonewurm Nests]]
|
|No
|Yes
|Tempestae
|Tempestae
|Arborae
|-
|
|[[Cockroach]]
|[[Cockroach Lair]], [[Mutant Cockroaches]]
|
|No
|No
|N/A
|N/A
|N/A
|-
|
|[[Wraith]]
|[[Mysterious Cave]], [[Tormented Chamber]]
|
|No
|Yes
|N/A
|N/A
|N/A
|-
|
|[[Blob]]
|[[Grimy Tunnel]], [[Slime Pool]]
|
|No
|Yes
|N/A
|N/A
|N/A
|-
|
|[[Beastman]]
|[[Rat Infested Junction]]
|
|Yes
|No
|Impact
|N/A
|N/A
|-
|
|[[Giant Rat]]
|[[Ratty Terminus]]
|
|Yes
|No
|Impact
|N/A
|N/A
|-
|
|[[Corrupted Miner]]
|[[Big River Cavern]]
|
|Yes
|No
|Impact
|N/A
|N/A
|-
|[[Giant Bat]]
|[[Bat Cave]]
|Yes
|No
|Impact
|N/A
|N/A
|-
|
|[[Electric Snail]]
|[[Purpladium Vein]]
|
|Yes
|No
|Impact
|N/A
|N/A
|-
|[[Kobold]]
|[[Kobold Cavern]]
|Yes
|No
|Impact
|N/A
|N/A
|-
|
|[[Dread Shell]]
|[[Upper Bridge]]
|
|Yes
|No
|Impact
|N/A
|N/A
|-
|[[Rockling]]
|[[Rockling Cave]]
|Yes
|No
|Impact
|N/A
|N/A
|}
 
=== [[Crenopolis]] ===
*To be added
{| class="wikitable"
|+
! colspan="4|" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters
|+
!Location
!Name
!Rooms
![[File:Watchperson icon.png|18px]] Watchperson Levels
![[File:Passive activity icon.png|18px]] Passive
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
|-
|[[Sabertooth Tiger]]
|
|[[Stony Canyon]], [[Stony Gorge]]
|
|No
|Yes
|-
|[[Street Hag]]
|[[Dawkin Lane]], [[Dawkin Court]]
|No
|No
|-
|[[Mawchest]]
|[[Sewer Entrance]], [[Dismal Drainage]]
|No
|No
|-
|[[Giant Wasp]]
|[[Vestere Drive]], [[Hamila Jimore's Garden]]
|No
|No
|-
|[[Sewer Fiend]]
|[[Southwest Sewer]], [[Sewer Pipes]]
|No
|No
|-
|[[Zombie]]
|[[Dusty Alley]], [[Dusty Corner]]
|No
|Yes
|-
|[[Spectral Stalker]]
|[[Southeast Sewer]], [[Sewer Pool]]
|No
|Yes
|-
|[[Spiky Ball]]
|[[Quibble Lane]]
|No
|Yes
|-
|[[Gremlin]]
|[[Shrubby Canyon]]
|Yes
|No
|-
|[[Rockbird]]
|[[Rockbird Clearing]]
|Yes
|No
|-
|[[Ratman Grunt]]
|[[Rat Alley]]
|Yes
|No
|-
|[[Brute]]
|[[Dusty Nook]]
|Yes
|No
|-
|[[Trash Heap Monster]]
|[[Ratmore Rise]]
|Yes
|No
|-
|[[Ratman Chief]]
|[[Ratmen Den]]
|Yes
|No
|-
|[[Street Brawler]]
|[[Snag Alley]]
|Yes
|No
|-
|[[Giant Slug]]
|[[Smuggler's Cove]]
|Yes
|No
|}
 
{{Mechanics}}
==Update History==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
}}
 
 
{{Game mechanics}}

Latest revision as of 23:19, 19 November 2024

Monsters are creatures in Brighter Shores that can be attacked. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Passive monsters[edit | edit source]

There are several monsters in Brighter Shores which can only be attacked passively. The icon designating passive monsters in indicated by this icon: . When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

Aggressive monsters[edit | edit source]

Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a Fear Potion before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the Immunity spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

Monster types[edit | edit source]

Hopeport[edit | edit source]

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact N/A N/A
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No Impact N/A N/A
Thug Murk Close Yes No Impact N/A N/A
Crab East Beach Yes No Impact N/A N/A
Bugman Overgrown Pond Yes No Impact N/A N/A
Jellyfish Jellyfish Landing Yes No Impact N/A N/A
Giant Ant Crater Yes No Impact N/A N/A
Pirate Pirate Hideout Yes No Impact N/A N/A
Punkupine Rocky Road Yes No Impact N/A N/A

Hopeforest[edit | edit source]

Hopeforest Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No No Impact N/A Arborae
Goblin Goblin Camp No Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No No Impact N/A Cryonae
Wendigo Ivy Trail, Ivy Junction No Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path No Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No No N/A N/A N/A
Shade Twisted Road, Twisted Junction No Yes Necromae Necromae Arborae
Wild Boar Huntsman's Clearing Yes No Impact N/A N/A
Wildman Leafy Junction Yes No Impact N/A N/A
Moss Monster Stump Clearing Yes No Impact N/A N/A
Aboredon Tree Lined Trail Yes No Impact N/A N/A
Giant Fly Mine Road East Yes No Impact N/A N/A
Tree Cat Cliffside Junction Yes No Impact N/A N/A
Satyr Secluded Dead End Yes No Impact N/A N/A
Wolf Wolves' Den Yes No Impact N/A N/A

Mine of Mantuban[edit | edit source]

Mine of Mantuban Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No No Cryomae Cryomae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests No Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No No N/A N/A N/A
Wraith Mysterious Cave, Tormented Chamber No Yes N/A N/A N/A
Blob Grimy Tunnel, Slime Pool No Yes N/A N/A N/A
Beastman Rat Infested Junction Yes No Impact N/A N/A
Giant Rat Ratty Terminus Yes No Impact N/A N/A
Corrupted Miner Big River Cavern Yes No Impact N/A N/A
Giant Bat Bat Cave Yes No Impact N/A N/A
Electric Snail Purpladium Vein Yes No Impact N/A N/A
Kobold Kobold Cavern Yes No Impact N/A N/A
Dread Shell Upper Bridge Yes No Impact N/A N/A
Rockling Rockling Cave Yes No Impact N/A N/A

Crenopolis[edit | edit source]

Crenopolis Monsters
Name Rooms Passive Aggressive
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes
Street Hag Dawkin Lane, Dawkin Court No No
Mawchest Sewer Entrance, Dismal Drainage No No
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No
Sewer Fiend Southwest Sewer, Sewer Pipes No No
Zombie Dusty Alley, Dusty Corner No Yes
Spectral Stalker Southeast Sewer, Sewer Pool No Yes
Spiky Ball Quibble Lane No Yes
Gremlin Shrubby Canyon Yes No
Rockbird Rockbird Clearing Yes No
Ratman Grunt Rat Alley Yes No
Brute Dusty Nook Yes No
Trash Heap Monster Ratmore Rise Yes No
Ratman Chief Ratmen Den Yes No
Street Brawler Snag Alley Yes No
Giant Slug Smuggler's Cove Yes No

Update History[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.